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bms script for sdfdata file extension [south park fractured but whole]

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kornix3, posted Sat Oct 21, 2017 6:33 pm (27525)


another problem: when you translate a string if you import it back in the game translated version should be shorter otherwise text doesnt seen in the game.

example: This feature requires online.
translated: bla bla bla bla bla..... (longer) bla

ingame result: bla bla bla.. (rest of the text doesnt seem in the game.)

and BTW to make it work in the game you need to edit lockpackbin files too but its too hard to edit them in notepad or any note editor.
strings are too complicated
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wlscks7, posted Sat Oct 21, 2017 6:34 pm (27526)


Is there no way to reimport bigger files?
Korean font is bigger than original font.
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kornix3, posted Sat Oct 21, 2017 6:36 pm (27527)


blabla88 wrote:
Great script thanks. Can i reimport it back with same script too? If so, how, because i keep getting errors.

Btw the fonts are in sdf-A-0200 (Brazil-German).


can you edit the fonts? can you add another font? btw i cant find the font files in german and brazil folders. whrr are them exactly?
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kornix3, posted Sat Oct 21, 2017 6:38 pm (27528)


wlscks7 wrote:
Is there no way to reimport bigger files?
Korean font is bigger than original font.



where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.

BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad
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blabla88, posted Sat Oct 21, 2017 6:39 pm (27529)


kornix3 wrote:
wlscks7 wrote:
Is there no way to reimport bigger files?
Korean font is bigger than original font.



where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.

BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad


camel\baked\fonts
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wlscks7, posted Sat Oct 21, 2017 6:41 pm (27530)


there is anthother font\ folder but I think this is not important and don't know which sdf file is come from
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kornix3, posted Sat Oct 21, 2017 6:43 pm (27531)


blabla88 wrote:
kornix3 wrote:
wlscks7 wrote:
Is there no way to reimport bigger files?
Korean font is bigger than original font.



where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.

BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad


camel\baked\fonts


ohh right! thanks for that! and do you know which sdfdata contains only font folder? and these fonts only contains latin letters, so where are the german,russian fonts etc?
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wlscks7, posted Sat Oct 21, 2017 6:45 pm (27533)


kornix3 wrote:
wlscks7 wrote:
Is there no way to reimport bigger files?
Korean font is bigger than original font.



where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.

BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad


I tried "force" but when I run it just crashed.
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kornix3, posted Sat Oct 21, 2017 6:48 pm (27534)


wlscks7 wrote:
kornix3 wrote:
wlscks7 wrote:
Is there no way to reimport bigger files?
Korean font is bigger than original font.



where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.

BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad


I tried "force" but when I run it just crashed.


its not crashing for me. maybe you need to edit .fontmetrics files too?
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blabla88, posted Sat Oct 21, 2017 6:49 pm (27535)


kornix3 wrote:
blabla88 wrote:
kornix3 wrote:


where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.

BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad


camel\baked\fonts


ohh right! thanks for that! and do you know which sdfdata contains only font folder? and these fonts only contains latin letters, so where are the german,russian fonts etc?


Probably in other 2 sdfdata, mentioned before. Honestly, the whole archive seems like one big mess. Look at english_neutral and english_female. Subtitles are in spanish and most files don't have any text in them. Either Rouge_sdf kinda *SPAM* it up or there was some serious incompetency.

About those barks files. https://imgur.com/a/WuqJK Same thing. No idea Maybe offzip or packzip would help there.
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wlscks7, posted Sat Oct 21, 2017 6:50 pm (27536)


in camel\baked\fonts
ttf and otf files from sdf-A-0200
fontmetrics files from sdf-A-0001
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kornix3, posted Sat Oct 21, 2017 6:53 pm (27539)


Image

we need to edit locpackbin files too for translate the game but currently its impossible in notepad editor. look at this view;

https://i.imgur.com/fjHLASd.png

and if new string is longer than original is not seen on the game.

btw in the fonts folder there are no any russian, german etc fonts? i think they are in somewher else with some different name. because i cant find the russian font style in these folders.
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wlscks7, posted Sat Oct 21, 2017 6:53 pm (27540)


kornix3 wrote:
wlscks7 wrote:
kornix3 wrote:


where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.

BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad


I tried "force" but when I run it just crashed.


its not crashing for me. maybe you need to edit .fontmetrics files too?


I mean game has crashed.
or did you mean succeed reimport bigger files and running game?
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kornix3, posted Sat Oct 21, 2017 6:56 pm (27541)


wlscks7 wrote:
kornix3 wrote:
wlscks7 wrote:

I tried "force" but when I run it just crashed.


its not crashing for me. maybe you need to edit .fontmetrics files too?


I mean game has crashed.
or did you mean succeed reimport bigger files and running game?


yes for example to understand the localization will work, i copied french files into english folders and reimported them it asked me they are bigger i forced them and i opened game and in the game succesfully even in english language selected, game become french.
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blabla88, posted Sat Oct 21, 2017 7:02 pm (27542)


Can you remove all folders and files except the one you edit, to reimport faster?
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aluigi, posted Sat Oct 21, 2017 7:06 pm (27543)


blabla88 wrote:
Can you remove all folders and files except the one you edit, to reimport faster?

You MUST, haven't you read the text file I linked???
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kornix3, posted Sat Oct 21, 2017 7:08 pm (27544)


blabla88 wrote:
Can you remove all folders and files except the one you edit, to reimport faster?


of course! but be careful about the folders;

mainfolder/camel/localization/packages/english/


choose mainfolder and type " * "
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blabla88, posted Sat Oct 21, 2017 7:12 pm (27546)


Yes i read it, but it says files not folder.

" I suggest to delete the files that have not been modified so that the
reimporting process will be faster and safer. In the folder leave
only the files you modified."

Otherwise, i managed to import it back with change, by removing only other files in "english" folder.

I didn't asked correctly. Can i remove folders, thus deleting path to files, or do i need to keep that path (camel\localization\packages\english)
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wlscks7, posted Sat Oct 21, 2017 7:16 pm (27547)


OK
I tried different font and game crashed again :(
So we need edit fontmetrics files too?
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blabla88, posted Sat Oct 21, 2017 7:20 pm (27548)


Trying to edit main menu with long text. I will post result.

Also deleted all files except path to changed files, so lets see what happens.
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kornix3, posted Sat Oct 21, 2017 7:26 pm (27549)


original font files already contains letters but if you use them while editing LOCPACK files in game cant see the font. i think we need to change something in locpack files to make fonts work!

also we need to solve that long-line problem
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blabla88, posted Sat Oct 21, 2017 7:33 pm (27550)


Didn't worked. Seems like you need to keep all other folders. Btw it reimported back 17 files, even when i left only one. I will check the modified data, if i actually edit it :D
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blabla88, posted Sat Oct 21, 2017 7:39 pm (27555)


Yeah seems like i fried completely all folders in that sdf file. Don't do it :D
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