huckleberrypie Posted January 18 Posted January 18 Hope you guys don't mind, but I'd like to see if this could be reversed somehow so we can finally have clean model rips of Tony and his crew: https://drive.google.com/file/d/1ia1dT6m-J_iUc8-iMYV30azPfW16POlo/view?usp=sharing
DKDave Posted January 18 Posted January 18 I've had a quick look at those FS archives. It's a bit confusing. There's a file table with filenames and offsets/sizes at the end of the archive, but the names seem to be in a different order to the files, so it comes out wrong when extracting. There doesn't seem to be a direct offset to the name for each file, there's only what looks like a hash value in the file table, but I can't match it with any hash algorithm.
huckleberrypie Posted January 19 Author Posted January 19 11 hours ago, DKDave said: I've had a quick look at those FS archives. It's a bit confusing. There's a file table with filenames and offsets/sizes at the end of the archive, but the names seem to be in a different order to the files, so it comes out wrong when extracting. There doesn't seem to be a direct offset to the name for each file, there's only what looks like a hash value in the file table, but I can't match it with any hash algorithm. I see, no wonder why the guy who did the L4D2 port said it was a pain in the arse to deal with the game.
Solution swiftlie Posted January 19 Solution Posted January 19 There is a script (https://www.zenhax.com/viewtopic.php@t=17372.html), but not working, But watto's extractor can handle it. (https://www.watto.org/game_extractor.html)
huckleberrypie Posted January 20 Author Posted January 20 18 hours ago, swiftlie said: There is a script (https://www.zenhax.com/viewtopic.php@t=17372.html), but not working, But watto's extractor can handle it. (https://www.watto.org/game_extractor.html) Thanks for the tip mate, Watto's tool worked! Now onto figuring out how these sgp2 models tick lel
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