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Help with models from Cabela's Outdoor Adventures 2006

Featured Replies

  • Author
  • Localization

SamuraiOndo, posted Fri Jun 11, 2021 5:14 am (64608)


Ok, hi, I was wondering if anyone had any information on this file type for this game. It is a .model file with header of 46 42 4D 46 (FBMF). Thanks!
  • Author
  • Localization

DJ Normality, posted Fri Jun 11, 2021 6:58 am (64609)


From your samples

Image
Layout of mesh.
Image
UV's
Image
Faces
Image

Hope this helps in researching. Sorry its all I can show you.
  • Author
  • Localization

Karpati, posted Fri Jun 11, 2021 6:47 pm (64624)


SamuraiOndo wrote:
Ok, hi, I was wondering if anyone had any information on this file type for this game. It is a .model file with header of 46 42 4D 46 (FBMF).WHITETAIL.zip Thanks!


Could you upload or send me ([email protected]) some other .skin files with its texture files?
  • Author
  • Localization

SamuraiOndo, posted Fri Jun 11, 2021 6:54 pm (64625)


Karpati wrote:
SamuraiOndo wrote:
Ok, hi, I was wondering if anyone had any information on this file type for this game. It is a .model file with header of 46 42 4D 46 (FBMF).WHITETAIL.zip Thanks!


Could you upload or send me ([email protected]) some other .skin files with its texture files?


Yes, I will gladly send them to you. I'll just send you the whole animal model folder.

Update: Emailed them
  • Author
  • Localization

SamuraiOndo, posted Sat Jun 12, 2021 12:27 am (64631)


DJ Normality wrote:
From your samples

Image
Layout of mesh.
Image
UV's
Image
Faces
Image

Hope this helps in researching. Sorry its all I can show you.



Thank you, this helps a lot! Unfortunately, it seems like the data for each animal varies. Would you mind explaining how you figured out these values?
  • Author
  • Localization

Karpati, posted Sat Jun 12, 2021 10:02 am (64637)


SamuraiOndo wrote:
Yes, I will gladly send them to you. I'll just send you the whole animal model folder.

Update: Emailed them


Thank you for your full sample files.
I have tested my loader module on all files.
Here I attached the converted file in Wavefront .obj/mtl formats.

I have downloaded the game and I have unpacked the data.arc sucessfully. I am testing my program on characters and vehicles.

  • Author
  • Localization

DJ Normality, posted Sat Jun 12, 2021 2:25 pm (64641)


Great work! Thanks for the support.
  • Author
  • Localization

SamuraiOndo, posted Sat Jun 12, 2021 5:07 pm (64643)


Karpati wrote:
SamuraiOndo wrote:
Yes, I will gladly send them to you. I'll just send you the whole animal model folder.

Update: Emailed them


Thank you for your full sample files.
I have tested my loader module on all files.
Here I attached the converted file in Wavefront .obj/mtl formats.

I have downloaded the game and I have unpacked the data.arc sucessfully. I am testing my program on characters and vehicles.

Cabela_Whitetail.zip


Oh wow, thank you very much!
  • Author
  • Localization

Karpati, posted Sun Jul 11, 2021 4:25 pm (65141)


I have added the Cabela's Outdoor Adventures 2006 .skin loader module to the following programs:

- 3D Object Converter v8.009 (Windows)
- i3DConverter v4.006 (macOS)
- i3DConverter v2.006 (Linux)

How to get the 3D Object Converter v8.009:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v8.009.

How to get the i3DConverter macOS v4.006:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v4.006.

How to get the i3DConverter Linux v2.006:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v2.006.
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