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Dishonored2 (.index)

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michalss, posted Fri Nov 11, 2016 10:53 am (18738)


sigroon365 wrote:
michalss wrote:
Found very interesting article about iggy format


I knew it. Look at the page on 12. The important thing is that the tool just generate swf header from the iggy.
That's all. Nothing special. You can manually make swf file.



Well for me scaleform is totaly unknow format, can you please help to make swf header ? If i would have a struct i can make a generator/convertor in c or .NET or java :)
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sigroon365, posted Fri Nov 11, 2016 1:25 pm (18740)


michalss wrote:
sigroon365 wrote:
Well for me scaleform is totaly unknow format, can you please help to make swf header ? If i would have a struct i can make a generator/convertor in c or .NET or java :)


Take a look at this sample. https://www.sendspace.com/file/naloag
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michalss, posted Fri Nov 11, 2016 1:30 pm (18742)


sigroon365 wrote:
michalss wrote:
sigroon365 wrote:
Well for me scaleform is totaly unknow format, can you please help to make swf header ? If i would have a struct i can make a generator/convertor in c or .NET or java :)


Take a look at this sample. https://www.sendspace.com/file/naloag


well i have but it wont rly help us until someone who understand flash format gonna have a look.
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sigroon365, posted Fri Nov 11, 2016 2:18 pm (18744)


michalss wrote:
well i have but it wont rly help us until someone who understand flash format gonna have a look.


Well.. I'm don't think someone will help us. :cry:
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michalss, posted Fri Nov 11, 2016 2:26 pm (18745)


sigroon365 wrote:
michalss wrote:
well i have but it wont rly help us until someone who understand flash format gonna have a look.


Well.. I'm don't think someone will help us. :cry:


WEll my good friend who made Free Flash Decompiler gonna have a look when he get some time, but no promise at all..
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sigroon365, posted Fri Nov 11, 2016 2:38 pm (18746)


michalss wrote:
WEll my good friend who made Free Flash Decompiler gonna have a look when he get some time, but no promise at all..


I sent e-mail to RAD company. By the way, one of the member said to me that IGGY is discontinued. They drop it.
I hope someone can make a decompiler for iggy.
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michalss, posted Fri Nov 11, 2016 2:55 pm (18747)


sigroon365 wrote:
michalss wrote:
WEll my good friend who made Free Flash Decompiler gonna have a look when he get some time, but no promise at all..


I sent e-mail to RAD company. By the way, one of the member said to me that IGGY is discontinued. They drop it.
I hope someone can make a decompiler for iggy.



OK so why the f.. they use it in this game... :(
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michalss, posted Fri Nov 11, 2016 4:28 pm (18750)


also another problem is that, in lang files are not all strings. SUBS totally missing.. No idea where it is..
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sigroon365, posted Sat Nov 12, 2016 7:30 am (18757)


michalss wrote:
also another problem is that, in lang files are not all strings. SUBS totally missing.. No idea where it is..

We can find it. But you know.. the problem is font. :( :cry:
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michalss, posted Sat Nov 12, 2016 7:55 am (18758)


sigroon365 wrote:
michalss wrote:
also another problem is that, in lang files are not all strings. SUBS totally missing.. No idea where it is..

We can find it. But you know.. the problem is font. :( :cry:



Can you please tell me where is it ?
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sigroon365, posted Sat Nov 12, 2016 8:10 am (18759)


michalss wrote:
Can you please tell me where is it ?

You mean SUBS strings? I didn't try to search it yet because of font problem.
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michalss, posted Sat Nov 12, 2016 9:19 am (18760)


sigroon365 wrote:
michalss wrote:
Can you please tell me where is it ?

You mean SUBS strings? I didn't try to search it yet because of font problem.



well i did not find it, so not sure if you will. Fonts i still waiting for that my friend..
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sigroon365, posted Sat Nov 12, 2016 3:51 pm (18767)


michalss wrote:
Can you please tell me where is it ?


I found it. generated\decls\localized from game1.resources

Code:
item[0] = "Tonight, Duke Abele and the others will drink my expensive whiskey and scheme. Jindosh will watch me like a cat with a half-chewed mouse. ";
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michalss, posted Sat Nov 12, 2016 4:48 pm (18768)


sigroon365 wrote:
michalss wrote:
Can you please tell me where is it ?


I found it. generated\decls\localized from game1.resources

Code:
item[0] = "Tonight, Duke Abele and the others will drink my expensive whiskey and scheme. Jindosh will watch me like a cat with a half-chewed mouse. ";



yeah thats it, im almost sure this text is using texture fonts ingame which can be edited..
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michalss, posted Sat Nov 12, 2016 5:10 pm (18770)


That person from mod comunity answered me this :

I will look at it when I finish my current projects.
Anyway I know realize that my parser was very xenoverse-iggy specific. Iggy format is bit of a *SPAM* because it has what I call "index" ine one of the sections. It is a thing that tells the parser where to locate objects, and how to replace them with data if needed (for example, file offsets get turned into real memory pointers after file load).

So essentially, beyond the initial header, there isn't a really header for the rest, but this weird index at the end is the closest thing to it. I will have either to rethink the whole program to have a more generic iggy support, or to take some shortcut.
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sigroon365, posted Sun Nov 13, 2016 12:48 am (18782)


michalss wrote:
I will look at it when I finish my current projects.

It seems that it takes long time.. :P
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michalss, posted Sun Nov 13, 2016 9:11 am (18788)


sigroon365 wrote:
michalss wrote:
I will look at it when I finish my current projects.

It seems that it takes long time.. :P


will see...
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sigroon365, posted Mon Nov 14, 2016 1:35 pm (18815)


michalss wrote:
OK u are half right.


In my opinion 64_df.dat and 64_df.bimage7 are dummies. I take a test.
Although I modify font index and image, it still doesn't support my first language.

Translation test 01
Image
Result 01
Image

Translation test 02
Image
Result 01
Image
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michalss, posted Mon Nov 14, 2016 1:58 pm (18817)


hmm interesting.. well then we need to wait for fonts then to be hones i never try it yet..
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sigroon365, posted Wed Nov 16, 2016 2:31 am (18848)


michalss wrote:
hmm interesting.. well then we need to wait for fonts then to be hones i never try it yet..


How do you think that we can overcome this problem?
It seems that the RAD company discontinue IGGY because they are going to develop IGGY verson 2.
By the way, can we make the game reading dummy font instead of IGGY?
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michalss, posted Wed Nov 16, 2016 7:06 am (18852)


sigroon365 wrote:
michalss wrote:
hmm interesting.. well then we need to wait for fonts then to be hones i never try it yet..


How do you think that we can overcome this problem?
It seems that the RAD company discontinue IGGY because they are going to develop IGGY verson 2.
By the way, can we make the game reading dummy font instead of IGGY?


Well no idea how to, but my friend already looking at iggy fonts. Today i will know more later today, will see, he told me that he found a few clues in the format, but not guarantees, we have to wait...
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sigroon365, posted Wed Nov 16, 2016 8:54 am (18858)


michalss wrote:
sigroon365 wrote:
michalss wrote:
hmm interesting.. well then we need to wait for fonts then to be hones i never try it yet..


How do you think that we can overcome this problem?
It seems that the RAD company discontinue IGGY because they are going to develop IGGY verson 2.
By the way, can we make the game reading dummy font instead of IGGY?


Well no idea how to, but my friend already looking at iggy fonts. Today i will know more later today, will see, he told me that he found a few clues in the format, but not guarantees, we have to wait...


Ok, thank you! :)
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michalss, posted Tue Nov 22, 2016 11:45 am (18952)


fonts are not only problem, i wrote tools last night and there is maximum size of archive allowed, if you add all necessary file on the end of the archive, game wont start, so i made a few tests and try to add only a few files and that is work, so there is somewhere set maximum of archive size... :( Means only possible way would be to try make a patch system or try to repack whole archive to make sure it fits into maximum size...

Fonts - found out that diff lang containing diff font sets, english is the worst as you can think...
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