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  • Author
  • Localization

hhrhhr, posted Tue Oct 24, 2017 2:23 pm (27662)


NicoDE wrote:
code is buggy

:oops: :oops: :oops:

p.s.
to justify add one more patch so that you do not manually lowercase it:
Code:
- local s = str[i]
local s = str[i]:lower()


2NicoDE:
can you see what's wrong with the localization file? r3l10n.exe w_strings.bin, ID 0x79cc7643 have something wrong:
Image
  • Author
  • Localization

NicoDE, posted Tue Oct 24, 2017 7:41 pm (27669)


hhrhhr wrote:
can you see what's wrong with the localization file?

Maybe it's an error in the localization file (I expect the CSV line to be longer than ~16K characters and the engine's string table compiler might have problems with it).
Try to find Kral's second diary in the game, switch to Russian text in the config, and have a look at it in the game...

ps: there is another entry (0xd2881298) that is broken after ~16K characters (only patch 1.1, in Czech_Text entry)
pps: the identifier for the hash 79cc7643 is "LETTER_WEIDMANNX6_2015-04-01_12-56-20_00", referenced in It_Wri_Book_KralsSecondDiary
  • Author
  • Localization

Lord Vaako, posted Thu Oct 26, 2017 12:02 pm (27711)


Thnx for your help :-)
  • Author
  • Localization

Lord Vaako, posted Sat Oct 28, 2017 3:54 pm (27778)


Right now I'm looking for Elex icons, etc :-)
I'm almost sure they are inside attached file but I don't know how to open this file.
It looks like some kind of flash file but I'm not able to open it with any of my tools, for example JPEXS Flash Decompiler - can't find swf file header.
So I'm looking for some hints how to open/convert it :-)
  • Author
  • Localization

mirage, posted Sun Oct 29, 2017 1:50 pm (27821)


Try to unpack it with Lua utils for ELEX
https://github.com/hhrhhr/LuaELEX

As I see there, author unpack resourses from game, and make interactive game map
Also he can unpack .rom files
  • Author
  • Localization

hhrhhr, posted Sun Oct 29, 2017 3:22 pm (27825)


i can inspect, not unpack ;) these files (.rom-files with GAR5 magic) are mostly containers, not archives.

if this file of icons is called w_fll_0_na_7c98572e.rom, then I still did not understand its format.
  • Author
  • Localization

ponaromixxx, posted Sun Oct 29, 2017 3:42 pm (27828)


hhrhhr wrote:
i can inspect, not unpack ;) these files (.rom-files with GAR5 magic) are mostly containers, not archives.

if this file of icons is called w_fll_0_na_7c98572e.rom, then I still did not understand its format.


rom audio tools ????
  • Author
  • Localization

Lord Vaako, posted Tue Oct 31, 2017 1:44 pm (29584)


hhrhhr wrote:
i can inspect, not unpack ;) these files (.rom-files with GAR5 magic) are mostly containers, not archives.

if this file of icons is called w_fll_0_na_7c98572e.rom, then I still did not understand its format.


1. yup, this is the file with unknown "inner" header and format :(

2. As I can see in your scripts, you look for weapons, etc. but I don't see any of them on your map. do you know why you couldn't find any? :-)
  • Author
  • Localization

hhrhhr, posted Tue Oct 31, 2017 2:00 pm (29585)


weapons, etc, there are too many for one small map ;) now on the map about 600 points. on two or three thousand the map starts to slow down even on not the weakest computer, and I found nearly 14 thousand of all freely lying objects...

need to rework the display algorithm, use clusters of objects, but there is simply no time for this. especially since there is already such a map - https://elex-map.eu
  • Author
  • Localization

NicoDE, posted Wed Jan 31, 2018 11:18 pm (32091)


The Risen 3 string table [un]packer can be used for Elex, but note that:
  • the STB file version has been changed from 6 to 7 with a patch
  • there is no identifier hash map for Elex, yet (ask Piranha Bytes or create one)

see viewtopic.php?p=32088#p32088
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