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Help with the *.bundle(unity) file

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nbbmcll1994, posted Sat Mar 20, 2021 3:20 pm (62949)


Anyone can help me? I think they are unity files, however, the header is "PM03PM03FS" instead of "UnityFS".
game:https://dream.163.com/baidupzpc/
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corruptturret, posted Sun Mar 21, 2021 8:47 am (62956)


It's a bunch of renamed bundles packed together, an initial PM03 then a bunch of concatenated archives with UnityFS replaced with PM03FS (as far as I can tell. I don't know if anything else is different from the unity spec).
There's an xor key in the global-metadata.dat file for the manifests (u32 count, [?32, u32 offset, ?32] * count), I think 110 bytes at 0x29384 works.

I attached a program to split bundles up and rename the header. It depends on the manifests and global-metadata.dat. It's also easy to not use those. But I used them.
Code:
Fenghua.exe  [-o ] -- 

net472.7z

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nbbmcll1994, posted Wed Apr 14, 2021 10:23 am (63366)


corruptturret wrote:
It's a bunch of renamed bundles packed together, an initial PM03 then a bunch of concatenated archives with UnityFS replaced with PM03FS (as far as I can tell. I don't know if anything else is different from the unity spec).
There's an xor key in the global-metadata.dat file for the manifests (u32 count, [?32, u32 offset, ?32] * count), I think 110 bytes at 0x29384 works.

I attached a program to split bundles up and rename the header. It depends on the manifests and global-metadata.dat. It's also easy to not use those. But I used them.
Code:
Fenghua.exe  [-o ] -- 

Thanks for your help. Unfortunately, the splited files can not be opened with Asset Studio as well as UABE, so how to do with it?
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yuehen, posted Tue Jan 04, 2022 9:29 am (68661)


Here is the decryption tool, tested to decrypt all Asssetbundle.

DecryptionTool.rar

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