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Lego Star Wars Skywalker Saga PC .TEXTURE and TSH files

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violaguy32, posted Fri May 13, 2022 11:07 am (71531)


I keep getting this error. Normally I would just move whatever file is causing it, but I cannot find it.:

offset filesize filename
--------------------------------------
000000000000042e 733 Project_Paddington\Project_Paddington_Images_Nut\engine\forcedDummyLightmapTex.dds
000000000000070b 824 project_paddington\project_paddington_images_nut\engine\forcedsmoothdummylightmaptex.dds
0000000000000a43 18446744073709548989 project_paddington\project_paddington_images_nut\engine\forcedaodummylightmaptex.dds

Error: impossible to write 0xfffffffffffff5bd bytes (total 0xfffffffffffff5bd)
Check your disk space or the script is wrong

Last script line before the error or that produced the error:
37 log NAME OFFSET SIZE

- OFFSET 0x0000000000000a43
- SIZE 0xfffffffffffff5bd
coverage file 0 100%! 10057 3451 . offset 0000000000000a43
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spiritovod, posted Fri May 13, 2022 5:52 pm (71540)


@violaguy32: Provide that nxg_textures file you have problems with.
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violaguy32, posted Sat May 14, 2022 1:06 pm (71548)


spiritovod wrote:
@violaguy32: Provide that nxg_textures file you have problems with.


I do not know which file is causing the error.
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spiritovod, posted Sat May 14, 2022 6:13 pm (71554)


@violaguy32: It's written in the log right above the part you've provided (for some reason you stripped it).
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violaguy32, posted Sat Jun 04, 2022 5:33 pm (71846)


spiritovod wrote:
@violaguy32: It's written in the log right above the part you've provided (for some reason you stripped it).


CONSTRUCTION\CAPITALSHIPS\DREADNOUGHT\DREADANTIAIR_TURRET\DREADANTIAIR_TURRET_DX11.NXG_TEXTURES

Sorry for the late response.
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spiritovod, posted Mon Jun 06, 2022 12:09 pm (71874)


@violaguy32: But you still didn't provide the file which causing that error.
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KL3W, posted Tue Jun 21, 2022 7:34 pm (72220)


Hey!

The script for .TEXTURE files works perfectly on TSS files. But, after looking in the files from TSS, I noticed some .NXG_TEXTURE files are also texture files, but this script(v4) doesn't work on these files. Could an updated version handle these files as well?

Thanks!
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spiritovod, posted Tue Jun 21, 2022 9:13 pm (72223)


@KL3W: I've updated the script, it should now handle most NXG_TEXTURE files properly.
Many of them contain the same dummy textures though, so you need to either run quickbms with "-o" option or confirm overwriting for all existing files.
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KL3W, posted Thu Jun 23, 2022 10:02 am (72254)


spiritovod wrote:
@KL3W: I've updated the script, it should now handle most NXG_TEXTURE files properly.
Many of them contain the same dummy textures though, so you need to either run quickbms with "-o" option or confirm overwriting for all existing files.


Thanks for this quick fix! Working fine for most of the files I've tested, except 4 (which contain textures since I can have these textures with x-ripper). Could you please add an update to the script so it's working for all .NXG_TEXTURE files? Thanks for the great work.
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spiritovod, posted Fri Jun 24, 2022 12:40 am (72269)


I've updated the script with better handing for NXG files. Though it's the last update, if something else doesn't work, it will not be fixed.
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KL3W, posted Sat Jun 25, 2022 8:57 am (72283)


spiritovod wrote:
I've updated the script with better handing for NXG files. Though it's the last update, if something else doesn't work, it will not be fixed.


Thanks again for this quick fix!! I don't understand why this would be the last update since you are doing a great job, but I have to respect that. Thanks for the great work!
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