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Deus Ex: Human Revolution Director's Cut (Wii U) - bigfile/dlcpack files

Featured Replies

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aluigi, posted Wed Jun 01, 2016 2:25 pm (13896)


Yes, it's enough that it has the 000 extension because the script checks it in any case.
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AnonBaiter, posted Wed Jun 01, 2016 2:34 pm (13898)


Well, that makes sense. I'll see if it works with the bigfile-wiiu files now.
But the dlcpack-wiiu's extracted filesize is far beyond the splitted files(about 2.27GB in total of 5 files, 3,66GB when extracted if you include the TEMPORARY_FILE), so do you think these are compressed? Wait...

EDIT: Same issue:
Code:
  000000034dac1000 50393      000000000000007f.dat

Error: incomplete input file 0: E:\DeusEx\DeusEx\data\content\bigfile-wiiu\TEMPORARY_FILE
       Can't read 64 bytes from offset 000000034dac1000.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     0%   6239978    13845485568

Last script line before the error or that produced the error:
  53  log "" OFFSET SIZE
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aluigi, posted Wed Jun 01, 2016 3:33 pm (13902)


Mah honestly I think I will give up because I see nothing wrong in the script.
If and when someone will have a full description of the file format, I will update the script.
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Ekey, posted Wed Jun 01, 2016 6:57 pm (13909)


Code:
    get DUMMY short # 0xffff
    get DUMMY short


must be DWORD because it's language ID
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AnonBaiter, posted Wed Jun 01, 2016 7:27 pm (13911)


Ekey, now that you`ve provided some insight on the files why don`t you take a shot at writing a script based on aluigi`s work?
Or maybe I could just edit it myself, I don't know...
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Ekey, posted Wed Jun 01, 2016 7:54 pm (13913)


Because we must first understand how to get number of archive. For example

Code:
File: wiiu-w\audio\streams\vo\eng\global_barks\npcs\security_guard\mb02\barks\uni_bsecguard02_brk_audiominorbreakingobject_001.mul
Offset: 0x1348000
Size: 149653


This file is stored in the dlcpack-wiiu.004 archive with correct offset 0x1348000, but in TEMPORARY_FILE this file at offset 0x7E31C000. Joining parts in one big file totally useless.
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AnonBaiter, posted Wed Jun 01, 2016 8:12 pm (13915)


So what do you suggest?
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Ekey, posted Wed Jun 01, 2016 10:14 pm (13917)


Well, seems i'm found solution for detect id of archives. I will share it after a some tests :)
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AnonBaiter, posted Thu Jun 02, 2016 11:48 am (13935)


Got anything so far?
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Ekey, posted Thu Jun 02, 2016 6:15 pm (13948)


Ok, here my solution. It works perfect. I was so tired and I think aluigi can make complete bms script.

TestBigF.rar

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aluigi, posted Thu Jun 02, 2016 6:49 pm (13949)


Excellent work.
I have updated the script on the fly to version 0.4.

I have noticed that the format you used there differs than the provided samples so I added a variable in the script to set to 1 for handling the hash value in the toc rather before it (Deux Ex).
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AnonBaiter, posted Thu Jun 02, 2016 8:33 pm (13952)


I've tested the 0.4 script with the "dlcpack-wiiu" and it extracted everything. Thanks Ekey and aluigi!

Now what about the filename situation?
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Ekey, posted Thu Jun 02, 2016 9:05 pm (13955)


I will make relative list with filenames, but later.
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AnonBaiter, posted Thu Jun 02, 2016 10:19 pm (13960)


Now onto the "bigfile-wiiu" files:
Code:
  0000000009be2800 952969605  0000000000009ce1.dat

Error: incomplete input file 1: E:\DeusEx\DeusEx\data\content\bigfile-wiiu.020
       Can't read 927744 bytes from offset 000000001f400000.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 1    68%   360831040  524288000

Last script line before the error or that produced the error:
  60  log "" OFFSET SIZE 1

Looks like an error has appeared...
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Ekey, posted Thu Jun 02, 2016 11:02 pm (13963)


AnonBaiter wrote:
Code:
  0000000009be2800 952969605  0000000000009ce1.dat

Error: incomplete input file 1: E:\DeusEx\DeusEx\data\content\bigfile-wiiu.020
       Can't read 927744 bytes from offset 000000001f400000.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 1    68%   360831040  524288000

Last script line before the error or that produced the error:
  60  log "" OFFSET SIZE 1

Strange

deus_ex_human_revolution.rar

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aluigi, posted Fri Jun 03, 2016 7:10 am (13978)


@Ekey
Maybe it's a file splitted between 2 archives?
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Ekey, posted Fri Jun 03, 2016 11:04 am (13987)


aluigi wrote:
@Ekey
Maybe it's a file splitted between 2 archives?

I have no idea for now. I will check it later.
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AnonBaiter, posted Sat Jun 04, 2016 3:14 pm (14039)


Anything yet?
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AnonBaiter, posted Tue Jun 14, 2016 1:25 pm (14390)


Bump.
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AnonBaiter, posted Sat Jul 30, 2016 3:36 pm (15935)


Any luck regarding the "bigfile-wiiu" archive files?
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AnonBaiter, posted Sun Aug 21, 2016 7:53 pm (16728)


In the meantime, I'll be finding other versions of the same game(Director's Cut) and see if these files from said versions work with the script.
I'll start with the PS3 version, then the XBOX360 and PC will be the next ones I'll be looking at.
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