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I need help Dead or Alive 2 Ultimate Audio files .wva?

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dcooper, posted Fri Nov 04, 2022 7:21 pm (74087)


I need help unpacking the games voice lines and repacking them. they are .wva? for the original Xbox this thread right here doesn't really help and I'm so confuse on what to do?

viewtopic.php?f=6&t=4047
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BloodRaynare, posted Sun Nov 06, 2022 3:04 am (74104)


I made these script to extract and re/built the wva files here



Use QuickBMS to run the scripts.
To re/build the WVA file, use the build script and point it to the ini file that the extractor script generates.
To convert your audio use XboxADPCM tool
Also a warning: Whatever you do, don't ever modify/shifting/remove the sound slot around as it might crash the game! But renaming the WAV file is fine though.

doa2u_wva_scripts.zip

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dcooper, posted Sun Nov 06, 2022 6:13 am (74105)


BloodRaynare wrote:
I made these script to extract and re/built the wva files here

doa2u_wva_scripts.zip

Use QuickBMS to run the scripts.
To re/build the WVA file, use the build script and point it to the ini file that the extractor script generates.
To convert your audio use XboxADPCM tool
Also a warning: Whatever you do, don't ever modify/shifting/remove the sound slot around as it might crash the game! But renaming the WAV file is fine though.

It giving me an error??? do I have to use ninjatools to extract the .wva's or use .dvd file?
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BloodRaynare, posted Sun Nov 06, 2022 6:53 am (74106)


dcooper wrote:
It giving me an error??? do I have to use ninjatools to extract the .wva's or use .dvd file?


You need to extract the the files first of course. I thought you've already extracted it. Use this tool to extract/repack the AFS file.
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dcooper, posted Sun Nov 06, 2022 4:06 pm (74110)


BloodRaynare wrote:
dcooper wrote:
It giving me an error??? do I have to use ninjatools to extract the .wva's or use .dvd file?


You need to extract the the files first of course. I thought you've already extracted it. Use this tool to extract/repack the AFS file.

I didn't sorry. I open the afs but the command prompt keeps closing quick when I double click on it?
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BloodRaynare, posted Sun Nov 06, 2022 10:36 pm (74113)


dcooper wrote:
I didn't sorry. I open the afs but the command prompt keeps closing quick when I double click on it?


It's a command line program, so you need to pass a parameter to make it work. Use command prompt or write an batch file (.bat) to extract the files. Here's some example:

Code:
AFSPacker -e data_hdd.afs data_hdd


To repack the files back:

Code:
AFSPacker -c data_hdd data_hdd.afs
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dcooper, posted Mon Nov 07, 2022 6:51 am (74118)


BloodRaynare wrote:
dcooper wrote:
I didn't sorry. I open the afs but the command prompt keeps closing quick when I double click on it?


It's a command line program, so you need to pass a parameter to make it work. Use command prompt or write an batch file (.bat) to extract the files. Here's some example:

Code:
AFSPacker -e data_hdd.afs data_hdd


To repack the files back:

Code:
AFSPacker -c data_hdd data_hdd.afs

Can u send some screenshots or a video on how to do all this? Cause I'm loss at trying to do this. it just not working on my end.
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BloodRaynare, posted Mon Nov 07, 2022 7:29 am (74119)


Alright.

I don't know what OS are you on, so let's just assume you're on Win10. Though I'm using 8.1 but it should mostly be the same

I'm using AFSes from Tales of the Abyss as an example, because I don't have the dump of DOA2U at the moment.

1. Copy the AFS file to the same directory as the AFSPacker, like this:

Image

Or better yet, copy the AFSPacker.exe to the same directory as the AFS file, like this:

Image

2. In Windows Explorer, Go to "File" then "Open Command Prompt" -> "Open command Prompt" again:

Image

3. After command prompt is opened, Enter the command from my previous reply above

Extracting:
Image

Repacking:
Image
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dcooper, posted Mon Nov 07, 2022 4:20 pm (74127)


BloodRaynare wrote:
Alright.

I don't know what OS are you on, so let's just assume you're on Win10. Though I'm using 8.1 but it should mostly be the same

I'm using AFSes from Tales of the Abyss as an example, because I don't have the dump of DOA2U at the moment.

1. Copy the AFS file to the same directory as the AFSPacker, like this:

Image

Or better yet, copy the AFSPacker.exe to the same directory as the AFS file, like this:

Image

2. In Windows Explorer, Go to "File" then "Open Command Prompt" -> "Open command Prompt" again:

Image

3. After command prompt is opened, Enter the command from my previous reply above

Extracting:
Image

Repacking:
Image

I'm on windows 10. and this happens? not recognized as a command
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BloodRaynare, posted Mon Nov 07, 2022 9:14 pm (74131)


dcooper wrote:
I'm on windows 10. and this happens? not recognized as a command


How did you open the Command Prompt? From Windows Explorer or from Start Menu?
Because if you did it from start menu that means you have to change directories by using cd command

What's the full address/path of the "New Folder"?
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dcooper, posted Tue Nov 08, 2022 12:40 am (74132)


BloodRaynare wrote:
dcooper wrote:
I'm on windows 10. and this happens? not recognized as a command


How did you open the Command Prompt? From Windows Explorer or from Start Menu?
Because if you did it from start menu that means you have to change directories by using cd command

What's the full address/path of the "New Folder"?

I use the start menu and change the path to
c:/Users/demet/onedrive/Desktop/new Folder>ASFPacker -e data_hdd.afs data_hdd

Then I hit enter and it gave me a fatal error?
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BloodRaynare, posted Tue Nov 08, 2022 1:38 am (74133)


Give me the screenshot of the error
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dcooper, posted Tue Nov 08, 2022 2:58 am (74135)


BloodRaynare wrote:
Give me the screenshot of the error

here you go.
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BloodRaynare, posted Tue Nov 08, 2022 3:14 am (74136)


dcooper wrote:
here you go.



Ah yes I forgot. You need to install .NET Core Runtime first.
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dcooper, posted Tue Nov 08, 2022 3:45 am (74138)


BloodRaynare wrote:
dcooper wrote:
here you go.



Ah yes I forgot. You need to install .NET Core Runtime first.

It now said file data_hdd.afs has not been found? yet I have it in the folder?
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BloodRaynare, posted Tue Nov 08, 2022 4:16 am (74139)


dcooper wrote:
It now said file data_hdd.afs has not been found? yet I have it in the folder?


Check the names again. Your AFS file doesn't have the underscore (_) on it's name.
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dcooper, posted Tue Nov 08, 2022 4:32 am (74140)


BloodRaynare wrote:
dcooper wrote:
It now said file data_hdd.afs has not been found? yet I have it in the folder?


Check the names again. Your AFS file doesn't have the underscore (_) on it's name.

yeah, I check my games files in the do2 folder. they all not underscore only .afs
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BloodRaynare, posted Tue Nov 08, 2022 4:47 am (74142)


dcooper wrote:
yeah, I check my games files in the do2 folder. they all not underscore only .afs


So change the name of your AFS file input:

Code:
AFSPacker -e datahdd.afs datahdd
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dcooper, posted Tue Nov 08, 2022 4:55 am (74145)


BloodRaynare wrote:
dcooper wrote:
yeah, I check my games files in the do2 folder. they all not underscore only .afs


So change the name of your AFS file input:

Code:
AFSPacker -e datahdd.afs datahdd

it work. it gave me a .json what do I do now?
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BloodRaynare, posted Tue Nov 08, 2022 5:25 am (74146)


dcooper wrote:
it work. it gave me a .json what do I do now?


Check the folder with the same name as your AFS file then find the WVA files inside there.
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dcooper, posted Tue Nov 08, 2022 5:28 am (74147)


BloodRaynare wrote:
dcooper wrote:
it work. it gave me a .json what do I do now?


Check the folder with the same name as your AFS file then find the WVA files inside there.

ok I see that. then use XboxADPCM tool next correct?
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BloodRaynare, posted Tue Nov 08, 2022 5:39 am (74148)


dcooper wrote:
ok I see that. then use XboxADPCM tool next correct?


Not yet. First extract the WVA files with the extraction script I've posted on the first reply with QuickBMS.
Then you can convert/reconvert back the audio with XboxADPCM. Pay attention to the filenames though, as it must be the same as the default ones or at least defined (If using other than default) in the ini file generated by the extraction script.

After you've done, then run the builder script by pointing it to the generated ini file.
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dcooper, posted Tue Nov 08, 2022 5:54 am (74149)


BloodRaynare wrote:
dcooper wrote:
ok I see that. then use XboxADPCM tool next correct?


Not yet. First extract the WVA files with the extraction script I've posted on the first reply with QuickBMS.
Then you can convert/reconvert back the audio with XboxADPCM. Pay attention to the filenames though, as it must be the same as the default ones or at least defined (If using other than default) in the ini file generated by the extraction script.

After you've done, then run the builder script by pointing it to the generated ini file.

I use the bbms. then use the extract script. then select a .wva file and it extract as mp3. But it saids file not support and doesn't play the audio
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BloodRaynare, posted Tue Nov 08, 2022 5:56 am (74150)


dcooper wrote:
I use the bbms. then use the extract script. then select a .wva file and it extract as mp3. But it saids file not support and doesn't play the audio


MP3? The resulting format was WAV. Don't convert the results of the audio extraction it to mp3 again.
Just WAV is enough.
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