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Quickbms mod that does not require user to give a input.

Featured Replies

  • Author
  • Localization

yusufken3, posted Tue Apr 13, 2021 6:19 am (63351)


Code:
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\aftermath_andrewconcussed.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\aftermath_andrewconcussed"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\aftermath_andrewconcussed_master.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\aftermath_andrewconcussed_master"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\AndrewStandard.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\AndrewStandard"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\AndrewStandard_head.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\AndrewStandard_head"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\JohnStandard.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\JohnStandard"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\JohnStandard_head.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\JohnStandard_head"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\angelalooksaround\aftermath_angelalooksaround.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\angelalooksaround\aftermath_angelalooksaround"

I have a cmd file, It extracts the little hope texts(For localization).There are files more than 20k.It asks
Code:
Do you want to overwrite it?
    y = overwrite (you can use also the 'o' key)
    n = skip (default, just press ENTER)
    a = overwrite all the files without asking
    r = automatically rename the files with the same name
    s = skip all the existent files without asking


I have to press "a" for almost all files.
Is there a quickbms mod that this doesn't require to input ?
  • Author
  • Localization

Mayki, posted Tue Apr 13, 2021 6:32 pm (63356)


Hi, I'm interested in this. I'm interested in translating the same game, can you advise me? What script do you use to extract texts for translation? Thanks for the help.
  • Author
  • Localization

aluigi, posted Tue Apr 13, 2021 7:17 pm (63357)


Yes, the option is -K
Code:
-K     automatically rename the output files if duplicates already exist
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