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The Sopranos: Road to Respect (PS2) .FS archives

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Solved by swiftlie

I've had a quick look at those FS archives.  It's a bit confusing.  There's a file table with filenames and offsets/sizes at the end of the archive, but the names seem to be in a different order to the files, so it comes out wrong when extracting.  There doesn't seem to be a direct offset to the name for each file, there's only what looks like a hash value in the file table, but I can't match it with any hash algorithm.

 

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11 hours ago, DKDave said:

I've had a quick look at those FS archives.  It's a bit confusing.  There's a file table with filenames and offsets/sizes at the end of the archive, but the names seem to be in a different order to the files, so it comes out wrong when extracting.  There doesn't seem to be a direct offset to the name for each file, there's only what looks like a hash value in the file table, but I can't match it with any hash algorithm.

 

I see, no wonder why the guy who did the L4D2 port said it was a pain in the arse to deal with the game.

  • 4 months later...
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Sorry for the bump, but it looks like Watto's tool isn't reading all of the files from the archive. I can get models from POKER_P.FS but sadly not DATA_P.FS as the only SGP2 model container I can get from there is some temporary file.

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As per your issue here... https://github.com/wattostudios/GameExtractor/issues/34 ... we believe the archive is extracting correctly (we weren't able to find any missing files), however when we extracted the LVL files, we were able to open those and find SGP2/SGPX files within them - perhaps that is what you're looking for? Please work with us via the GitHub issue, so we can try to resolve this for you.

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