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Zero Escape: The Nonary Games .bin

Featured Replies

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lastdreamer, posted Wed Apr 12, 2017 2:45 pm (22163)


How did you extract the files from the game? I think it's in the .bin files, but I can not do anything ...
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s428, posted Mon Jul 10, 2017 7:07 am (24485)


Can i ask you which file you unpacked?

I was unpack ze1_data.bin using quick bms nonary code. but I can't find script file.

I find dds, png, dat, zip, etc...files. there is no bin file in ze1_data.bin or ze2_data_jp.bin.

I saw you use filcutter code, but filcutter code just give two files ze1_data.bin_0_-1635754880 and ze1_data.bin_-1637852032_-1635754880 in my case.

Can you advice me which specific file you unpacked and how you do it?

That will be so thanksfull.
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tpsx242, posted Thu Mar 15, 2018 6:13 pm (33291)


How did you find this bin file ? In the ze1-data.bin there are no such file ?
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tpsx242, posted Thu Mar 15, 2018 11:02 pm (33310)


Search all the day, can't find where are those subtitles text...
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Delutto, posted Thu Mar 15, 2018 11:35 pm (33311)


tpsx242 wrote:
Search all the day, can't find where are those subtitles text...
Are you using the last version of quickbms?
Upload the ze1_data.bin file.
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tpsx242, posted Fri Mar 16, 2018 12:08 pm (33318)


Delutto wrote:
tpsx242 wrote:
Search all the day, can't find where are those subtitles text...
Are you using the last version of quickbms?
Upload the ze1_data.bin file.


Hi, yes i'm using the 0.8.4 version with zero_escape_nonary.bms script. In the bin file I didn't find something that look like a subtitle file :/.

Here the bin file : https://mega.nz/#!bAJ0gQKK!wUm7KTC2uzhkljXryodmXjVHboIYBt_70N--tnH-k_s

Thnk you ^^
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Delutto, posted Sat Mar 17, 2018 3:06 am (33339)


Script works fine. Texts are in *.sir files.
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tpsx242, posted Sat Mar 17, 2018 1:16 pm (33359)


Delutto wrote:
Script works fine. Texts are in *.sir files.


Thank you for your help but how can I open and modify this *.sir files :/ ?

(Sorry for my question but I begin with all those things)
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aluigi, posted Sat Mar 17, 2018 1:55 pm (33360)


The format is very simple so I suggest you to use this script:
Code:
quickbmsver "0.8.4"
idstring "SIR1"
get OFFSET1 longlong
get OFFSET2 longlong
goto OFFSET1
for OFFSET1 = OFFSET1 != OFFSET2
    get OFFSET longlong
    if OFFSET == 0 || OFFSET == 0xaaaaaaaaaaaaaaaa
        break
    endif
    savepos OFFSET1
    slog "" OFFSET -1
next
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tpsx242, posted Sat Mar 17, 2018 2:29 pm (33361)


aluigi wrote:
The format is very simple so I suggest you to use this script:
Code:
quickbmsver "0.8.4"
idstring "SIR1"
get OFFSET1 longlong
get OFFSET2 longlong
goto OFFSET1
for OFFSET1 = OFFSET1 != OFFSET2
    get OFFSET longlong
    if OFFSET == 0 || OFFSET == 0xaaaaaaaaaaaaaaaa
        break
    endif
    savepos OFFSET1
    slog "" OFFSET -1
next


Thank you but how can I use this script on the *.sir files ?
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aluigi, posted Sat Mar 17, 2018 4:22 pm (33364)


???
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tpsx242, posted Sat Mar 17, 2018 4:47 pm (33367)


aluigi wrote:
???


What is the script and how to use it ?

Sorry for my question, I'm learning all of that
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aluigi, posted Sat Mar 17, 2018 5:32 pm (33368)


it's a script for quickbms.
it must be used on the bin/sir files, there were only bin files provided as samples but I guess sir are the same.
since you already used a script for quickbms I don't think there is any need to explain how to use a script :)
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aluigi, posted Sat Mar 17, 2018 8:24 pm (33373)


That file doesn't contain strings
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Delutto, posted Mon Mar 19, 2018 12:27 am (33428)


tpsx242 wrote:
I try on all the .sir file and don't work :/
You are doing something wrong because the script works. See:
aluigi wrote:
The format is very simple so I suggest you to use this script:
Code:
quickbmsver "0.8.4"
idstring "SIR1"
get OFFSET1 longlong
get OFFSET2 longlong
goto OFFSET1
for OFFSET1 = OFFSET1 != OFFSET2
    get OFFSET longlong
    if OFFSET == 0 || OFFSET == 0xaaaaaaaaaaaaaaaa
        break
    endif
    savepos OFFSET1
    slog "" OFFSET -1
next
Hum... REIMPORT 2 don't works with this script, right?
Even if zero_escape_nonary.bms script support REIMPORT 2, text translation with max character limit is a hard work...
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aluigi, posted Mon Mar 19, 2018 6:56 am (33432)


The offset of each string is a field in the file so reimport2 should work correct in theory.
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tpsx242, posted Mon Mar 19, 2018 11:33 am (33438)


I've got it, just some of them are the subtitle, but I don't know wich one. When I try on the same file that Delutto and some other it works fine but don't know wich of the 6000 files are subtitle.

When I try the script on all the .sir files I have that and quickbms stop :

Image
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Delutto, posted Mon Mar 19, 2018 4:08 pm (33444)


tpsx242 wrote:
I've got it, just some of them are the subtitle, but I don't know wich one. When I try on the same file that Delutto and some other it works fine but don't know wich of the 6000 files are subtitle.

When I try the script on all the .sir files I have that and quickbms stop :

Image
There's no easy way, you will need check all sir files searching for texts... Probably all 1Kb files don't have text. Start looking on the biggest ones.
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tpsx242, posted Mon Mar 19, 2018 4:40 pm (33447)


Delutto wrote:
tpsx242 wrote:
I've got it, just some of them are the subtitle, but I don't know wich one. When I try on the same file that Delutto and some other it works fine but don't know wich of the 6000 files are subtitle.

When I try the script on all the .sir files I have that and quickbms stop :

Image
There's no easy way, you will need check all sir files searching for texts... Probably all 1Kb files don't have text. Start looking on the biggest ones.


Ok thank you for all your help ^^
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tpsx242, posted Mon Mar 19, 2018 7:43 pm (33454)


I translate the beginning of the game but in my Language the sentences are longer so the file is bigger than the original and that doesn't work, the game crash. Is it a way of reimporting bigger file without crashing the game ?
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Delutto, posted Mon Mar 19, 2018 10:50 pm (33456)


tpsx242 wrote:
I translate the beginning of the game but in my Language the sentences are longer so the file is bigger than the original and that doesn't work, the game crash. Is it a way of reimporting bigger file without crashing the game ?
Use the REIMPORT 2 on both scripts. Section 3: http://aluigi.org/papers/quickbms.txt
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