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Long3D .axp

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moonpaladin, posted Mon Jan 17, 2022 5:37 am (69142)


Hello! I gather more samples of these .axp files, all were around 1.2 gigas, these samples are after using the filecutter, I can upload the big .axp if is needed, are others packs in the folder but are just .zip, only some are .axp ( models/textures). Thanks in advance! :mrgreen:

https://www.mediafire.com/file/prqeg9sc ... s.zip/file
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aluigi, posted Fri Jan 21, 2022 2:11 am (69231)


That AXPK format is covered by this script:
http://aluigi.org/bms/new_dragon_eight.bms

But there is a problem with the dumping of the files because they are recognized as those base64 files used in another sample.
Long story short, replace "clog NAME OFFSET SIZE SIZE" at line 90 with "log NAME OFFSET SIZE"
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moonpaladin, posted Fri Jan 21, 2022 11:17 pm (69264)


aluigi wrote:
That AXPK format is covered by this script:
http://aluigi.org/bms/new_dragon_eight.bms

But there is a problem with the dumping of the files because they are recognized as those base64 files used in another sample.
Long story short, replace "clog NAME OFFSET SIZE SIZE" at line 90 with "log NAME OFFSET SIZE"

Thank you so much aluigi! sadly the files have not filetypes xD all are .dat
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moonpaladin, posted Tue Jan 25, 2022 1:28 am (69350)


By the way! I could upload all the game if is necessary! really want to get some models from this game! Thanks :mrgreen: :mrgreen:
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aluigi, posted Fri Jan 28, 2022 12:13 pm (69408)


The files are dumped as-is since no decompression is performed on them (I tested by removing all the "guessing" part and dumping directly to disk and result is the same).

The data in these files is weird.
For example most of the files have a garbage 0x60 bytes at the beginning while other don't, just checking that "[Serializer_v1.10]" string.
The data inside the xml files confirm that the extraction is perfect.

The format is simple so I don't have any idea of why the data is so weird.
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moonpaladin, posted Tue Feb 01, 2022 2:56 am (69533)


aluigi wrote:
The files are dumped as-is since no decompression is performed on them (I tested by removing all the "guessing" part and dumping directly to disk and result is the same).

Hello aluigi, I could unpack the .AXP file with their names and extensions, thanks to Durik256 that showed me a tool that could unpack it (AXP Packer).

Up there everything is fine, now the problem is that there are some meshes that do not load with the script that Durik256 did, around 40% of the meshes have the string "[meshserializer_v1.40]" in their header, but the rest not, and seems compressed or encrypted, could you take a look at it please?. I'm attaching some encrypted meshes and others without encrypt. Thanks aluigi!

https://www.mediafire.com/file/uavo0fs5 ... d.zip/file
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