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Enthusia Professional Racing (PS2)

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ekzelag, posted Thu Jan 07, 2021 10:32 am (61514)


Good day everyone,

Im in the process of extracting a track from Enthusia Professional Racing (PS2) to experiment converting to another Racing simulation game.

For that, I need to get the track mesh with textures into 3DS Max/Blender/FBX before starting with the conversion.

I've tried several methods without sucess:

A) PCSX2 0.9.8 OBJ snaps
B) Ninja Ripper

Both methods are showing very distorted models and black meshes.

I would apreciate if someone experienced on this platform extractions could point me in the right direction.

Much apreciated.
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