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New M.T. Framework Texture Format

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Damin72, posted Wed Jul 21, 2021 6:03 am (65286)


Have some textures from upcoming game from CAPCOM and there is problem with TEX-format - no one existed tool/script can't work properly.
Please, help.
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h3x3r, posted Thu Jul 22, 2021 8:36 am (65293)


Easy format apart that there is no info about width/height. But you can use RAW Texture Cooker. First 24 bytes is header and rest is RAW data.
First image:
Image
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Damin72, posted Thu Jul 22, 2021 8:41 am (65294)


h3x3r wrote:
Easy format apart that there is no info about width/height. But you can use RAW Texture Cooker. First 24 bytes is header and rest is RAW data.
First image:
Image


But those keys supposed to be white instead green.

Like this:
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h3x3r, posted Thu Jul 22, 2021 8:45 am (65295)


They are white in alpha channel
Image
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Damin72, posted Thu Jul 22, 2021 8:48 am (65296)


Hm-m: And what about other?
P.S. And I don't think this how fonts looks like in game.
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h3x3r, posted Thu Jul 22, 2021 8:55 am (65297)


Send it here i will look at it. The font seems to be using different compression. Maybe BC5.
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Damin72, posted Thu Jul 22, 2021 8:55 am (65298)


h3x3r wrote:
Send it here i will look at it. The font seems to be using different compression. Maybe BC5.

I will send more textures, when back to home.
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Damin72, posted Thu Jul 22, 2021 10:12 am (65300)


I add to archive new textures with font and some title textures.
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Damin72, posted Thu Jul 22, 2021 11:59 am (65301)


*After some research*
They gonna be crazy. Actual image was on alpha channel and alpha channel on green channel. But where is color?
Image
Image
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Damin72, posted Thu Jul 22, 2021 12:19 pm (65302)


This is just great... No color, core image in alpha...
Image
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Damin72, posted Thu Jul 22, 2021 2:05 pm (65303)


If understand correctly atm:
Alpha channel - Core image.
Green channel - Alpha.
Red and Green - Colors.

P.S. Texture file_01_BM - BC7 1024*1024 but she show up normally.
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Damin72, posted Wed Jul 28, 2021 12:11 pm (65391)


Okay, this is impossible task, because game fix color in realtime with shaders.
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Sparkles1903, posted Wed Jul 06, 2022 8:13 pm (72496)


Damin72 wrote:
Okay, this is impossible task, because game fix color in realtime with shaders.


Hey I wanted to say thanks for your thread as it actually clued me into what I needed for some work I was doing on another MT Framework game.

Here are your Textures converted and corrected to PSD: https://www.mediafire.com/file/rjdtmo97m65h26f/Textures.zip/file

You were spot on with the RGBA channels being a bit mixed up and here's how to fix:
1 - Copy Alpha channel to a new layer (Layer 1)
2 - Select Background in Layers
3 - Copy Green channel to Alpha
4 - Copy Layer 1 from Layers, select Background in Layers, and paste to Green in Channels
5 - Set Layer 1 style blending to Overlay and in "Advanced Blending" uncheck Green (that's "G" in the middle) channel

Enjoy!
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