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Angry Birds Go tracks (.stm)

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The game stores all track model data in assets/data/environments/themenumber/tracks/runnumber (route name)/track.stm.

These files contain all track geometry. I found that vertex data starts at 1AA60 hex, at least for theme 1, run 000. I couldn't figure where face data starts and ends, so I couldn't get a proper model out of it.

I used a tool called Model Researcher to find this out. You can get it here: https://mr.game-viewer.org/download.php

I'd appreciate it if someone helped me figure it out.
Sample files: https://www.mediafire.com/folder/rxxk971sd63jw/data

Screenshot (280).png

  • Author

Thanks man!

So, are the missing parts inside some other files?

I can see a lot of the trackside objects missing still.

Not sure why tho.

  • Localization

it took so long for somebody to actually extract tracks, for some odd reason the only actual models ripped were the characters, 11 years later i got most of the karts and now the tracks are being researched, but there are some meshes missing

  • Author
On 9/13/2024 at 7:32 AM, testing4562145 said:

it took so long for somebody to actually extract tracks, for some odd reason the only actual models ripped were the characters, 11 years later i got most of the karts and now the tracks are being researched, but there are some meshes missing

Yeah, it doesn't seem like a lot of people care about the game cuz it's pretty unknown, and uses a game engine nobody really heard of. I'm looking forward to seeing if someone can properly reverse-engineer the file formats tho.

  • 2 weeks later...
  • Localization
  • Localization

these tracks are quite awesome, but with ninjaripper it's a pain to rip them due to the tracks being split into zones which are nearly impossible to assemble

  • 1 month later...
  • 4 weeks later...

Does anyone have models or stms of all of the tracks?

On 9/6/2024 at 4:13 PM, Durik256 said:

1.png

 

EDIT: and in my MeshFinder 

1.png

Do you still have this script I am trying to get the 3d model out

  • 8 months later...
On 11/12/2024 at 21:18, reedo said:

¿Aún tienes este script? Estoy intentando sacar el modelo 3D.

Did you find it? Or did you find a way to analyze the .stm file or the files within it? If so, I'd really appreciate it.

On 9/6/2024 at 2:13 PM, Durik256 said:

1.png

 

EDIT: and in my MeshFinder 

1.png

Please share the script you use in Model Researcher and MeshFinder. Please...

  • 5 months later...
  • Author
On 8/25/2025 at 5:12 AM, Durik256 said:

the script is on the screenshot. I don't have anything else

Please screenshot the whole script if you can, it would really suck to only have the 2nd half of it.

Thanks for doing this, but we can't do anything with just half of the script 😞

  • Supporter
15 hours ago, RoadKingGod said:

Thanks for doing this, but we can't do anything with just half of the script 😞

I see you guys are perfectly lost without the help of Durik256.:classic_biggrin:

Meanwhile the track stm format doesn't look too hard (this is from run0, iirc), one sub mesh only:

track-stm.png.a0da1764ba9fdf03f59881a528ed97f6.png

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