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Resident Evil Village - demo .PAK file

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ArtyDoesStuff, posted Fri Apr 30, 2021 3:31 pm (63669)


Resident Evil Village, or RE8, demo is available to download.

Game assets for the demo are in a 9GB .PAK archive. RETool should work with the game, but a new filename list needs to be dumped first.

Resident Evil Village Demo:
https://store.steampowered.com/app/1541 ... play_Demo/

RETool:
https://residentevilmodding.boards.net/ ... iting-tool

FILE LISTS
---------------
Demo (95%)
https://www43.zippyshare.com/v/E8EAGxsC/file.html

Full Game (???)
-Need file list
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MuslimCyberGames, posted Mon May 03, 2021 2:39 am (63727)


Ekey wrote:
https://forum.xentax.com/viewtopic.php?p=173868#p173868


Hey, ekey. Can you make Hook for Village games? Be Like the other RE Engine.
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Ekey, posted Mon May 03, 2021 10:21 am (63731)


MuslimCyberGames wrote:
Ekey wrote:
https://forum.xentax.com/viewtopic.php?p=173868#p173868


Hey, ekey. Can you make Hook for Village games? Be Like the other RE Engine.

FluffyQuack has already made it for the DEMO version > https://www.patreon.com/posts/re-engine-dumper-50669244
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MuslimCyberGames, posted Mon May 03, 2021 12:08 pm (63740)


Ekey wrote:
MuslimCyberGames wrote:
Ekey wrote:
https://forum.xentax.com/viewtopic.php?p=173868#p173868


Hey, ekey. Can you make Hook for Village games? Be Like the other RE Engine.

FluffyQuack has already made it for the DEMO version > https://www.patreon.com/posts/re-engine-dumper-50669244


i just wanna ask for you, how you find the number like this?

Image
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Ekey, posted Mon May 03, 2021 1:49 pm (63745)


it's a hash from filename
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MuslimCyberGames, posted Mon May 03, 2021 2:02 pm (63746)


Ekey wrote:
it's a hash from filename


and how you get that? I'm testing in the RETools and still don't understand to get hash from filenames or for filenames.
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Shokoniraya, posted Mon May 03, 2021 5:45 pm (63749)


just like Ekey said, it's a hash
you have to get real file names and calculate strings with a hash algorithm (in this case, MurMur3 with Lower case and Upper case)
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MuslimCyberGames, posted Tue May 04, 2021 4:49 am (63756)


Shokoniraya wrote:
just like Ekey said, it's a hash
you have to get real file names and calculate strings with a hash algorithm (in this case, MurMur3 with Lower case and Upper case)


and how to use that in RETools?
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ArtyDoesStuff, posted Fri May 07, 2021 4:51 pm (63838)


Full game has been released, demo file list will not work with the full version - new file list needed
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FiL, posted Sat May 08, 2021 10:22 am (63845)


ArtyDoesStuff wrote:
Full game has been released, demo file list will not work with the full version - new file list needed

this is my names list from Ethan house, to the castle. I will update it as soon as I will make game progress
Code:
https://www.mediafire.com/file/pd5giar3vjeff8g/re8_pak_names_release.list/file
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Ekey, posted Sat May 08, 2021 5:48 pm (63849)


My list (multi-language)

re_chunk_000.pak => 84664 of 87481 (96%)
re_dlc_stm_1456360.pak => 550 of 550 (100%)
re_dlc_stm_1456362.pak => 21 of 21 (100%)
re_dlc_stm_1456363.pak => 3 of 3 (100%)

Mirror #1 or Mirror #2
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Delutto, posted Sat May 08, 2021 6:59 pm (63852)


FiL wrote:
this is my names list from Ethan house, to the castle. I will update it as soon as I will make game progress
Ekey wrote:
My list (multi-language)
Concatenating the two lists adds up to 85784 names. I don't have the game but based on Ekey information, I think we have:
re_chunk_000.pak => 85210 of 87481 (97,4%)
re_dlc_stm_1456360.pak => 550 of 550 (100%)
re_dlc_stm_1456362.pak => 21 of 21 (100%)
re_dlc_stm_1456363.pak => 3 of 3 (100%)
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Ekey, posted Sat May 08, 2021 7:41 pm (63853)


Update 2 (multi-language - 98%)

re_chunk_000.pak => 86440 of 87481 (98%)
re_dlc_stm_1456360.pak => 550 of 550 (100%)
re_dlc_stm_1456362.pak => 21 of 21 (100%)
re_dlc_stm_1456363.pak => 3 of 3 (100%)

Mirror #1 or Mirror #2
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MuslimCyberGames, posted Sun May 09, 2021 2:54 am (63857)


How can I create/repack to the .PAK files? I often use RE7 Tools to create the PAK file
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