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Modnation Racers (PS3) .BIN

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DJ Normality, posted Mon Dec 21, 2020 6:00 pm (61217)


I can see some kind of pattern but not able to extract it. Its from Modnation Racers PS3. Thanks in advance. I been looking at this file for almost a week now with no results. Ive tried short, half, and float. Nothing.

This is whats in the file... I think.
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Sample Files
https://drive.google.com/file/d/1FDcjSy ... sp=sharing
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reh, posted Tue Dec 22, 2020 2:33 am (61229)


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DJ Normality, posted Tue Dec 22, 2020 3:24 am (61230)


Reh. thank you so much. OMG! You solved that quick! I will try and get the textures now for him. Along with the other meshes.
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DJ Normality, posted Sat Jan 16, 2021 3:17 pm (61698)


Is there a way to make a script for this to get all the models ? Or change a current script to read the data?
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DKDave, posted Sun Jan 17, 2021 7:45 pm (61716)


It's always possible to write a script depending on the complexity of the actual file.

Your file seems to have been removed, so I wasn't able to look at it!
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DKDave, posted Mon Jan 18, 2021 10:26 pm (61730)


I can see that there's some structure to the file. Different bits of info are stored in separate blocks - so there are separate blocks for vertices, UVs, faces, etc., and an index block for each mesh. If I can make some sense of it, I should be able to do a script - I can't see that anyone else already has done one!
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DJ Normality, posted Tue Jan 19, 2021 12:31 am (61733)


Thank you. I wish I knew how to or I would try to but never get anything working or just get errors.
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addude04, posted Wed Jun 30, 2021 5:35 am (64984)


DKDave wrote:
I can see that there's some structure to the file. Different bits of info are stored in separate blocks - so there are separate blocks for vertices, UVs, faces, etc., and an index block for each mesh. If I can make some sense of it, I should be able to do a script - I can't see that anyone else already has done one!



I'm been trying to get the model's for this game as well, and I was lucky enough for someone to give me a small tool he made to extract LittleBigPlanet Karting models, and I tried it with ModNation Racers since the .BIN models were the same format, and it did technically work.

You can get the tool here: http://www.mediafire.com/file/ieqvnaw615xu1or/karting.zip/file

Requires: Node.JS to use correctly & once installed, run "npm install"

NOTE: Textures don't export correctly at all lol
Folder must be named "karting" for it to work
Exports into a (.obj)
SOME models don't export correctly, some are glitched, UV messed up, & some don't import at all.

I figured this tool can give you a solid lead on extracting the models

And somehow just saw this post after searching for a way to extract said models for months, and it looks like a solid lead without any bugs / glitches. Also looking forward to that tool!

my discord is adamk#0001 if u wanna talk thru there

also im curious of how exactly u found the model thru that program
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DJ Normality, posted Sat Apr 15, 2023 12:56 pm (76397)


Alright. I'm back with a huge update to this game. Took some time but I think we finally got all the assets. Why this was such a task is beyond me.

I repeatedly asked DKDave for almost a year to help me build a script for this but we could never really get it dialed in. Its got some funky formats that's for sure.

So I asked Vlad to do it if possible and he delivered something quite powerful. The script can parse data and model data simmotanously. When it reaches the string "QCMP" it dumps the compressed data to output folder for further investigation. Seemed the files were compressed even after being compressed and the unpacking process for a 20GB game started to get a little high, pushing 60-70GB. :roll: Still one of the coolest scripts I've seen him do and works perfectly. Models can be read as soon as they are dumped from PERM.BIN.
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I kept digging and digging all over even into my old archived programs for tools to process these. There was not much online but i did manage to find a few resources that helped me.
Found some crazy stuff. Seems this file i had called karting.zip was put up along time ago. Then account was removed or closed and this guy posted the script in his "honor" i guess.
https://github.com/Gamer4647/karting-archive
Well long story short. I tired to use this program and it did not work. In fact it threw many virus alerts and had me nervous about it. So i went back to this old one which seemed like a better build library of coding. Seemed to work after installing Node.js18 and Visual Community.
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Still had to do many thing to get this bad boy working from the ashes. Its ran through VS so once its running and attached to windows your ready to go. What I did was use Bulk Renamer to rename all the files to the folder names they reside in with attributes on the folder name itself. 1..2..3..ect. Making sure no files were going to override from .pkg to .pkg. exports.
I pretty much used the old tool to export the textures and the new scripts from DK and Vlad. I'm sure they will release them here soon once they are ready. It wont be much longer.
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It will sill take a lot of renaming and batching. Once scripts go up I can kind of explain it better and post the tools I did to help with the process. I was able to get all animations, skeletons, and textures in pretty much 1 click.
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