Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

Fatal Frame / Project Zero (PS2)

Featured Replies

  • Author
  • Localization

Aminachu, posted Sat Dec 12, 2020 1:40 am (61072)


Hello,

I was trying out different scripts regardings Project Zero/Fatal Frame but they only seem to work for Fatal Frame 2/Fatal Frame 3 - just not for the first game.

Is there a matching BMS script or am I doing something just completely wrong?

Image Contents are the following: https://i.imgur.com/vyvnuC9.png

Would appreciate help - thank you.
  • Author
  • Localization

aaa801, posted Thu Dec 17, 2020 7:31 pm (61169)


Upload samples.
  • Author
  • Localization

Cloudstrifeff7, posted Fri Feb 12, 2021 2:57 pm (62148)


Hello,

I was trying this script http://aluigi.altervista.org/bms/project_zero.bms with quickbms regardings Project Zero/Fatal Frame but I get this error: your version of the game is not supported .

Can you help me?

Image Contents are the following: https://imgur.com/a/EFPKrwI

I attached samples for SLES and IMG_BD.bin.

Would appreciate help - thank you very much.
  • Author
  • Localization

aluigi, posted Mon Feb 15, 2021 5:19 pm (62255)


No idea, sorry. The executable is totally different than the other games covered by that script.
IMG_BD.BIN is not even referenced in that executable...

P.S.: I merged the two topics.
  • Author
  • Localization

Cloudstrifeff7, posted Wed Feb 17, 2021 7:16 pm (62327)


Thanks for the reply!
  • Author
  • Localization

lehieugch68, posted Thu Nov 25, 2021 1:36 pm (67683)


I have successfully edited the game's text and font. I will write a tool when I have time :)

https://imgur.com/a/86U1DuQ
  • Author
  • Localization

ngovandang, posted Wed Dec 01, 2021 4:38 am (67775)


lehieugch68 wrote:
I have successfully edited the game's text and font. I will write a tool when I have time :)

https://imgur.com/a/86U1DuQ


any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?
  • Author
  • Localization

lehieugch68, posted Thu Dec 02, 2021 3:11 pm (67797)


ngovandang wrote:
any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?

Very easy if you just want to export and re-import.
  • Author
  • Localization

JimPossible, posted Sat Dec 11, 2021 9:26 am (68168)


Please share 1or3 unpacking script.
Thank you very much for your help.
  • Author
  • Localization

JimPossible, posted Sat Dec 11, 2021 9:27 am (68169)


lehieugch68 wrote:
ngovandang wrote:
any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?

Very easy if you just want to export and re-import.


Please share 1or3 unpacking script.
Thank you very much for your help.
  • Author
  • Localization

lehieugch68, posted Fri Dec 17, 2021 5:15 am (68310)


JimPossible wrote:
lehieugch68 wrote:
ngovandang wrote:
any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?

Very easy if you just want to export and re-import.


Please share 1or3 unpacking script.
Thank you very much for your help.


FF3: https://github.com/wmltogether/ZeroUnpacker

FF1:
Code:
Table of contents: img_hd.bin
Data: img_bd.bin

img_hd.bin:
Start: 0x50 (read to end)
- uint (4 bytes) x 2048: Offset in img_bd.bin
- uint (4 bytes): Data length

Some archive includes TM2 files:
- uint (4 bytes): Total TM2 files
- Skip 12 bytes
- Offset of each file (4 bytes)
  • Author
  • Localization

JimPossible, posted Fri Apr 15, 2022 8:58 am (71132)


lehieugch68 wrote:
JimPossible wrote:
lehieugch68 wrote:
Very easy if you just want to export and re-import.


Please share 1or3 unpacking script.
Thank you very much for your help.


FF3: https://github.com/wmltogether/ZeroUnpacker

FF1:
Code:
Table of contents: img_hd.bin
Data: img_bd.bin

img_hd.bin:
Start: 0x50 (read to end)
- uint (4 bytes) x 2048: Offset in img_bd.bin
- uint (4 bytes): Data length

Some archive includes TM2 files:
- uint (4 bytes): Total TM2 files
- Skip 12 bytes
- Offset of each file (4 bytes)



Thank you for your reply.
Can you share the script of BMS?

I can't generate GitHub's code into a program.
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.