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Dying Light PAK

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alexchap, posted Sun May 29, 2016 3:22 am (13756)


aluigi wrote:

Very Thanks for your help,
exteact .rpack file to Some .dat and tiff file!

Ability to extract this archive script-animated-image and there ..?
sorry my bad english
you best
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aluigi, posted Sun May 29, 2016 8:13 am (13759)


Don't know how to help you. The script is "as-is".
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alexchap, posted Sun May 29, 2016 2:53 pm (13765)


aluigi wrote:
Don't know how to help you. The script is "as-is".

dear aluigi,i want to extract and inject texture file in to this archive,
how to extract texture on this archive?
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aluigi, posted Sun May 29, 2016 3:30 pm (13766)


The script extracts everything is referenced in the archive so the texture or any other file is in your output folder.
Unfortunately that's the max I can help.
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alexchap, posted Sun May 29, 2016 4:50 pm (13777)


thanks,
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muslimcyberbjb, posted Sun Sep 10, 2017 3:25 pm (26413)


lostprophet wrote:
Just use the same programs someone created for Dead Island, they work perfectly for Dying Light too.

DeadIsland BIN Editor (https://www.dropbox.com/s/mxw1vfs6f9zlc ... ndBIN.7z?m)
CRC fix for .pak files (https://www.dropbox.com/s/7py1gwzjct7xhh7/fixzip-r3.zip)

1. Use the bin editor to convert the bin files to txt (drag and drop)
2. Translate
3. Repack (drag and drop the txt files on the bin editor exe, make sure the original .bin file and the .txt file are in the same directory)
4. Rename the DataEn.bin file to DataEn.zip
5. Drag the modified .bin files on the zip file, to repack them (use WinRAR for this)
6. Use the "CRC fix" to "fix" the DataEn.pak file, so the game uses it and doesn't throw an error.
Like this (the original DataEn.pak and DataEn.zip have to be in the same directory!):
Gibbed.DeadIsland.FixZip.exe -v -o "DataEn.pak" "DataEn.zip" "DataEn_modified.pak"
7. Rename "DataEn_modified.pak" to "DataEn.pak"and copy it back to the Dying Light folder, overwriting the original.




I Dont understand to using CRC FIX... can you Teach me???
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ass, posted Tue Mar 13, 2018 7:03 am (33157)


aluigi wrote:
Could someone post one of these rpack archives?


RP6L rpack-archives from Dying Light 2Mb https://mega.nz/#!P7hjkZZC!H1t5ubvekOTC ... HpUUwi--4c
RP5L rpack-archives from Sniper Ghost Warrior 3Mb https://mega.nz/#!3nZxWL4b!D--n80ECX4QS ... Z6Grg5ZPXY
RP5L rpack-archives from Sniper Ghost Warrior 90Mb https://mega.nz/#!ryoR3JjC!SO_R2V7T5vKA ... 6tzLYtgiWo
:roll:
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BlenMiner, posted Fri Jan 11, 2019 9:15 pm (42194)


Not sure if people still interested but I managed to export the Rpack rp6l files and now i have a bunch of files I don't know what to do with xD, I don't have the energy to reverse engineer anything for the next weeks. Does anyone have a msh or anm converter or some of the file's structure ?
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ass, posted Mon Mar 18, 2019 3:34 pm (45869)


I'm still interested it! Me mail [email protected]
please give me more info about unpack rpack-archives
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sekurko, posted Wed Jan 20, 2021 12:47 pm (61756)


We don't understand what we need to do with this. ?an you pack everything needed into a zip file so we don't have to learn about lua, cmakes, c just for the sake of unpacking the files? ;)
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hhrhhr, posted Fri Jan 22, 2021 10:47 am (61783)


After unpacking, you will receive a set of binaries, to understand the structure of which you still have to study lua, cmakes, c/c ...
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exwa12, posted Fri Mar 12, 2021 4:30 am (62808)


ciao i m looking for a Dying Light pak editor ? could u help me with a link to download ? ciao a tutti
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oduska, posted Mon Sep 13, 2021 8:15 pm (66347)


hhrhhr wrote:
rpack (RP6L) unpacker - https://gist.github.com/hhrhhr/c270fa8d ... 652164130b

reqs:
Lua >5.3 (http://www.lua.org)
lua-zlib (https://github.com/brimworks/lua-zlib)

usage:
Code:
rp6l.lua  [output_directory]


Thank you so much for this! It worked perfectly on "common_textures_0_pc.rpack" and "common_textures_2_pc.rpack", but I get this error when trying to extract "common_textures_1_pc.rpack", it gets up to #2574:

Code:
2574\3017       sci_fi_gun_attachement_nrm.dds:  32 34
lua: 6
stack traceback:
        [C]: in function 'assert'
        rp6l.lua:169: in local 'process_texture'
        rp6l.lua:219: in main chunk
        [C]: in ?


Thanks again!
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pekachel, posted Sat Sep 25, 2021 7:33 am (66635)


Quote:
Thank you so much for this! It worked perfectly on "common_textures_0_pc.rpack" and "common_textures_2_pc.rpack", but I get this error when trying to extract "common_textures_1_pc.rpack", it gets up to #2574:


Hey! Can you drop the LUA folder? I can't install it on my PC
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oduska, posted Sat Sep 25, 2021 8:32 pm (66649)


pekachel wrote:
Hey! Can you drop the LUA folder? I can't install it on my PC

Sorry, I don't have any files I can give you to help.

I actually ended up installing Lua, LuaRocks, and all the necessary dev tools, under Ubuntu Server 18.04 because getting it to work under Windows was becoming a headache.

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