September 6, 20241 yr The game stores all track model data in assets/data/environments/themenumber/tracks/runnumber (route name)/track.stm. These files contain all track geometry. I found that vertex data starts at 1AA60 hex, at least for theme 1, run 000. I couldn't figure where face data starts and ends, so I couldn't get a proper model out of it. I used a tool called Model Researcher to find this out. You can get it here: https://mr.game-viewer.org/download.php I'd appreciate it if someone helped me figure it out. Sample files: https://www.mediafire.com/folder/rxxk971sd63jw/data
September 7, 20241 yr Author Thanks man! So, are the missing parts inside some other files? I can see a lot of the trackside objects missing still. Not sure why tho.
September 13, 20241 yr Localization it took so long for somebody to actually extract tracks, for some odd reason the only actual models ripped were the characters, 11 years later i got most of the karts and now the tracks are being researched, but there are some meshes missing
September 20, 20241 yr Author On 9/13/2024 at 7:32 AM, testing4562145 said: it took so long for somebody to actually extract tracks, for some odd reason the only actual models ripped were the characters, 11 years later i got most of the karts and now the tracks are being researched, but there are some meshes missing Yeah, it doesn't seem like a lot of people care about the game cuz it's pretty unknown, and uses a game engine nobody really heard of. I'm looking forward to seeing if someone can properly reverse-engineer the file formats tho.
October 4, 20241 yr Localization i can give more samples (they are from 1.11.1) https://mega.nz/file/QckAwTLa#CPRZ7aOzkJuL-_yIJFAv73PMKVfL_TlkycCsPiu2LMg sub zero track 1 https://mega.nz/file/RUMwnZhQ#6azy4VfMZyztbF-QrFcRC8oDF-Sz4ZB9GcQ7dnxaK1E oink canyon (rocky road track 3) https://mega.nz/file/BMVlHbQS#EI6n9OShCvw56AKLTLuksi27URZBkZQJdGGWx9aPLWg blast off (stunt track 3)
October 9, 20241 yr Localization these tracks are quite awesome, but with ninjaripper it's a pain to rip them due to the tracks being split into zones which are nearly impossible to assemble
December 12, 20241 yr On 9/6/2024 at 4:13 PM, Durik256 said: EDIT: and in my MeshFinder Do you still have this script I am trying to get the 3d model out
August 25, 2025Aug 25 On 11/12/2024 at 21:18, reedo said: ¿Aún tienes este script? Estoy intentando sacar el modelo 3D. Did you find it? Or did you find a way to analyze the .stm file or the files within it? If so, I'd really appreciate it. On 9/6/2024 at 2:13 PM, Durik256 said: EDIT: and in my MeshFinder Please share the script you use in Model Researcher and MeshFinder. Please...
February 9Feb 9 Author On 8/25/2025 at 5:12 AM, Durik256 said: the script is on the screenshot. I don't have anything else Please screenshot the whole script if you can, it would really suck to only have the 2nd half of it. Thanks for doing this, but we can't do anything with just half of the script 😞
February 10Feb 10 Supporter 15 hours ago, RoadKingGod said: Thanks for doing this, but we can't do anything with just half of the script 😞 I see you guys are perfectly lost without the help of Durik256. Meanwhile the track stm format doesn't look too hard (this is from run0, iirc), one sub mesh only:
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