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Game not reading my u4pak patch? Help!

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Cboss1122, posted Tue Nov 02, 2021 8:57 pm (67340)


Hello

A while a go i wanted to start developing a cheat for a game that I play called "3on3 Freestyle Rebound". The game is similar to its brother "Freestyle 2 Street Basketball" except it runs on win64 instead of win32.

I was able to decrypt and unpack all of the files from the games main PAK file titled "DoubleClutch-WindowsNoEditor.pak" and made edits to some of the LUA script files inside of this PAK.

My problem is that I do not know how to make the game read from the new PAK file. If I replace the already existing PAK file with my edited PAK file. I get a descriptor error which I will attach to this post. If I make my edited PAK file in the format of a patch (so it would look like DoubleClutch-WindowsNoEditor_p.pak) and drag it into the same folder as the original PAK file without deleting it (so now DoubleClutch-WindowsNoEditor.pak and DoubleClutch-WindowsNoEditor_p.pak are in the same folder) and launch the game, the game only reads from the unedited pak file instead of my edited one.

Its good to note that I did not use u4pak.py, i instead used u4pak.exe which i found a little bit easier to use. I don't know if this makes a difference or not, but I thought it was good information.

Please will somebody with a little more experience help me out.
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