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SpongeBob The Movie Music Extraction

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TopSkillGamer, posted Sat Jul 03, 2021 4:06 pm (65018)


Hi,

I'm currently trying to extract the music files from the 2004 SpongeBob classic, The Movie game.
It all went extremely well, until I got my wav file. It sounds absolutely horrible because there is a lot of static and noise.
My file: https://mega.nz/file/cIBzVSBA#5Lo2np12B ... UYi30_Emn4 (headphone user warning)

I extracted the file containing the music from the game (mnuc.HIP is what it's called) with quickbms and the script in the comments here: viewtopic.php?t=1363
Then I converted the .SNDS file to a .WAV with VideoGameSoundConverter 2.0.

Any suggestions would be appreciated!
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SamuraiOndo, posted Sat Jul 24, 2021 8:55 pm (65341)


TopSkillGamer wrote:
Hi,

I'm currently trying to extract the music files from the 2004 SpongeBob classic, The Movie game.
It all went extremely well, until I got my wav file. It sounds absolutely horrible because there is a lot of static and noise.
My file: https://mega.nz/file/cIBzVSBA#5Lo2np12B ... UYi30_Emn4 (headphone user warning)

I extracted the file containing the music from the game (mnuc.HIP is what it's called) with quickbms and the script in the comments here: viewtopic.php?t=1363
Then I converted the .SNDS file to a .WAV with VideoGameSoundConverter 2.0.

Any suggestions would be appreciated!

Have you tried using Industrial Park, the level editor?
  • Author
  • Localization

handymanshandle, posted Sun Apr 10, 2022 11:47 pm (71040)


What version of the game are you attempting to extract the music from?
Assuming this is the Xbox version and also assuming that the music is extracted in the first place, use VGMToolbox to create a GENH file with it. It's an Xbox-formatted IMA ADPCM file for all audio files in that archive. Most music barring the Goofy Goober Rock song (which is 48000Hz) and music_theme_tv (which is mono) is in stereo and has a sample rate of 44100Hz. It should produce a usable file from there.
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