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GRAND CHASE extracting animation

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tkadlf3, posted Wed Oct 13, 2021 7:19 am (66991)


This is something I've asked about before, but I haven't been able to solve it yet, so I'll post it again.
Using the file obtained here, we succeeded in extracting the character illustration.

bms
https://drive.google.com/file/d/1eIhp3J ... sp=sharing

grandchase
https://drive.google.com/file/d/1jwIHr4 ... sp=sharing

extracted
https://drive.google.com/file/d/1HI9Yzc ... sp=sharing
https://drive.google.com/file/d/1y_FbP4 ... sp=sharing

But what I want is animation, not illustration. Someone has attached an extracted animation. Please help me to extract the animation.
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DJ Normality, posted Wed Oct 13, 2021 11:09 am (66996)


this is something for "graphic file formats". this is not a "3d model". seems like a Asset Studio file. scan contents then use tools to extract this Texture2D with the animation.
Image
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tkadlf3, posted Wed Oct 13, 2021 2:40 pm (67000)


DJ Normality wrote:
this is something for "graphic file formats". this is not a "3d model". seems like a Asset Studio file. scan contents then use tools to extract this Texture2D with the animation.
Image



I tried to extract it in the way you told me, but a warning message is displayed and it is not extracted. Are there any options I need to change? Sorry. please help
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DJ Normality, posted Wed Oct 13, 2021 3:14 pm (67001)


Not sure since i dont really work with graphic formats. Here is my 3D model guide. Might help.



Once you extract your assets and loaded them up in unity youll see many files. I sort my files so there are only meshes. Do this by the "Filter Type" tab. Make sure you select "Mesh". Here is a body mesh we will do.
Image
Now right click the model and you'll see the option to go to scene hierarchy. Click that.
Image
My file was deselected when i arrived to this screen. Just go to the CAB file where the model is and select the highest checkbox.
Image
Once you got that head back over to the asset screen and "Filter Type" again by "Animation Clip"
Image
I sort mine by the "Container" tab so everything thats for that file will come in order in the bundle. These can be hard to find but track down the name of the file's animation clip.
Image
Highlight all the clips then go to the Export option.
Image
Make sure you select this. It will merge all animation clips into 1 .FBX file
Image
  • Author
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tkadlf3, posted Wed Oct 13, 2021 3:33 pm (67003)


DJ Normality wrote:
Not sure since i dont really work with graphic formats. Here is my 3D model guide. Might help.



Once you extract your assets and loaded them up in unity youll see many files. I sort my files so there are only meshes. Do this by the "Filter Type" tab. Make sure you select "Mesh". Here is a body mesh we will do.
Image
Now right click the model and you'll see the option to go to scene hierarchy. Click that.
Image
My file was deselected when i arrived to this screen. Just go to the CAB file where the model is and select the highest checkbox.
Image
Once you got that head back over to the asset screen and "Filter Type" again by "Animation Clip"
Image
I sort mine by the "Container" tab so everything thats for that file will come in order in the bundle. These can be hard to find but track down the name of the file's animation clip.
Image
Highlight all the clips then go to the Export option.
Image
Make sure you select this. It will merge all animation clips into 1 .FBX file
Image



Thanks for the quick reply. I extracted fbx in the same way as above. But it doesn't run. The program I used is Blender3D. Do I have to use another program by any chance? Can you confirm whether the normal animation clip is extracted by the above method with the file attached below? Thank you very much.
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