Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

Lords of the fallen .pkg

Featured Replies

  • Author
  • Localization

sualfred, posted Thu Nov 06, 2014 4:29 pm (1544)


Don't want to crack it :)
I just want to extend my language patcher for the RU version for some other small options.
Nevertheless, if it's not possible, I have to live with it.

Thx anyway.
  • Author
  • Localization

Ekey, posted Thu Nov 06, 2014 7:46 pm (1573)


sualfred wrote:
Don't want to crack it :)

I want! Because need this algorithm for calculating CRC dat and filenames.
  • Author
  • Localization

spider91, posted Thu Nov 06, 2014 9:43 pm (1579)


Protection is pretty dificult. So crack may take a lot of time even by professional scene groups.
  • Author
  • Localization

Ekey, posted Fri Nov 07, 2014 6:27 am (1585)


Well, we can only wait.
  • Author
  • Localization

spider91, posted Mon Jul 27, 2015 3:24 pm (6651)


Game was cracked by CPY group. Any news about packer?
  • Author
  • Localization

Ekey, posted Mon Jul 27, 2015 5:51 pm (6656)


They make only Steam emulator. I need unprotected EXE.
  • Author
  • Localization

Ekey, posted Mon Jul 27, 2015 5:51 pm (6657)


They make only Steam emulator. I need unprotected EXE.
  • Author
  • Localization

Ekey, posted Thu Sep 29, 2016 11:25 am (17725)


Sorry for necropost. I'm finally found hash algorithm for filenames.
Image

Unpacker almost ready, but there is a problem with data_bin.pkg. Offsets for chunks is invalid.

From script:
Code:
get TYPE1 short # 0x0102
get TYPE2 short # 0x0122
get SIZE long
get XSIZE long
get ZSIZE long
get CHUNK_OFF long


That code valid only for chunk3, chunk4, chunk5 (Offsets > 0x10). For

chunk1 > Offset 0x18
chunk2 > Offset 0x1C

Some example chunks - https://www.sendspace.com/file/z45e5i
Archive - https://www.sendspace.com/file/evqc1i
  • Author
  • Localization

Ekey, posted Fri Sep 30, 2016 4:26 pm (17752)


Well, no ideas? I found a temporary solution (only for data_bin)

Code:
        do
           ReadFile(pPKGFile, &dwChunkOffset, 4, &dwRead, NULL);
        while (dwChunkOffset > 128);


I'm not sure that it is correct
  • Author
  • Localization

aluigi, posted Sat Oct 01, 2016 8:03 am (17765)


I have a script on my website but I guess it has to be reviewed completely :(
  • Author
  • Localization

Jah, posted Thu Dec 08, 2016 11:16 pm (19369)


Oh my! Ekey, you are my savior! Thank you, really.
I feel so lucky that i have searched for this only now and not a couple years ago...
  • Author
  • Localization

AinkRoin, posted Fri Dec 16, 2016 7:15 am (19571)


Good afternoon. Help to understand how it all works. I unpacked everything, and how to continue to move in 3d max? :cry:
  • Author
  • Localization

Jah, posted Sat Dec 17, 2016 9:40 am (19603)


Hello.
After extracting the files you will need 3 custom scripts for 3dx max: LOTF.ms, LOTF_Apex.ms and LOTF_WEAPON_STATIC.ms (each of them help you to import char meshes, apex cloth and weapon meshes)
You can simply drag'n'drop this scripts into 3ds max working space and it will open a window where you need to choose what file you whant to import.
Also you will probably need the photoshop plugin for working with DDS textures (can be downloaded from nvidia developer)

Here is the 3ds max scripts. They were created by user Zaramot from another forum, so i'm just sharing it.

P.S. Also sometimes script just won't work for some imported files and thrown an error because it's not official solution or something.

P.P.S. You can google "Lords of the Fallen 2014 maxscript" to find the forum topic (i'm not shure if i can provide direct link on it here)
  • Author
  • Localization

AinkRoin, posted Sat Dec 17, 2016 12:28 pm (19608)


thanks for the help. It was possible to load a model, but was faced with another problem. How do I find the texture of it? By name it is impossible to find and close it does not lie. I took model char_hero_spell.fmesh
  • Author
  • Localization

Jah, posted Sat Dec 17, 2016 9:09 pm (19627)


Actually i'm not sure that there is some specific way to distinguish the relations. There is some logic in a way wich developer have saved files in different folders and sort them so i presume that there won't be a texture for this one because it mostly looks like some noises functions merged together inside the engine intself (or developers could just use texture from absolutely another object i.e. something like lava or burning torch)
  • Author
  • Localization

Hexaae, posted Sat Mar 04, 2017 10:39 am (21194)


Some Italian text in this game was badly translated (f.e. "Bacchetta del monaco" instead of "Bastone del monaco")... Is it possible to extract, edit text, and repack (or maybe we can drop files in a subdir structure, even uncompressed?) it?
  • Author
  • Localization

Hexaae, posted Tue Oct 03, 2017 11:33 am (26996)


No repaker available?
  • Author
  • Localization

Hexaae, posted Fri Feb 16, 2018 10:57 am (32497)


Putting the extracted file italian.bin in "...\Lords Of The Fallen\bundles\patch" seems to work: the game does load it.... but I'm not sure it's been extracted correctly since all menus appear empty.

EDIT: ok, it seems there is a sort of checksum because putting the file italian.bin unmodified does work fine, but if I change a single byte correcting a typo (not changing file size), menus will look empty. :(

EDIT2: attached ITA and FRE files for checksum (?) comparison
  • Author
  • Localization

Hexaae, posted Mon Jul 27, 2020 3:01 pm (57785)


Hello everybody...
Wanted to try fixing a bug in this game for the inventory shields where higher POISE = worse for shields only in the inventory menu. Of course it should be the opposite but ATM the inventory shows a better shield with higher POISE = worse (arrow red down). Must be some kind of stupid GREATER THAN instead of MINOR THAN error and as far I can remember this game uses LUA...
So my goal was to extract .bin files extracted from .pkg files... Is there a tool to uncompress/decrypt those files too?

data_bin extracted with .bin files: https://1drv.ms/u/s!ApMUGr0cuN39geZ-EzF ... A?e=33hesU
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.