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Boogie SuperStar *.sns - EA_ADPCM?

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MaZTeR, posted Sun Jun 05, 2016 2:31 pm (14068)


I noticed someone had edited ealayer3 to rip the files that it previously could not. Here: http://forum.xentax.com/viewtopic.php?p=104766#p104766 I don't have access to that file so does anyone have an account to XenTaX forum?

Edit: well it appears that it's a bit broken and makes the output quality distorted.
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id-daemon, posted Sun Jun 05, 2016 3:07 pm (14069)


I made this tool, nothing is distorted! Nothing is broken there.
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id-daemon, posted Sun Jun 05, 2016 3:09 pm (14070)


So now you posted a lot of messages. Please after you clean it all, let me know, which files you can't convert, and I will explain how to convert them.

Also I can suggest to move to Dead space thread. viewtopic.php?p=4065#p4065
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id-daemon, posted Sun Jun 05, 2016 3:20 pm (14071)


I personally converted ALL of Dead Space 2 sounds, including those "tripod" files, and everything is OK! No distortions.
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MaZTeR, posted Sun Jun 05, 2016 3:33 pm (14073)


id-daemon wrote:
I made this tool, nothing is distorted! Nothing is broken there.

No I mean I read from this link: http://forum.xentax.com/viewtopic.php?p=104766#p104766 that I guess you managed to make a version that can run the files that it could not previously convert but the output was distorted and broken. Eitherway, could you possibly give me the download link to the extractor you used? I'm currently using the one made back in 22.5.2011, which leaves some files un-converted and says that "This input is not in a readable format."
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MaZTeR, posted Sun Jun 05, 2016 3:34 pm (14075)


id-daemon wrote:
I personally converted ALL of Dead Space 2 sounds, including those "tripod" files, and everything is OK! No distortions.

Did you use the ealayer3 made back in 2011 or something else? And did you manage to convert the "exploder" sounds I linked? They are from Dead Space by the way.

This is the one I use:
https://bitbucket.org/Zenchreal/ealayer3/downloads
(The 22.5.2011 one)
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MaZTeR, posted Sun Jun 05, 2016 3:47 pm (14076)


MaZTeR wrote:
id-daemon wrote:
I personally converted ALL of Dead Space 2 sounds, including those "tripod" files, and everything is OK! No distortions.

Did you use the ealayer3 made back in 2011 or something else? And did you manage to convert the "exploder" sounds I linked? They are from Dead Space by the way.

This is the one I use:
https://bitbucket.org/Zenchreal/ealayer3/downloads
(The 22.5.2011 one)
MaZTeR wrote:
id-daemon wrote:
I made this tool, nothing is distorted! Nothing is broken there.

No I mean I read from this link: http://forum.xentax.com/viewtopic.php?p=104766#p104766 that I guess you managed to make a version that can run the files that it could not previously convert but the output was distorted and broken. Eitherway, could you possibly give me the download link to the extractor you used? I'm currently using the one made back in 22.5.2011, which leaves some files un-converted and says that "This input is not in a readable format."

Alright so the files I cannot convert are the Dead Space .exa files from the global_assets folder and some of the .exa files from Dead Space 2 like those Tripod sounds and sometimes one file at the bottom of the list of the converted "00X_enemy.sbk" sounds.
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MaZTeR, posted Sun Jun 05, 2016 3:51 pm (14077)


I'll move all these messages to the another thread you linked. Reply to that thread.
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