January 7, 20251 yr Would anyone be able to help? I'm trying to rip models and textures from the arcade game The Simpsons Bowling. Interestingly it seems to use files similar to ones used in PS1 games, or at the very least, PSXPrev can pick up corrupted versions of the textures. The archive is split into 16 512kb files but I think when ripping they would need to be combined into one file, as each archive has data immediately following the previous one. I've edited the archives together and uploaded them here. Any help would be appreciated. FL_SUB.zip
January 9, 20251 yr Supporter by keyword POSX you can find all meshes, step back 8 bytes and you will get the number of vertices. stride 8 bytes, vertices as signed short there are also many textures example of some meshes (point cloud): Edited January 9, 20251 yr by Durik256
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