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  1. Hey everyone, I was wondering if someone here could take a look at a few game samples I have. I’m interested in using the models from them for modding purposes and would like to understand how they’re structured and whether they’re workable. Any insight or help would be appreciated. Thanks! Here are the 3D assets from the following games: 1. Fuel (2009) What sample is given: Vehicle file (assumed) Extension: .dpc Game engine used: Propriety Method used to obtain sample: straight from game files 2. Ridge Racer Vita What sample is given: Vehicle file Extension: None Game engine used: Propriety method used to obtain sample: RRUnpacker by Nenkai 3. TrackMania DS What sample is given: Vehicle file Extension: .nsbmd Game engine used: Octane (Firebrand games) method used to obtain sample: DSLazy by Ratx 4. TrackMania Turbo What sample is given: Vehicle file Extension: .nsbmd Game engine used: Octane (Firebrand games) method used to obtain sample: DSLazy by Ratx 5. Xenon Racer What sample is given: vehicle file Extension: .uasset Game engine used: Unreal Engine 4 method used to obtain sample: UnrealPakTool by Epic (I assume) 6. TrackMania: Build to Race What sample is given: Vehicle file Extension: .brmdl Game engine used: Octane (Firebrand games) method used to obtain sample: Dolphin Emulator by dolpin-emu This is the link to number one: https://www.dropbox.com/scl/fi/j4l99aqjd243o07b8ab11/Fuel-2009-Sample.7z?rlkey=ncr8aw3lazxej9mu3m4u75j3i&st=qd8kz6ip&dl=0 Ridge Racer Vita Sample.7z Trackmania Build to Race Sample.7z TrackMania DS Sample.7z TrackMania Turbo DS Sample.7z Xenon Racer Sample.7z
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