December 22, 20241 yr Been researching of how to extract these. All I found was a 3DS Max Script for the models and a script for the textures that only works in 2009-2014 versions, I don't have access to those versions. And a very rough Noesis plugin. Any help? DR4 MDL TEX.7z
December 22, 20241 yr Supporter If you do not use a point cloud you'll face many extra faces and need to find out, why? (The max script will be the key... The Vertex40Array has to be filled.) FacesOff=((bigInfo[(findItem names "Combined Indices 2")][3])+(Vertex40Array[i].FaceOff*2)) fseek f FacesOff #seek_set Accidentally and unexpectedly I was able to start an old copy of 3dsmax on my even older machine. Imported the resulting fbx into Noesis: Edited December 22, 20241 yr by shak-otay
December 22, 20241 yr Supporter fmt_DeadRising4_mdl.py only for stride 40, but you can added other its very simple
December 25, 20241 yr Author Thank you for both of your help, Now I have a new issue occurring. these models will not load in 3ds max and Noesis logs this. Traceback (most recent call last): File "D:\Noesis\plugins\python\fmt_DeadRising4_mdl.py", line 283, in noepyLoadModel mdl = rapi.rpgConstructModel() RuntimeError: Failed to construct model from rpgeo context. During handling of the above exception, another exception occurred: Traceback (most recent call last): File "D:\Noesis\plugins\python\fmt_DeadRising4_mdl.py", line 285, in noepyLoadModel mdl = NoeModel(meshes) NameError: global name 'meshes' is not defined DR4 mdl zero.zip
December 25, 20241 yr Supporter I wouldn't go for patching the maxscript - you can get the parts rather easily:
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