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[SOLVED] EA *.mus extractor for exa.snu

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AlphaTwentyThree, posted Sat Jan 15, 2022 3:59 pm (69105)


Hi folks,

I'm pretty hyped right now because I finally managed to correctly get a hold of these kinds of archived. First encountered them in The Simpsons Game for PS3 and I was confused for quite some time back them and couldn't figure out how to correctly extract those ADPCM streams. I just sat down and thoroughly looked at those archives and the exa.snu header from other PS3 games. In the end it wasn't that hard to be honest (header information saved in a separate list in the header) but I'm actually quite proud of this achievement because back in the day, those archives were something like "the final boss".

I wanted to share my enthusiasm with you and provide the script. :)

Edit (2022-01-16): Updated for archives without CRC information.
Edit (2022-01-17): small error correction/style change

EA_mus_ext.bms

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Lamantyne1, posted Sat Jan 15, 2022 4:04 pm (69106)


Thank you Alpha! Keep up the good work!
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AlphaTwentyThree, posted Sat Jan 15, 2022 6:38 pm (69110)


Just noticed that it also works for X360 games. :)
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JackTheRipper, posted Sun Jan 16, 2022 1:58 am (69118)


Tried Hasbro's Family Game Night, nothing worked that the 360 version uses XMA.

Sample: Default2.mus
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AlphaTwentyThree, posted Sun Jan 16, 2022 6:12 am (69125)


JackTheRipper wrote:
Tried Hasbro's Family Game Night, nothing worked that the 360 version uses XMA.

Sample: Default2.mus

Updated - works now. :)
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AlphaTwentyThree, posted Mon Jan 17, 2022 2:28 pm (69147)


another update
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