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Goldeneye 007 reloaded ps3

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id-daemon, posted Mon Aug 08, 2016 8:15 pm (16295)


007 Legends tools. To save time, I didn't make a full set of tools, so its done in steps:

1. Split big archives into individual "GEOM" files with vgmtoolbox.
vgmtoolbox "advanced cutter" can be found in "misc tools / extraction / generic"
Put 007_geom.xml into its folder, load it and drag files onto it. Game files have no names, so proper extraction will not be possible anyway.

2. Run goldeneye007_unpack.bms script on .geom files and it will extract resources from it: textures, models, skeletons, other types.

3. 007_image_ps3.exe will convert all textures into DDS.
Run it in the folder where you have .texture files.

4. Drag .skel file onto 007_model_ps3.exe to convert all meshes in the directory and connect them with that skeleton. Low quality models will have many LODs. Recognized by having no finger bones. Usually not needed. Good quality models are usually in separate .geom file, with only one highest LOD.

Image

007 goldeneye.rar

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raykingnihong, posted Fri Aug 12, 2016 4:24 pm (16410)


Hello my friend, Thanks for your great work, I tested the tool, goldeneye007_unpack.bms script and 007_image_ps3.exe Perfect work,However, I tried to drag the s0012.skel file into the 007_model_ps3.exe program, but I have no luck, the program to stop running, can not extract the model, I was wrong in where to ask for help,My System win10 64 bit
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id-daemon, posted Fri Aug 12, 2016 5:36 pm (16411)


What is the file name from where skeleton was extracted?
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raykingnihong, posted Fri Aug 12, 2016 6:16 pm (16412)


Hi id-daemon, my friend,Thank you very much for your help, here is the sample file
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id-daemon, posted Fri Aug 12, 2016 7:31 pm (16416)


These .mesh files you uploaded are NOT skeletal meshes, they are static meshes. My tool will only work with models having skeletons.

Maybe later I will support static meshes, but not now.
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raykingnihong, posted Sun Aug 14, 2016 6:49 am (16451)


Hi id-daemon, my friend, I am very sorry, it is my fault, I extracted all the documents, resulting in the file is covered, and now, I have extracted the file, the tool runs very well :D
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alex137a1, posted Sun Jul 15, 2018 5:01 pm (36785)


Not working. QuickBMS giving errors like "the uncompressed data (22145) is bigger than the allocated buffer (22144)". What sould I do?
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Assasinge, posted Mon Apr 29, 2019 12:21 am (47415)


Hi, sorry if I shouldn't be bumping this topic. Thanks id-dameon I got Legends tools working but the Goldeneye ones is not working for me at all. I am getting this error upon running the script on geom file:Image

When I got a similar error with Legends you told me it's probably a big file like map so just skip it and I did. However no matter what geom file I try, it gives me same error on file, i don't know why. Here is the filelist.000 sample:

https://drive.google.com/file/d/1IgtFJ0 ... sp=sharing

Here are some sample geom files I got out: https://drive.google.com/file/d/1qadHG4 ... sp=sharing

Just one model I want from the game, shame this is happening. I appreciate the help, thanks!
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id-daemon, posted Mon Apr 29, 2019 3:53 pm (47431)


A1 is not a model file again, so its crashing.
A2 is a static model, so it has no skeleton.

Just try the others, they work, i checked.
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Assasinge, posted Mon Apr 29, 2019 7:56 pm (47437)


I'm not sure how you got it to work, I've tried all the files and every single one gives that same exact error no matter what.

For example, someone extracted a model from filelist 2D. I tried doing the same and I get an error.

What filelists do I need to extract, is that an issue? I only extracted filelist.000, filelist.001, and filelist.002. Otherwise, I don't know what I'm doing wrong.

Edit: Just want to point out that now I'm getting some unallocated buffer error on a few files. So far no files I've tried have worked at all, I'm pretty sure I'm doing everything right here and still having issues with every file I've tried.
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id-daemon, posted Tue Apr 30, 2019 2:22 pm (47461)


I found that new quickbms is causing this error.
At the time I made this script I used quickbms from 2015 and it worked.
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Assasinge, posted Tue Apr 30, 2019 2:56 pm (47462)


Ah so that explains it all. Can I get a link to the 2015 version?
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Assasinge, posted Tue Apr 30, 2019 3:20 pm (47465)


Hey thanks man!
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Assasinge, posted Tue Apr 30, 2019 3:24 pm (47466)


Um...I hate to keep dragging this but..that version doesn't seem to be working either, I'm still getting the same error on every file I try to extract from.

Edit: Works now. Thanks everyone who helped!
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goldenman, posted Thu Feb 10, 2022 11:39 pm (69810)


Assasinge wrote:
Um...I hate to keep dragging this but..that version doesn't seem to be working either, I'm still getting the same error on every file I try to extract from.

Edit: Works now. Thanks everyone who helped!


Apologies for yet another necro-post, do you mind sharing what made this end up working for you? Encountered the same issue. Thanks
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Assasinge, posted Fri Feb 11, 2022 10:13 pm (69825)


goldenman wrote:
Assasinge wrote:
Um...I hate to keep dragging this but..that version doesn't seem to be working either, I'm still getting the same error on every file I try to extract from.

Edit: Works now. Thanks everyone who helped!


Apologies for yet another necro-post, do you mind sharing what made this end up working for you? Encountered the same issue. Thanks


I just want to let it be known that for some reason it was neglected that the version of quickbms needed for this to work is here:

https://drive.google.com/file/d/1n5Wfgk ... sp=sharing

Otherwise you will run into errors like I did lol.
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goldenman, posted Fri Feb 11, 2022 11:08 pm (69826)


Assasinge wrote:
goldenman wrote:
Assasinge wrote:
Um...I hate to keep dragging this but..that version doesn't seem to be working either, I'm still getting the same error on every file I try to extract from.

Edit: Works now. Thanks everyone who helped!


Apologies for yet another necro-post, do you mind sharing what made this end up working for you? Encountered the same issue. Thanks


I just want to let it be known that for some reason it was neglected that the version of quickbms needed for this to work is here:

https://drive.google.com/file/d/1n5Wfgk ... sp=sharing

Otherwise you will run into errors like I did lol.


Thanks!
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goldenman, posted Sat Feb 12, 2022 12:47 am (69827)


Assasinge wrote:
goldenman wrote:
Assasinge wrote:
Um...I hate to keep dragging this but..that version doesn't seem to be working either, I'm still getting the same error on every file I try to extract from.

Edit: Works now. Thanks everyone who helped!


Apologies for yet another necro-post, do you mind sharing what made this end up working for you? Encountered the same issue. Thanks


I just want to let it be known that for some reason it was neglected that the version of quickbms needed for this to work is here:

https://drive.google.com/file/d/1n5Wfgk ... sp=sharing

Otherwise you will run into errors like I did lol.


Do you happen to know where weapon models (Specifically the golden gun) are stored by the off-chance? Before I take my own endeavours.

Edit: I've ran quickbms on every .geom and placed each result in its own directory. I've then filtered to view only the directories with a skel file. Is this the best approach? Very unfamiliar with any of the process so any ideas are greatly appreciated.
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Assasinge, posted Sat Feb 12, 2022 3:15 am (69831)


goldenman wrote:
Assasinge wrote:
goldenman wrote:

Apologies for yet another necro-post, do you mind sharing what made this end up working for you? Encountered the same issue. Thanks


I just want to let it be known that for some reason it was neglected that the version of quickbms needed for this to work is here:

https://drive.google.com/file/d/1n5Wfgk ... sp=sharing

Otherwise you will run into errors like I did lol.


Do you happen to know where weapon models (Specifically the golden gun) are stored by the off-chance? Before I take my own endeavours.

Edit: I've ran quickbms on every .geom and placed each result in its own directory. I've then filtered to view only the directories with a skel file. Is this the best approach? Very unfamiliar with any of the process so any ideas are greatly appreciated.


I'm impressed that you managed to run quickbms on over 600 files. Um, skel files are only for characters, daemon's tool only works for characters and nothing else. If you want weapons or props etc. you'll need to use Ninja Ripper or something else.
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goldenman, posted Sat Feb 12, 2022 11:29 am (69839)


Assasinge wrote:
goldenman wrote:
Assasinge wrote:

I just want to let it be known that for some reason it was neglected that the version of quickbms needed for this to work is here:

https://drive.google.com/file/d/1n5Wfgk ... sp=sharing

Otherwise you will run into errors like I did lol.


Do you happen to know where weapon models (Specifically the golden gun) are stored by the off-chance? Before I take my own endeavours.

Edit: I've ran quickbms on every .geom and placed each result in its own directory. I've then filtered to view only the directories with a skel file. Is this the best approach? Very unfamiliar with any of the process so any ideas are greatly appreciated.


I'm impressed that you managed to run quickbms on over 600 files. Um, skel files are only for characters, daemon's tool only works for characters and nothing else. If you want weapons or props etc. you'll need to use Ninja Ripper or something else.


Powershell helped me out in that regard thankfully.

Thanks for the heads up that only characters can be retrieved in that way. It is a shame that I'll have to use something like Ninja Ripper as I would have loved to have maintained some animations rather than having to reanimate the model.

Nevertheless thanks for the advice, saved me a bunch of time.
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id-daemon, posted Sat Feb 12, 2022 12:43 pm (69841)


goldenman wrote:
Powershell helped me out in that regard thankfully.

quickbms has an option to save dump in separate folder for each file
also you can run it as batch
so no need to use Powershell really
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goldenman, posted Sat Feb 12, 2022 2:02 pm (69842)


id-daemon wrote:
goldenman wrote:
Powershell helped me out in that regard thankfully.

quickbms has an option to save dump in separate folder for each file
also you can run it as batch
so no need to use Powershell really


I did make use of that, very convenient. And used powershell in this case purely because I knew what I wanted to do syntactically without searching. I should familiarise myself with batch more in that regard. Thanks though. I don't suppose you can suggest anything in terms of retrieving weapon models/anims? Otherwise I'll use a publicly available model and animate it myself.

Thanks again both
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