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Extracting graphic from Anvil of Dawn

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LordLothar, posted Sat Feb 20, 2021 12:43 am (62383)


Hi guys!
I'm looking for help with extracting graphic resources from Anvil of Dawn by DreamForge Intertainment.
There is 9 archives like RES.000, RES.001, RES.003 etc with most of date, also ANVIL.DAT with 14 kb.
Attaching res.000~001 and ANVIL.dat.
I'm hoping to extract graphic resources to make it possible to use for Doom modding community as sprites, and hopefuly remake this game on id tech 1.
Also I'm writing here because there was something already done with similar resources structure of another DreamForge game - here is link on for-thread.

viewtopic.php?t=8114
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aluigi, posted Sat Feb 20, 2021 10:42 pm (62397)


I confirm that the format of the RES archives is the same (just a sequence of offsets) so that script is ok.
No idea about the content of that raw files extracted.

I don't see anything interesting in ANVIL.DAT.
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LordLothar, posted Mon Feb 22, 2021 6:40 pm (62436)


aluigi wrote:
I confirm that the format of the RES archives is the same (just a sequence of offsets) so that script is ok.
No idea about the content of that raw files extracted.

I don't see anything interesting in ANVIL.DAT.

I've found some utilite program made by ancient civilazation on some obscure black magic programming language called Forth, and this something allows browsing Anvil resources and apply to it pallete which is also here. But this artifact was made for undefined reason so this piece of... code can't save or export data, only show sprites and vids. I hate it. And I hate Forth and everyone who was so smart to use it in that specific case lmfao XD
Anyway - here is utility and also code for it.

How you think, is it possible to use somehow resources (pallete?) or anything from this program to make further step into extracting this fileformat?

https://github.com/old-games/game-utili ... 0of Dawn
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Godran65, posted Sun May 08, 2022 4:09 pm (71464)


Hello,
I would like to translate this game into Italian.
I have unpacked the files that interest me using the ravenloft_res.bms
I have a problem.
If I use quickbms to insert the new files it tells me that they are too big.
If I use quickbms with -r -r -r it inserts them but then the game crashes.
would there be a way to rebuild the file res.000 and res.001 using a bms script?
in anticipation thank you and goodbye.
Godran65
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