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Murdered Soul Suspect Localization Help

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  • Author
  • Localization

blyardo11, posted Sun Jun 12, 2016 11:47 am (14334)


hello everyone I want to translate ( Murdered Soul Suspect ps3 ) to arabic
I found this file ( STARTUP_LOC_INT) and I use Unreal Package Extractor to extract it
and I found the game fonts .. so now how I edit this fonts ? .. please help me
sorry for my bad english
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blyardo11, posted Mon Jun 13, 2016 12:52 pm (14362)


update
some guys translated the pc version of the game to arabic
but when I ask them how they edit the fonts ? .. they told me it's a secret
so please help me ...
how I edit the fonts ?
or how taking the translating from the pc version to get it work on ps3 version ?
.......
I don't know which fonts must be modified ?
but I found this file
folder calld ( SubtitleFont ) inside it there is a file calld ( SubtitleFont_PageA.Texture2D )
and there is ( fonts_en.SwfMovie )
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  • Localization

h3x3r, posted Mon Jun 13, 2016 4:54 pm (14377)


blyardo11 wrote:
but I found this file
folder calld ( SubtitleFont ) inside it there is a file calld ( SubtitleFont_PageA.Texture2D )
and there is ( fonts_en.SwfMovie )


Post the files here i will take a look. Otherwise you can use his files. But don't know if file structure will be same as at PS3.
fonts_en.SwfMovie is traditional SWF with GFX or CFX magic. GFX = uncompressed; CFX = compressed.
SubtitleFont_PageA.Texture2D is mostly DDS texture with probably DXT5/DXT1 image compression.
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blyardo11, posted Mon Jun 13, 2016 8:34 pm (14379)


thank you .. here is the files
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h3x3r, posted Mon Jun 13, 2016 9:51 pm (14381)


Well pretty much same as PC version.
SWF font "fonts_en.SwfMovie"
Image
And DDS font "SubtitleFont_PageA.Texture2D"
Image
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  • Localization

blyardo11, posted Mon Jun 13, 2016 10:58 pm (14383)


thank you very much
is there any chance you could tell me how to convert the font file from Texture2D to dds and edit it to add arabic Characters
and get it back to Texture2D .. It cold be useful for another game
and I want to try translate this game
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blyardo11, posted Wed Jun 15, 2016 3:11 am (14415)


any help please :(
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blyardo11, posted Wed Jun 15, 2016 2:37 pm (14459)


h3x3r wrote:
.
And DDS font "SubtitleFont_PageA.Texture2D"


at least you could tell me how to Converting Texture2D files to DDS files
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h3x3r, posted Wed Jun 15, 2016 6:04 pm (14474)


All with using HEX editor.

fonts_en.SwfMovie
first 88 bytes remove/backup
GFX magic rename to FWS
last 8 bytes remove/backup
and save as with swf extension.


SubtitleFont_PageA.Texture2D
first 301 bytes remove/backup
next 65536 bytes RAW data
last 52 bytes remove/backup

65536 bytes of RAW data is headerless texture. You must only create DDS file with 256 width / 256 height and DXT5 compression without mipmaps.
Then open created DDS and copy first 128 bytes of DDS header and paste on start of RAW data and save as DDS.
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blyardo11, posted Wed Jun 15, 2016 9:34 pm (14495)


I don't understand because it's a hard and long way
But thank you anyway
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h3x3r, posted Thu Jun 16, 2016 4:58 pm (14519)


blyardo11 wrote:
I don't understand because it's a hard and long way
But thank you anyway


Sorry I am not a programer to write a tool for your specific Game. It's unreal engine, there are not so much usable tools for it. Only knowledge.
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  • Localization

blyardo11, posted Fri Jun 17, 2016 2:02 am (14526)


h3x3r wrote:
Sorry I am not a programer to write a tool for your specific Game. It's unreal engine, there are not so much usable tools for it. Only knowledge.


thank you for your help .. you helped me with everything you know
I really appreciate this...
---
last question :
do you think this game (The Walking Dead Season 2 )
can be translated easily or like the other
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  • Localization

nguyen dinh duc, posted Sun Aug 08, 2021 4:17 am (65589)


h3x3r wrote:
All with using HEX editor.

fonts_en.SwfMovie
first 88 bytes remove/backup
GFX magic rename to FWS
last 8 bytes remove/backup
and save as with swf extension.


SubtitleFont_PageA.Texture2D
first 301 bytes remove/backup
next 65536 bytes RAW data
last 52 bytes remove/backup

65536 bytes of RAW data is headerless texture. You must only create DDS file with 256 width / 256 height and DXT5 compression without mipmaps.
Then open created DDS and copy first 128 bytes of DDS header and paste on start of RAW data and save as DDS.

how do you know this font file needs a length and width of 256 to be able to display the font. can you show it to me?
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  • Localization

cih99, posted Sun Aug 08, 2021 1:52 pm (65596)


fonts_en.SwfMovie
=
fonts_en.gfx


Image


Image
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nguyen dinh duc, posted Sun Aug 08, 2021 2:19 pm (65597)


cih99 wrote:
fonts_en.SwfMovie
=
fonts_en.gfx


Image


Image

I mean SubtitleFont_PageA.Texture2D font. I get the font out with .dds . but i want to know is why you know the length and width is 256 . because if i set the length and width other than 256 then the font won't show
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cih99, posted Sun Aug 08, 2021 2:26 pm (65598)


prefer the font

Image
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nguyen dinh duc, posted Sun Aug 08, 2021 2:36 pm (65599)


cih99 wrote:
prefer the font

Image

The font you sent cannot be opened
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cih99, posted Sun Aug 08, 2021 2:38 pm (65600)


Image
  • Author
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cih99, posted Sun Aug 08, 2021 2:40 pm (65601)


Use the xnview program
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nguyen dinh duc, posted Sun Aug 08, 2021 2:41 pm (65602)


cih99 wrote:
Image

Such fonts cannot be edited. The characters need to be clearer
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cih99, posted Sun Aug 08, 2021 2:52 pm (65603)


Fonts_en.gfx
The font is here, you can change it from here


Image

Choose any language you want
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cih99, posted Sun Aug 08, 2021 2:57 pm (65604)


The team has translated a game into Arabic
Games in Arabic
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nguyen dinh duc, posted Sun Aug 08, 2021 3:00 pm (65605)


cih99 wrote:
Fonts_en.gfx
The font is here, you can change it from here


Image

Choose any language you want

I know to change the .gfx font. I want to know how to get fonts from .Texture2D to .dds for editing. Because there are many other ue3 games that use the font .Texture2D
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  • Localization

cih99, posted Sun Aug 08, 2021 3:07 pm (65606)


I don't know much about Texture2D, all I know is that I cracked one of the lines from another game and the result was like this:



:oops: :lol: :lol:
Image
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