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Baldur's gate dark alliance PC (GOG)?

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Dark_Ansem, posted Mon Dec 27, 2021 9:05 am (68499)


So, I'm trying to get the music out of the PC release of Baldur's GAte dark alliance. I thought it would be the same as the GC release, but it is not. In fact I can't even see the audio files anymore. Has anyone glanced at it, by chance?
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AlphaTwentyThree, posted Sat Jan 01, 2022 7:52 am (68577)


I'll take a look
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AlphaTwentyThree, posted Sat Jan 01, 2022 9:20 am (68581)


Phew, headerless IMA ADPCM streams inside the *.v* files. I'm pretty much out - no idea how to construct a working IMA header.
If anyone wants to give it a shot, here's an example.
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Dark_Ansem, posted Mon Jan 03, 2022 10:41 am (68630)


AlphaTwentyThree wrote:
I'll take a look


Hey, long time no see! How have you been! Thank you!
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AlphaTwentyThree, posted Mon Jan 03, 2022 7:34 pm (68652)


I guess I've covered every human emotion there is during the last years...
Maybe nobody would have guessed back then after a year or two but I'm finally coming back to the scene. :)

If you have any IMA ADPCM samples with different frequencies and channels, feel free to dm me. Been searching for a way to finally get these to play back then and still now. Already have some header-less streams sitting on my hdd. ;)
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Dark_Ansem, posted Tue Jan 04, 2022 9:41 am (68663)


AlphaTwentyThree wrote:
I guess I've covered every human emotion there is during the last years...
Maybe nobody would have guessed back then after a year or two but I'm finally coming back to the scene. :)

If you have any IMA ADPCM samples with different frequencies and channels, feel free to dm me. Been searching for a way to finally get these to play back then and still now. Already have some header-less streams sitting on my hdd. ;)


Let's just say I was really hoping you would. Even I have made some contributions to the scene!
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Dark_Ansem, posted Wed Jan 05, 2022 7:30 am (68686)


AlphaTwentyThree wrote:
Phew, headerless IMA ADPCM streams inside the *.v* files. I'm pretty much out - no idea how to construct a working IMA header.
If anyone wants to give it a shot, here's an example.


the excellent VGM stream authors provided me with this answer:

Quote:
It's just XBOX IMA but offsets must be in another file. .txth example:
codec = XBOX
channels = 2
sample_rate = 48000
start_offset = 0x1C65E8
num_samples = data_size


https://github.com/vgmstream/vgmstream/ ... oc/TXTH.md
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AlphaTwentyThree, posted Wed Jan 05, 2022 11:43 am (68693)


Hm, I might actually give this a try... thanks.
Only a workaround in my opinion as this will clutter up folders really quickly.
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Dark_Ansem, posted Thu Jan 06, 2022 11:50 am (68736)


AlphaTwentyThree wrote:
Hm, I might actually give this a try... thanks.
Only a workaround in my opinion as this will clutter up folders really quickly.


I agree, but apparently that's a solution quite liked, since it allows to store all sorts of data in the container.
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DKDave, posted Thu Jan 06, 2022 11:14 pm (68782)


If you have an example of one of these ".v" files I can have a look, if they're not too large. Hopefully they will contain all the info to make the file playable.
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Dark_Ansem, posted Fri Jan 07, 2022 8:17 am (68790)


AlphaTwentyThree wrote:
Phew, headerless IMA ADPCM streams inside the *.v* files. I'm pretty much out - no idea how to construct a working IMA header.
If anyone wants to give it a shot, here's an example.


Isn't one of them here?
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DKDave, posted Fri Jan 07, 2022 12:00 pm (68795)


Yeah, there's a .vbg sample above, but I wasn't sure if that was taken from a larger archive or whether that's just the file as it is in the folders.
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Dark_Ansem, posted Sun Jul 24, 2022 8:50 pm (72738)


No luck until now yes?
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