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[Android] Overhit .pak

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aluigi, posted Mon Oct 30, 2017 8:04 am (27849)


It's a UE4 game with encrypted files (the script doesn't ask about the key due to a work-around for the game HIT)
Can you provide the big executable/lib?
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godskin, posted Mon Oct 30, 2017 8:18 am (27850)


aluigi wrote:
It's a UE4 game with encrypted files (the script doesn't ask about the key due to a work-around for the game HIT)
Can you provide the big executable/lib?


wait
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aluigi, posted Sun Nov 26, 2017 11:46 am (30327)


Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7
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aedless, posted Tue Nov 28, 2017 2:12 pm (30370)


aluigi wrote:
Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7


i unpack the pak files whoever i can not fint any txt files.
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godskin, posted Tue Nov 28, 2017 4:17 pm (30372)


aedless wrote:
aluigi wrote:
Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7


i unpack the pak files whoever i can not fint any txt files.


lol you need .txt for what ??????????????

this forum "MODEL 3D" not "MOD HACK" forum
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aluigi, posted Tue Nov 28, 2017 5:05 pm (30373)


@godskin
This section of the forum is about EVERYTHING

@aedless
UE doesn't use text files, check bin, uassets and so on
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aedless, posted Wed Nov 29, 2017 12:38 am (30383)


i mean i want to translate this game ,i cannt find the language files from the upacked files.
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aedless, posted Wed Nov 29, 2017 12:47 am (30384)


i need import the uasset files into ue4 engine to find the locale files ?
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Khassar, posted Sun Mar 11, 2018 4:38 am (33060)


godskin wrote:
aedless wrote:
aluigi wrote:
Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7


i unpack the pak files whoever i can not fint any txt files.


lol you need .txt for what ??????????????

this forum "MODEL 3D" not "MOD HACK" forum




can you show us how to extract models from uasset files? plz
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aluigi, posted Tue Sep 25, 2018 6:01 am (38806)


The current script seems to work without any problem with OverHit-Android_ETC1.pak 1.10.161035
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66585857, posted Tue Sep 25, 2018 6:28 am (38808)


aluigi wrote:
The current script seems to work without any problem with OverHit-Android_ETC1.pak 1.10.161035



sorry!After reading the script code, I found that I was doing something wrong: I changed the name of the pak file.
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66585857, posted Sat Sep 29, 2018 8:02 am (38871)


aluigi wrote:
The current script seems to work without any problem with OverHit-Android_ETC1.pak 1.10.161035


Hello, I have a question I would like to ask you. I used quickbms to extract a lot of .uasset and .uexp files from overhit. Most of these files can be exported with umodel, but there are a few that cannot export any resources, such as OverHit\Content\Data\DataCenterAsset.uasset. Can tell me how to export?please!
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CriticalError, posted Sat Mar 27, 2021 8:12 am (63075)


Hello sorry I know is outdated topic but for some reason can't export files with latest script, aluigi can you take a look or someone still have old script work with that game, really thanks to all for support.

Image
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aluigi, posted Sat Mar 27, 2021 8:58 am (63079)


Are you using the script 0.4.25?
Currently no idea about that error, the UE4 script should be quite stable even with the overhit workaround.
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spiritovod, posted Sat Mar 27, 2021 10:42 am (63083)


aluigi, the game is using two magics. With the previous script version it's omitting stuff through backward compatibility to the second magic, where workaround is applied. With the new approach it's trying to find magic in a different offset and find first one (typical for UE4 packages), which will not work. Forcing magic offset to 0x2C without future search should resolve this issue (and it was the last step for backward compatibility in previous script version).

Update: Sorry, magics are not identical, actually search function for magic offset is the culprit. At least for older game versions.

@CriticalError: Use "latest" script from here, it should work.
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CriticalError, posted Sun Mar 28, 2021 12:45 am (63099)


aluigi wrote:
Are you using the script 0.4.25?
Currently no idea about that error, the UE4 script should be quite stable even with the overhit workaround.
I use latest download from your web.

spiritovod wrote:
aluigi, the game is using two identical magics. With the previous script version it's omitting stuff through backward compatibility to the second magic, where workaround is applied. With the new approach it's trying to find magic upward and find first one, which will not work. Setting initial magic offset to 0x2C and then searching upward should resolve this issue, but it also may break other workarounds for similar reasons.

@CriticalError: Use "latest" script from here, it should work.


which one, attachment have a lot scripts and try with all and same error.

tested

latest_UE4_bms-script.bms with same result as screenshot posted.

unreal_tournament_4_0.4.26_paks_only.bms tested and got this error

offset filesize filename
--------------------------------------
The archive is encrypted, select the number of the key to use or type yours:
0: press RETURN for no encryption (Lineage 2 Revolution)

- please insert the content for the variable KEY:
0x4531413146324534414130363643353442443530393046343633454444463538
KEY: E1A1F2E4AA066C54BD5090F463EDDF58

Error: [myfseek] offset 0xe9bbed77286ed4e2 in file 0 can't be reached

Last script line before the error or that produced the error:
50 log MEMORY_FILE5 OFFSET SIZE

others are for others games.
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spiritovod, posted Sun Mar 28, 2021 12:28 pm (63109)


@CriticalError: This info is valid for last playmarket korean version, provided by RedBear in this topic. After it both global and korean playmarket versions were discontinued. If you're trying to extract more recent version of the game, you better provide sample pak for futher research.

And I've updated my previous post, because the reason why current aluigi's script doesn't work even with older game versions is a bit different. Sorry for misinformation.
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