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Onigiri Online

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hotsalazar, posted Fri May 06, 2016 10:20 am (13172)


I got it, yesterday i read tutorials a out the quickbms and is exaclty what i as looking for but sadly i have no use for it sin e i don't know what to change on the archives onde i get tem and either do i have the modified archives to reinject. I don't really want to learn complex codes just to modify this single game so i'll give up. Ty very much for the replies and sorry for wasting tour time.
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huehuehue, posted Wed Jun 16, 2021 10:25 am (64710)


not sure if it will help but found this

// switch???????? 16byte???????
local _s = kxr.datasize % 16;
local _alignbuf = null;
if (_s) {
local _offs = kxr.datasize;
local _align = 16 - _s;
_alignbuf = ByteBuffer(_align);
_alignbuf.fill(0, _align);
kxr.datasize = _align;
kxr.write(_offs,_alignbuf);
}
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spiritovod, posted Wed Jun 16, 2021 11:28 am (64711)


@huehuehue: But aluigi's script works fine with the provided sample.
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huehuehue, posted Wed Jun 16, 2021 11:40 am (64712)


spiritovod wrote:
@huehuehue: But aluigi's script works fine with the provided sample.


the file was garble and not readable compared when extracting kxr from pc release.
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spiritovod, posted Wed Jun 16, 2021 11:54 am (64714)


@huehuehue: This doesn't look like garble to me, you should be more specific. I think file format may be different for different platforms.
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huehuehue, posted Wed Jun 16, 2021 12:29 pm (64716)


spiritovod wrote:
@huehuehue: This doesn't look like garble to me, you should be more specific. I think file format may be different for different platforms.


i mean something like this. the left one was from the steam/switch kxr, and the right one was from the pc.

Image
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spiritovod, posted Wed Jun 16, 2021 3:07 pm (64725)


@huehuehue: Files after 2203 still has the same format, while previous ones looks like pairs of header for script system (first file) and opcodes actual data (second file). From my point of view it doesn't related to the script, which works fine, but to changes in the script system.
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AlexLing641, posted Thu Sep 16, 2021 4:19 pm (66440)


Good afternoon, sorry for my English, the problem arose with the fact that after extracting the archives, the file format has the following extensions
.dat
.cpp
.dds
The question is how to open these models and use working textures, apparently they are encrypted in a text file "sorry, I do not work with such formats"
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AlexLing641, posted Fri Feb 18, 2022 1:56 pm (69966)


I managed to get the models, but it is not clear how to convert the following files, only the texture works (
http://joxi.ru/BA0nVvgIM68pam
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cic, posted Fri Feb 18, 2022 1:59 pm (69967)


aluigi wrote:
I thought that the getamped2.bms script worked, right?
It's valid also for reimporting.

Yes it is :|
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