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Twelve Minutes Font edit [unity]

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NoobInCoding, posted Sun Aug 29, 2021 4:32 pm (66031)


Hi
I was able to edit the text of Twelve Minutes, but the game font cannot be changed!
Using unity ex I tried to extract the fonts and the fonts are in the fonts folder but when I edit them and click on import, the game font does not change

Fonts extracted with the tool:
Image
I edited and imported all these fonts
The import is done correctly and the resources.assets file size is changed.
But in the game the font does not change

I checked the game font is PathwayGothicOne and this font is in the files extracted from the unity ex tool, but by editing it and re-importing the font into the game, it does not change.

I want to add Greek and Arabic letters
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jonastraducoes, posted Sun Aug 29, 2021 6:04 pm (66035)


Same thing on the other Mundaun forum are very difficult sources to create, but after you learn it's good!

Image
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NoobInCoding, posted Mon Aug 30, 2021 3:59 am (66040)


JesWhite wrote:
you can find it texture2d?
did you try to look?
check fastly with assets studio...
https://github.com/Perfare/AssetStudio/ ... ag/v0.16.0

Search SDF Atlas in assets.


Yes, I checked before
But assets studio has no place to import
Here is what the assets studio shows:
Image

Now if we find the same fonts in unity ex:
Image
Interestingly, the font size in unity ex is the same :|
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JesWhite, posted Mon Aug 30, 2021 6:17 pm (66060)


NoobInCoding wrote:
JesWhite wrote:
you can find it texture2d?
did you try to look?
check fastly with assets studio...
https://github.com/Perfare/AssetStudio/ ... ag/v0.16.0

Search SDF Atlas in assets.


Yes, I checked before
But assets studio has no place to import
Here is what the assets studio shows:
Image

Now if we find the same fonts in unity ex:
Image
Interestingly, the font size in unity ex is the same :|

nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...
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NoobInCoding, posted Mon Aug 30, 2021 7:07 pm (66061)


JesWhite wrote:
nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly
Image
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jonastraducoes, posted Mon Aug 30, 2021 7:11 pm (66062)


NoobInCoding wrote:
JesWhite wrote:
nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly
Image



You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!
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NoobInCoding, posted Mon Aug 30, 2021 7:22 pm (66064)


jonastraducoes wrote:
NoobInCoding wrote:
JesWhite wrote:
nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly



You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!


Well, I tried this method too
With Unity 2019, I created a font using TextMeshPro
Exactly the same as the game font.
results :
I replaced the texture file: the character were not displayed correctly (https://i.imgur.com/jugkobh.png)
I replaced the texture file map character: no character were displayed (https://i.imgur.com/Q7cl33t.png)
I replaced the texture file material file map character: the game crashed (Error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.)

I have no idea what to do anymore
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jonastraducoes, posted Mon Aug 30, 2021 7:51 pm (66065)


NoobInCoding wrote:
jonastraducoes wrote:
NoobInCoding wrote:

Well, I did what you said, but the font was not displayed correctly



You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!


Well, I tried this method too
With Unity 2019, I created a font using TextMeshPro
Exactly the same as the game font.
results :
I replaced the texture file: the character were not displayed correctly (https://i.imgur.com/jugkobh.png)
I replaced the texture file map character: no character were displayed (https://i.imgur.com/Q7cl33t.png)
I replaced the texture file material file map character: the game crashed (Error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.)

I have no idea what to do anymore


It has the right way to do it!
Not simple to do this!
It's not just creating the font, there are several things to change and work!
I don't have the game to create the font!
But for study, go to font.ttf with the language you want to use!
and all the lyrics!
I'll edit only one of the sources for testing!
When I get home I do it!
  • Author
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NoobInCoding, posted Mon Aug 30, 2021 8:02 pm (66066)


jonastraducoes wrote:
NoobInCoding wrote:
jonastraducoes wrote:


You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!


Well, I tried this method too
With Unity 2019, I created a font using TextMeshPro
Exactly the same as the game font.
results :
I replaced the texture file: the character were not displayed correctly (https://i.imgur.com/jugkobh.png)
I replaced the texture file map character: no character were displayed (https://i.imgur.com/Q7cl33t.png)
I replaced the texture file material file map character: the game crashed (Error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.)

I have no idea what to do anymore


It has the right way to do it!
Not simple to do this!
It's not just creating the font, there are several things to change and work!
I don't have the game to create the font!
But for study, go to font.ttf with the language you want to use!
and all the lyrics!
I'll edit only one of the sources for testing!
When I get home I do it!


ok i will send you my font and all characters in PM
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jonastraducoes, posted Mon Aug 30, 2021 9:55 pm (66067)


what is the name of the font that you test and the black image did not work?

It has a lot of font to edit!
I need to know which one is right to edit!
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jonastraducoes, posted Mon Aug 30, 2021 11:41 pm (66068)


NoobInCoding wrote:
JesWhite wrote:
nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly
Image



Press any key to continue
I don't know if it's right, so check it out!

Image
  • Author
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NoobInCoding, posted Tue Aug 31, 2021 5:55 am (66072)


jonastraducoes wrote:
NoobInCoding wrote:
JesWhite wrote:
nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly
Image



Press any key to continue
I don't know if it's right, so check it out!

OMG
It looks like the letters should be connected
For example, this is an Arabic sentence:
????? ??

Please put the following sentence in the game and test it
Quote:
???? ??? ???? ??? ????


or if you can , send the font :D

Also, if he can find a way to fix the inversion of the texts, it will be good
Unity has a package called Arabic Fix (https://assetstore.unity.com/packages/t ... 74#content)
Can it be added to this game?
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jonastraducoes, posted Tue Aug 31, 2021 12:00 pm (66078)


I sent a message by PM to you!
  • Author
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jonastraducoes, posted Wed Sep 01, 2021 4:11 pm (66095)


I sent a message by PM to you!
  • Author
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Alogicmad, posted Thu Sep 02, 2021 4:51 pm (66112)


HI
NoobInCoding
can you tell me where the texts are stored? in Which files? pls
i cant find any text with unitytext or AssetStudio or other tools.
are they stored in .bank files? how can i reach them? is there any tool?
many thanks
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  • Localization

Ak325, posted Mon Jun 20, 2022 7:06 pm (72193)


jonastraducoes wrote:
NoobInCoding wrote:
JesWhite wrote:
nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly
Image



Press any key to continue
I don't know if it's right, so check it out!

Image
  • Author
  • Localization

Ak325, posted Mon Jun 20, 2022 7:09 pm (72194)


jonastraducoes wrote:
I sent a message by PM to you!
  • Author
  • Localization

jonastraducoes, posted Mon Jun 20, 2022 7:34 pm (72195)


Ak325 wrote:
jonastraducoes wrote:
I sent a message by PM to you!


help

now that you see the messages.
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