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[UNITY]how to unpack alchemy stars

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Drawing, posted Tue Jun 22, 2021 1:21 pm (64841)


Patch.obb could be extracted with 7-zip without problem.
Main.obb is an image file, just mount it with Imdisk/daemon tools/ or whatever program able to mount a virtual image and you can access to assets.
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udterry, posted Wed Jun 23, 2021 8:50 am (64851)


Drawing wrote:
Patch.obb could be extracted with 7-zip without problem.
Main.obb is an image file, just mount it with Imdisk/daemon tools/ or whatever program able to mount a virtual image and you can access to assets.

thanks,These files appear to be encrypted and cannot be opened with AssetStudio :cry: :cry: :cry:
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Drawing, posted Wed Jun 23, 2021 2:45 pm (64862)


udterry wrote:
Drawing wrote:
Patch.obb could be extracted with 7-zip without problem.
Main.obb is an image file, just mount it with Imdisk/daemon tools/ or whatever program able to mount a virtual image and you can access to assets.

thanks,These files appear to be encrypted and cannot be opened with AssetStudio :cry: :cry: :cry:


are you sure they are encrypted? as far I remember you just need to cut the header since it has some extrabytes, so that the files would start with UnityFS. Anyway upload some samples , I will take a look.
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udterry, posted Thu Jun 24, 2021 3:23 am (64873)


Drawing wrote:
udterry wrote:
Drawing wrote:
Patch.obb could be extracted with 7-zip without problem.
Main.obb is an image file, just mount it with Imdisk/daemon tools/ or whatever program able to mount a virtual image and you can access to assets.

thanks,These files appear to be encrypted and cannot be opened with AssetStudio :cry: :cry: :cry:


are you sure they are encrypted? as far I remember you just need to cut the header since it has some extrabytes, so that the files would start with UnityFS. Anyway upload some samples , I will take a look.

please take a look
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Drawing, posted Thu Jun 24, 2021 3:20 pm (64888)


udterry wrote:
please take a look


The header is UnityUnityFS so AssetStudio doesn't recognize it. Just delete the First Unity with and HEX editor and you will be able to load it . Since there are a lot of files I suggest you to automatize the byte cutting with VGMtoolbox

Here a guide thanks to Dj normality https://www.youtube.com/watch?v=o-rf4h41PS4

you could do it in 2 ways:

As the procedure of the video, you could set the string to search. In this case UNITY FS ,as the picture I attached shows, would be 556E6974794653 . So everything before it would be cut.

A second option would be set the lenght to cut at the start of each files, in this case 5 ( this works if every files has the same amount of extrabytes you wanna cut) .
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udterry, posted Thu Jun 24, 2021 4:55 pm (64891)


Thank you very much.Drawing
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vca3e, posted Wed Jun 30, 2021 5:31 pm (64993)


Excuse me, did you successfully unpack and get the character picture? I only got the 3D model and texture
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Lappdumb, posted Sun Oct 09, 2022 2:07 am (73734)


vca3e wrote:
Excuse me, did you successfully unpack and get the character picture? I only got the 3D model and texture


[/quote]how you can extract the 3d models?
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