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Gameloft's BDAE files

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KL3W, posted Sun Jan 09, 2022 12:53 pm (68903)


Hey!

I started ripping files from LSW Castaways video game (Gameloft game) and I also get bdae files that I can't read. It seems they had the GCBF header so I managed to convert them to dat files, but now I have a brres header. Can someone tell me what to do with these files??


you will find bdae files with their converted dat files.
PLEASE does anyone know how to read BRRES files?
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prince77, posted Sat Mar 26, 2022 2:51 am (70722)


hello Acewell, I would like to know if you could please extract this 3d model from the .bdae file of the game the dark knight rises, for me.
because I can't understand anything from hex2obj or something similar.
I'm actually only interested in a single 3d model, which is in the game the dark knight rises; it deals with batman's flying vehicle, The Bat.
If you can extract this model for me, I'll send the files to you, ok?
I was able to open the 3d model in Ultimate Unwrap 3d, but the program only imports the .bdae, but does not export, even if you buy the paid and full version of the program.
thank you for your attention
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coredevel, posted Mon Mar 28, 2022 9:00 pm (70762)


You're replying to an old post from years ago. Just post the files here, we don't have them.
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prince77, posted Wed Mar 30, 2022 1:28 am (70774)


here is the .bdae files referring to The Bat from batman
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coredevel, posted Thu Mar 31, 2022 10:12 am (70789)


That is a strange looking vehicle. Can you post the textures that go with it? I would like to know if the UVs are correct or not.
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prince77, posted Thu Mar 31, 2022 10:22 pm (70798)


here are the textures of THE BAT, coredevel.
Well, considering the other batwing models of batman, this one is really different, but I think it's cool, I just don't understand why they changed the name from batwing to THE BAT.
have you managed to extract the model so? they are sending you some pictures so you can see how it looks in the movie
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coredevel, posted Thu Mar 31, 2022 11:09 pm (70800)


I remember seeing the movie, but I guess it was so black, I don't remember the shape of it.

btw, models are usually stored in a default T-pose, so if the model animates into a different pose, you won't see that here, like any moving mechanical parts (e.g. bat wings).

Thanks for the textures. I now see that the UVs are not correct. They're flipped on the Y-axis, and they're scaled too much on X-axis. And the .tga textures are not real .tga textures. They are .pvr textures. I would rename them and load with the PVRTexTool.

Still working on it, trying to fix the UVs.
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coredevel, posted Fri Apr 01, 2022 1:00 am (70801)


ok, here's the bat model converted to wavefront .obj. I also included the converted texture.

The model has 4 LODs, but I only kept the highest poly LOD. And I fixed the UVs.

And there is a material referencing a "windows_mat", however, no glass plane was found. Not really sure if this is a separate mesh that's missing or if the model has no glass. But, that's the best I can do.
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prince77, posted Fri Apr 01, 2022 5:07 am (70802)


sensational coredevel, it was very good.

I would really like to return the favor by sending you 2 3d models from my private collection. I'll send you pictures of them later, ok
thank you very much for your attention and the amazing 3d model sent to me
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Bl4z3_Ice, posted Sat Apr 09, 2022 3:57 pm (70986)


is there a way to convert this .bdae file from N.O.V.A 2 by Gameloft to obj? the textures are in .PVR so I can handle PVR Textures. if it's possible to write a noesis script for import.
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coredevel, posted Sun Apr 10, 2022 5:27 am (70999)


yes, i need to see the textures too (original format ok). UVs can be scaled or flipped, so I need to match up the UVs with the texture. does no good converting a model that doesn't match its skin.
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Bl4z3_Ice, posted Sun Apr 10, 2022 10:50 am (71004)


@coredevel here's the textures
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coredevel, posted Sun Apr 10, 2022 12:54 pm (71009)


here's the converted file. i don't know why half the mesh is missing, but I'm assuming this model is used in a first-person shooter camera setup, and perhaps only one side is visible.
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Bl4z3_Ice, posted Sun Apr 10, 2022 1:08 pm (71012)


coredevel wrote:
here's the converted file. i don't know why half the mesh is missing, but I'm assuming this model is used in a first-person shooter camera setup, and perhaps only one side is visible.



That's because I took it from Near Orbit Vanguard Alliance 2 (N.O.V.A 2) by Gameloft. If u have more free time. I have some more samples to be converted to obj
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Bl4z3_Ice, posted Sun Apr 10, 2022 1:12 pm (71013)


here's the rest of the weapon mesh and try to merge with the converted one
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Bl4z3_Ice, posted Sun Apr 10, 2022 1:51 pm (71017)


there's more mesh that needs to be converted to obj. Take ur time no rush.
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coredevel, posted Sun Apr 10, 2022 9:11 pm (71038)


ok, I convert these by hand, not by batch script, so pick one you really want, and discard the rest.
and there's no difference between g1 and g2, geometry-wise. If this is a FPS shooter, then missing geometry is intentional and not an error.
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Bl4z3_Ice, posted Mon Apr 11, 2022 5:15 am (71042)


coredevel wrote:
ok, I convert these by hand, not by batch script, so pick one you really want, and discard the rest.
and there's no difference between g1 and g2, geometry-wise. If this is a FPS shooter, then missing geometry is intentional and not an error.



Btw how did you converted those? with Hex2obj, model researcher or n import script?
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Asphalt 9321, posted Fri May 20, 2022 6:35 pm (71620)


Guys! Can anyone help me how to edit car models in Asphalt 6. I've tried myself to edit car models in game and the model went broken
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