Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

Middle Earth: Shadow of Mordor (2014, PC) - *.embb

Featured Replies

  • Author
  • Localization

AlphaTwentyThree, posted Sat Oct 04, 2014 1:09 pm (738)


Hi there!

I have looked into the embb files that are extracted by Luigi's "new_fear.bms" script from here: viewtopic.php?f=9&t=196#p727
I know that Luigi has already written a script for those bndl files but it produces an error with the embb files, so I wrote one myself from scratch. :)

*snip* use Luigi's code down below instead.
  • Author
  • Localization

aluigi, posted Sat Oct 04, 2014 4:09 pm (739)


Thanks, there was one field (the one before FILES) that was set to zero in the original sample that was provided and instead it's a sequence of additional offsets for names (useless).

I have updated my script for supporting this field and increasing the speed by avoiding to load the BNDL files in memory:
http://aluigi.org/papers/bms/others/sha ... mordor.bms

I think that your script can't work correctly if you don't read that field.
  • Author
  • Localization

aluigi, posted Sat Oct 04, 2014 4:12 pm (740)


ops mistake, I cannot avoid the loading of the file in memory because some embb are compressed.
I'm fixing the script again.

*edit* script 0.2.1
  • Author
  • Localization

ili, posted Sat Oct 04, 2014 11:04 pm (749)


any idea why ww2ogg not working on voice file
  • Author
  • Localization

swizzlewizzle, posted Sun Oct 05, 2014 1:10 pm (756)


Can't seem to get this script working.. signature of 4 bytes at offset 0x0000 doesn't match the one expected by the script.

Trying to dive into the embb and .bndlxml05 files to mod Shadow of mordor.
  • Author
  • Localization

swizzlewizzle, posted Sun Oct 05, 2014 3:28 pm (761)


**edit: sorry link is working.. just in a language I didn't understand ;)

Got it working. Do we need the bndlxml files? Also, is there any way to repack and replace? Also, looks like there are some objres files unpacked.. think they are configuration files of some kind. Any idea how to open them without all the gibberish?
  • Author
  • Localization

swizzlewizzle, posted Sun Oct 05, 2014 3:55 pm (762)


Any idea how I can solve a "not enough sotrage is available to process this command" problem? Trying to use this script on a 1 GB file
  • Author
  • Localization

aluigi, posted Sun Oct 05, 2014 4:08 pm (764)


bndlxml* are just xml files, open them with a text editor.

Regarding the "replace", there is a way but it works only with the embb archives that are not compressed.

So the solutions are:
  • I can take the unpacking function of the script and putting it in another script so that you can uncompress the embb archives (so you can reimport their files)
  • modify or exporting the BNDL part of the script because at the moment it uses MEMORY_FILES (not valid for reimport) but it's a joke to remove all the references to MEMORY_FILE
So, yes, it's possible to reimport the files.
I have attached the "extracted" parts of the original script to this post.

The bndl.bms script will avoid the error you are experiencing (otherwise use quickbms_4gb_files.exe).

som_split.zip

  • Author
  • Localization

passburger, posted Sun Oct 05, 2014 10:39 pm (778)


EDIT:
Nevermind, using the unsplit bms-archive solved my problem!

Thanks!
  • Author
  • Localization

aluigi, posted Tue Oct 07, 2014 2:49 pm (803)


Just a quick recap about what scripts to use.

If you want to extract ANY embb, emb, tex, tex0 and other archives, use the script 0.2.1 linked above.
It will automatically decompress the compressed archives in the memory so: one script to rule them all :)

If you want to mod the game you have to use the two scripts zipped as attachment above.
One of them (unpack.bms) uncompresses the compressed tex0 and embb archives, so one file in input and one (bigger) file as output.
This operation is necessary for being able to edit the files located in side these archives.

The other script (bndl.bms) extracts the files located inside the uncompressed emb/embb archives.
You need to use this script if you want to reimport the modified files back in the archive, read the section 3 of quickbms.txt for all the information.

I have not tried if the game accepts the reimported files and the uncompressed archives in place of the original compressed ones, so you must test this by yourself.

Hope it helps :)
  • Author
  • Localization

Starnova, posted Wed Oct 08, 2014 3:13 pm (811)


Hi Aluigi, is there any script for exporting/importing the audio pck?
  • Author
  • Localization

aluigi, posted Wed Oct 08, 2014 3:29 pm (813)


I don't know because I no longer have the archives.
How much big is audio.pck?
Maybe you can try uploading the beginning and end of the file if it's too big.
  • Author
  • Localization

Starnova, posted Wed Oct 08, 2014 4:30 pm (817)


aluigi wrote:
I don't know because I no longer have the archives.
How much big is audio.pck?
Maybe you can try uploading the beginning and end of the file if it's too big.


Here, I found this link shared by some user. Select one of the files. Every single audio weights 400 - 500 mb and it contains a PCK file.
https://mega.co.nz/#F!e5kxTTQK!uWsQRqHnbNaFHPzayZuQ4w

I want to extract the files inside of it because I think it contains audio and subtitles files.
  • Author
  • Localization

ili, posted Wed Oct 08, 2014 5:29 pm (818)


scanwave.bms work i think's but audio format unreable if someone can help
  • Author
  • Localization

Starnova, posted Thu Oct 09, 2014 1:10 am (828)


Is there a way to extract the subtitle in it?
  • Author
  • Localization

aluigi, posted Thu Oct 09, 2014 9:43 pm (843)


I don't think that the AKPK archives contain the subtitles, in any other game they contained just the RIFF/RIFX wav files.
  • Author
  • Localization

ili, posted Fri Oct 10, 2014 6:14 pm (847)


got unknow chunk type result
  • Author
  • Localization

aluigi, posted Sun Oct 12, 2014 9:37 am (859)


Where you got that error?
There is not such error in my scripts, only one about "unknown FILE type" referred to files that are not archives and are not supported by the script.
  • Author
  • Localization

ili, posted Sun Oct 12, 2014 10:03 am (862)


after use s2_pck.bms PCK archives and try convert sound to readable with ww2ogg
  • Author
  • Localization

aluigi, posted Sun Oct 12, 2014 10:47 am (869)


Ah ok, so the problem is ww2ogg. Maybe you can try to contact hcs.
And check if you are using ww2ogg 0.21.

What's important is that the files extracted by the borderlands2 pck script start with a RIFX or RIFF header, that means they are correct.
  • Author
  • Localization

ili, posted Sun Oct 12, 2014 11:08 am (871)


thank's effectively i use old one but it's not that's i have contact hcs for see
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.