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Pak TLOU - Uncharted

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John76, posted Fri Dec 11, 2020 10:03 pm (61068)


Does anyone know explain the pak file structure for TLOU or UC a bit :twisted: ?
I read on some posts that in the beginning of pak file is some offset relocation table...???

In chrrox noesis script "VRAM_DESC" is for detect textures... is it maybe "GEOMETRY_1" for verts

How to find mesh...verts... faces...bones...

How to get those offsets ?

Cheers!!!
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John76, posted Fri Dec 11, 2020 11:42 pm (61071)


Thanks...if you mean for viewers, but there is nothing about pak structure or models inside....
they keep it a top secret :!:
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DJ Normality, posted Sat Dec 12, 2020 3:05 am (61073)


No they are extractors then you use noesis script on .NUX. to get .obj. No bones.
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John76, posted Sat Dec 12, 2020 1:20 pm (61079)


Thanks but that's not what I'm looking for.
I know it's hard to code and there's little information about it!
But I ask if anyone might know more information about the pak file itself.
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