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The Adventures of Tintin: Game audio .wav files from bf files

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CMNDuser, posted Tue Dec 29, 2020 3:13 pm (61369)


Hello
I am trying to convert the audio from the game The Adventures of Tintin; the secret of the unicorn into normal sound files. The file I am trying to convert is tintin.pc.wav.bf
What I have been able to accomplish so far is the following:

I was able to convert the audio using the tintin.bms script from QuickBMS. This created a lot of folders in which the sounds were stored. These are all 0-1 second long and unplayable in any app I know of, except Audacity.
In there, The files seem a bit weird. I'll leave an example to download.

I'd really want to have all the music and sounds in normal files, because I really like it. Can anyone help me?
I am aware there has been a discussion about this before, but that didn't help me (viewtopic.php?f=9&t=4031)
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DKDave, posted Sun Jan 03, 2021 3:31 pm (61456)


If you've already used Aluigi's tintin.bms script, it seems like the extracted .wav files have some issues. But if you rename them all to .ogg, they will play in the likes of Foobar. Example attached that plays fine for me.
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CMNDuser, posted Tue Jan 05, 2021 2:04 pm (61485)


DKDave wrote:
If you've already used Aluigi's tintin.bms script, it seems like the extracted .wav files have some issues. But if you rename them all to .ogg, they will play in the likes of Foobar. Example attached that plays fine for me.

I've tried this. Some audio, like small sentences, work fine. Music sadly remains like the original shared file. :(
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DKDave, posted Tue Jan 05, 2021 2:16 pm (61487)


Can you post the full .bf archive? Judging from the file table, it should be about 65 MB.
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CMNDuser, posted Wed Jan 06, 2021 11:48 am (61501)


DKDave wrote:
Can you post the full .bf archive? Judging from the file table, it should be about 65 MB.


the bigfiles folder C:\Program Files (x86)\Ubisoft\De avonturen van Kuifje - Het Geheim van de Eenhoorn\BigFiles is 7.4 Gigabyte. I don't think my pc can upload that.
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CMNDuser, posted Mon Jan 18, 2021 5:13 pm (61723)


DKDave wrote:
Can you post the full .bf archive? Judging from the file table, it should be about 65 MB.


am i looking at the wrong file? (previous answer)
Am I doing something wrong?
Im getting desparate, is there anything else i could try?
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DKDave, posted Mon Jan 18, 2021 5:43 pm (61724)


Are there lots of .bf files in that folder? Doesn't seem like it would just be one large file of 7 GB (I could be wrong). If you can upload the smallest one to look at. I wouldn't want to download 7 GB either!
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CMNDuser, posted Tue Jan 19, 2021 7:16 am (61742)


DKDave wrote:
Are there lots of .bf files in that folder? Doesn't seem like it would just be one large file of 7 GB (I could be wrong). If you can upload the smallest one to look at. I wouldn't want to download 7 GB either!

There are 3 files present
TINTIN.$hd$.bik.bf - 3.7GB (can't extract, error message)
TINTIN.bf - 2.35GB (I have managed to extract this, it contains all cutscenes)
TINTIN.PC.wav.bf - 1.7GB (sounds)

I'll try to upload the sound file in a few hours, under this comment.
Edit: turns out I switched $hd$.bik.bf and .bf. I've edited it, its correct now
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CMNDuser, posted Wed Jan 20, 2021 6:15 pm (61761)


I might have found something else, but it also causes problems.
Using DecUbiSndGui I managed to take the tintin.pc.wav.bf and get most of the audio files
these arent sorted nor named.
I have managed to find some of the music, but only some are completely scanned. the others give a very short (<1sec) start of the music

An example of this is Gallion B2
https://www.youtube.com/watch?v=heGycjH ... OfGeonosis
when compared to what i exported (can be downloaded below) from decubi this seems to be the same song, but only the beginning
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DKDave, posted Wed Jan 20, 2021 7:47 pm (61762)


Yeah, I've had a look at it. I can easily extract all of the thousands of files in the archive, but the ones with multiple channels seem unusual.

They are listed as having 3 streams, which seem to be interleaved.

All of the mono files play ok. Very odd.
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CMNDuser, posted Thu Jan 21, 2021 7:13 am (61769)


DKDave wrote:
Yeah, I've had a look at it. I can easily extract all of the thousands of files in the archive, but the ones with multiple channels seem unusual.

They are listed as having 3 streams, which seem to be interleaved.

All of the mono files play ok. Very odd.


I've never heard of interleaved files. What does that mean, and is there a way to solve it?
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CMNDuser, posted Fri Jan 22, 2021 5:13 pm (61785)


Another thing that looks quite weird to me: when listening to all files I don't seem to find any other language than spanish. I haven't found any English, French or Dutch file.
Or is this because i exported in a wrong way?
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DKDave, posted Fri Jan 22, 2021 7:56 pm (61787)


Interleaving is when the streams are mixed together - e.g. part of stream1, part of stream2, part of stream3, then back to part of stream1, etc. There should be a way to reassemble them properly - I've had a quick try at extracting various Ogg segments, but couldn't get anything working, but I'll keep having a look at it.

The English files are in the 3rd block of data. There are 4 large file tables, giving a total of 23,499 files.

I've attached my QuickBMS script which exports all the files, and renames them to .ogg - at least the mono ones play correctly for now.

tsotu.bms

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CMNDuser, posted Sat Jan 23, 2021 9:22 am (61799)


DKDave wrote:
Interleaving is when the streams are mixed together - e.g. part of stream1, part of stream2, part of stream3, then back to part of stream1, etc. There should be a way to reassemble them properly - I've had a quick try at extracting various Ogg segments, but couldn't get anything working, but I'll keep having a look at it.

The English files are in the 3rd block of data. There are 4 large file tables, giving a total of 23,499 files.

I've attached my QuickBMS script which exports all the files, and renames them to .ogg - at least the mono ones play correctly for now.


Hmmm... I only get 10,499 files when using your script. Do you rename when you find a duplicate or skip it?
edit 1:Nvm, i skipped duped files, but giving them a different name gives a total of 23,499 files.
edit 2: I read on some apple forum that ProTools could possibly fix interleaved files. Is this true, and would it be able to help us?
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CMNDuser, posted Thu Jan 28, 2021 4:38 pm (61873)


Also, just out of curiosity, do you think there is a way to extract the TINTIN.$hd$.bik.bf file?
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DKDave, posted Thu Jan 28, 2021 7:42 pm (61876)


I don't think ProTools would help ...

It seems like it's something put in by the developers to mix up the ogg blocks, and their player reassembles them in the right order - even looking at the ogg block IDs doesn't seem to help much (although I'm not an ogg expert).

If the bik.bf file is in the same format, the script should work - it would probably need the file extension amending, but something I could build into the script if all else is the same.
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CMNDuser, posted Fri Jan 29, 2021 1:00 pm (61888)


Turns out I confused the tintin.bf and the .bik.bf twice. The tintin.bf can't be converted. This is the error code:

Quote:
offset filesize filename
--------------------------------------
004f6014 563264 84024479.bin

Error: the compressed LZO input is wrong or incomplete (-6)
Info: algorithm 8
offset 004f6014
input size 0x0006abca 437194
output size 0x00089840 563264
result 0xffffffff -1

Error: the uncompressed data (-1) is bigger than the allocated buffer (563264)
It usually means that data is not compressed or uses another algorithm

Last script line before the error or that produced the error:
73 clog NAME OFFSET ZSIZE SIZE


Since I don't know how to code, do you think there is a way to resolve this?

(And of course the music files :p )
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CMNDuser, posted Sat Jan 30, 2021 5:22 pm (61915)


DKDave wrote:
It seems like it's something put in by the developers to mix up the ogg blocks, and their player reassembles them in the right order - even looking at the ogg block IDs doesn't seem to help much (although I'm not an ogg expert).

Do you have any idea if that would be a file of some sort? And where could it be stored? maybe i can find it?
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DKDave, posted Sat Jan 30, 2021 6:38 pm (61918)


Just had a brainwave and found the answer in an older script I did.

The audio files are all in UbiSoft's "Lyn" format - so if you rename them all to *.lwav then they will play correctly in Foobar.
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CMNDuser, posted Sun Jan 31, 2021 8:46 am (61930)


I can't manage to make them play.

Error code
Code:
Unable to open item for playback (Unsupported file format):
"C:\Users\***\Desktop\***\export using QuickBMS - tsotu (rename duped) contains all files\PART4\Music_Adventure_Victory_01.lwav"
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DKDave, posted Sun Jan 31, 2021 12:02 pm (61937)


It works ok for me, so have you tried updating vgmstream and Foobar, in case your version is out of date?
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CMNDuser, posted Sun Jan 31, 2021 5:00 pm (61948)


YES! Thank you! It works now! I didn't have the module for foobar installed, so that was the problem. This has been such a long search but now I finally have the music. Thanks man! :D
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CMNDuser, posted Tue Feb 02, 2021 6:05 pm (61973)


One last question: there are some skins that can be unlocked trough uplay actions, but those can't be found anywhere online. any idea if theres some way to see them?
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