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Horizon Forbidden West

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id-daemon, posted Thu Apr 14, 2022 4:01 pm (71125)


Extracting Edge animations.

1. Export .edgeanim and .edgeskel files from animation group (if its not done yet)

Each robot has several edge skeletons, you need to use correct one, that corresponds to animations. You can see skeleton code in the end of every animation name.

2. Use Edge anim decompiler tool (found in leaked Vita SDK for example)

That tool is available in public, and has simple help option how to use it. Can be run in a batch. It outputs animation data as text. You need to save console (command window) output to text file for convertion.

3. Convert .txt to .smd with Edgetosmd.exe

Tool has only 1 parameter: input text file. As output, it creates .smd file with same name. Also can be run in a batch.

4. Merge full SMD skeleton with animations.

Resulting SMD files will only have animation frames, not the initial pose. The bind pose in these animations is usually all zeroes, and it can't be used to apply to the model, so I'm not exporting the bind pose. Instead, the full set of bones with their proper bind pose must be taken from full robot skeleton created before on the stage of model extraction.

You can merge each animation with skeleton individually, or merge several animation files putting skeleton in the beginning, so you can load them all as one big animation.

After that, you can apply animation to the model in your favourite 3d editor.
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tbmq008, posted Thu Apr 14, 2022 9:17 pm (71130)


two days have passed since i was promised aluigi's forthcoming ban and i see no such promise being filled.
oh well. i'm officially sick and tired of it now. i'm leaving this thread for real.
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id-daemon, posted Mon Apr 25, 2022 7:07 am (71280)


Added a version of Edgetosmd tool (Edgetosmd_i.exe) that adds all frames, with interpolated data. This is for noesis smd plugin which can't work properly without having all frames. Blender smd plugin can load only keyframes (this is what first tool did) making smaller smd files
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id-daemon, posted Fri May 27, 2022 6:54 am (71687)


Someone found that last version of the tool somehow got static meshes broken.
Here's the previous version 3 that had them extracted.

h2_extr_v3.7z

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tbmq008, posted Thu Jun 09, 2022 3:42 pm (71916)


another one worth adding to the list
Image
Image
i'm not attempting to invoke any kind of sinophobia here (you can find a lot of them everywhere on the internet) but everyone in the f###### Western anglosphere is telling the truth about what this new shiny Diablo game is. sorry, i don't make the rules.

anyway, recent version still has DRM, i mean code protection sorry not sorry f### you it's DRM WHY IS NO ONE CRACKING THIS WHERE'S EMPRESS WHEN YOU NEED HER, lacking usage with user-made mistakes still unnacounted for and bitdefender treats this for the virus to the point it outright removed the file from my computer that it is even though it's not (in developer's words) actually harmful and oh-my-god scrupulous users sell others' tools for real money because (gasp) systemic social class issues! not everyone can live your luxurious life that you may have deserved at some point in the past, but that's just me.

in other words, nothing changed. and i'll probably still get the blame for all this anyway so imma go and leave this here.

final note is that the PS4 and PS5 versions of HFW are sold separately alongside a rather expensive PS4 PS5 edition on the PlayStation Store after Sony Guerrilla previously told them "you don't have to pay a dime to upgrade to the PS5 version if you've already bought the game once!" on the lead-up to the game's eventual release. maybe i'm twisting some words here but i don't care and i'm not going to be screwed over again like last time. oh and the source code will never be posted anyway so what do i have to lose?

point is, if this is your first time being impressed by id-daemon's coding skills, you'd do well by staying away from them at all costs. you have been warned.
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DJ Normality, posted Thu Jun 09, 2022 8:43 pm (71922)


Thanks daemon for the update.
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aluigi, posted Mon Jun 13, 2022 2:48 am (72009)


I decided to keep all the non-sense posts of the user tbmq008 "as-is" forever since it's useful for other forums that may suffer of the same "problem", and also for making anyone feeling safe about the genuine work of id-daemon.
Sorry for the noise.
Now let's stay on topic and have fun.
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id-daemon, posted Mon Jun 13, 2022 6:57 am (72016)


aluigi wrote:
Now let's stay on topic and have fun.

Okay. And anyone annoyed by tbmq008 posts can add him to "foe list" and see the clean thread.
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id-daemon, posted Fri Jul 01, 2022 5:12 pm (72369)


I have to clarify that all tool versions published here ONLY work with game release version 1.00
I don't support any updates (patches) yet.
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id-daemon, posted Sun Jul 10, 2022 11:14 am (72561)


Tool updated.
Now all 100% of 75493 asset packages work.
Also changed texture names from decimal to hex, so they correspond to material lists.
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JP111555, posted Mon Jul 11, 2022 4:16 pm (72572)


So quick question, how does one go about extracting the files from HFW? As far as I know the game isn't even out on PC yet and I have 0 idea on how to extract game files from the PS5.
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id-daemon, posted Mon Jul 11, 2022 5:37 pm (72573)


So far, game files from PS4 are distributed between people who know each other.
And sooner or later they will be available in public.
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JP111555, posted Tue Jul 12, 2022 1:00 am (72576)


Will you eventually post the files for the people who don't have them? As so far the sites for sharing files are virus ridden or are fake. Long story short it's pretty much impossible to get the game files unless you buy the game a second time on PC.
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id-daemon, posted Tue Jul 12, 2022 8:06 am (72581)


JP111555 wrote:
Long story short it's pretty much impossible to get the game files unless you buy the game a second time on PC.

That's not true. This forum is not the place to talk about piracy, but this is not a secret: for absolute most games, PS4 files are also available, not only PC.
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JP111555, posted Fri Jul 15, 2022 4:10 pm (72613)


id-daemon wrote:
JP111555 wrote:
Long story short it's pretty much impossible to get the game files unless you buy the game a second time on PC.

That's not true. This forum is not the place to talk about piracy, but this is not a secret: for absolute most games, PS4 files are also available, not only PC.


Any sites in particular though for getting game files that way I know where to look? I haven't downloaded game files off the internet before so this is new to me.
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WAUthethird, posted Wed Jul 20, 2022 7:00 am (72670)


JP111555 wrote:
id-daemon wrote:
JP111555 wrote:
Long story short it's pretty much impossible to get the game files unless you buy the game a second time on PC.

That's not true. This forum is not the place to talk about piracy, but this is not a secret: for absolute most games, PS4 files are also available, not only PC.


Any sites in particular though for getting game files that way I know where to look? I haven't downloaded game files off the internet before so this is new to me.

Can't share sites, but I would heavily advise against searching for the extracted files - as, like you said, they are virus infested or fake. Distributing the raw unpackaged files is not a hugely common practice. You'll have to extract the files yourself from a (legally obtained) copy using a jailbroken PS4, which can be difficult to come by and is outside the scope of this forum/thread. Lots of resources elsewhere online though.
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WAUthethird, posted Wed Jul 20, 2022 7:02 am (72671)


Aside from that, I just joined to mention that tbmq008's posts gave me the hardest chuckle I've had in a good while.

Really awesome tool daemon btw, works wonderfully for my needs.
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Michel mota, posted Tue Oct 11, 2022 12:21 am (73762)


I can't find the thunderjaw/raptor main model on the files anyone knows why or had the same issue, in the list his codes are: 39e4 3a10 b0e6 but none do those have the actual body. Can someone help?
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jimmy12345, posted Mon Oct 24, 2022 4:43 am (73964)


when opening the H2_EXTR.exe tool
this closes immediately... can someone explain to me why this happens?

Thank you.
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liangjunjie, posted Sat Nov 12, 2022 4:30 am (74203)


Could not find matching bones
example suffix skel_2_4,What is the corresponding animation?
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qklxtlx, posted Tue Dec 13, 2022 12:02 pm (74588)


Thanks for amazing work.

I followed the instruction and get robots with animations successfully. However with `Aloy`, I cannot find the right way to extract animation from morpheme animation.

Here is my steps attemping to extract:
call `h2_extr.exe ` with assets listed in aloy.txt (from mesh_numbers.rar) and `6b0a`. Then I tried `h2_extr.exe anim_morpheme\0000.morpheme` into smd but skeleton info is lost. I cannot find a skeleton with 82 bones (which is indicated from 0000.smd)

BTW, I also tried the same steps with mole (which is also morpheme), and found `a935_skel_71.smd` has the right bone count. By combining this skel smd into animation smd, everything works.
I've went through posts about Horizon Zero Down to find relavant information but still stuck here :(

Thanks for any help
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DJ Normality, posted Wed Feb 22, 2023 12:00 am (75526)


Tool works fine but had bugs in V3 there was an issue with the material tag. Only way i achieved it is with version 1 (i think) in the first post and his custom .ascii script.
Image
Not sure if its public he should update this post with it soon I'm sure. He maybe just forgot about this issue.
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Gloom, posted Sun Mar 26, 2023 4:47 pm (76070)


Hey everyone! Thank you for the work done here, it's great to have a possibility to extract those assets from the files without having to wait for the PC version.

DJ Normality wrote:
Tool works fine but had bugs in V3 there was an issue with the material tag. Only way i achieved it is with version 1 (i think) in the first post and his custom .ascii script.
Image
Not sure if its public he should update this post with it soon I'm sure. He maybe just forgot about this issue.


I'm struggling a bit with getting Noesis to read the ascii meshes. I've installed the latest XNALara plugin (9.6) but I get various exceptions when I try to read the files.
Is there another script that works with HFW meshes? I'd rather use Noesis than Blender for this.

Thanks!

Edit: I struggled but I finally managed to understand how the tool works! I couldn't find the magic Noesis plugin but I found a modified verion of the 9.6 that works for the static meshes at least (disable/remove the other ASCII plugins to avoid conflicts), which really helps browsing in the assets.
I'm also adding a text file with codes for assets of the game I could identify (weapons, animals, characters, gadgets, ...). It's raw but I figured it could help.

fmt_xps_ASCII.zip

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