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CHRONICLES OF SEALING GODS .zpk file

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hackspeedok, posted Fri Feb 20, 2015 12:20 pm (3289)


aluigi wrote:
http://aluigi.org/papers/bms/others/zlpack_0002.bms

it works fine :D but how can i import it ???
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hackspeedok, posted Fri Feb 20, 2015 12:26 pm (3290)


Ok i got it. Thanks aluigi so much
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aluigi, posted Fri Feb 20, 2015 4:05 pm (3296)


They are not archives so I can't help.
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hackspeedok, posted Fri Feb 20, 2015 4:14 pm (3297)


Can you decrypt its? Its contain text strings
and did you see *.FON file ?? I can't edit FON files of this game although i tried many ways with many font softwares
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aluigi, posted Fri Feb 20, 2015 5:28 pm (3300)


there is nothing encrypted.
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hackspeedok, posted Fri Feb 20, 2015 5:41 pm (3301)


What do you think about files in TKD extracted folder?
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aluigi, posted Fri Feb 20, 2015 7:44 pm (3306)


Very small files, less than 1kb.
The fonts are probably 8 or 16bit uncompressed bitmaps because with a hex editor it's possible to see some sort of pictures.
Other big files are ZMP and some ZAF but I don't know what they are, probably graphics stuff.

The rest is just TGA, JPG and WAV... easy.
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hackspeedok, posted Sat Feb 21, 2015 3:00 am (3308)


Can you teach me how to edit font file?
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aluigi, posted Sat Feb 21, 2015 9:17 am (3314)


The problem is that I have no experience with graphic files. I simply opened the file with a hex editor :)
Try to post the sample files in the Graphics section.
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hackspeedok, posted Sat Feb 21, 2015 9:55 am (3316)


Ok thanks you so much. :D
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puggsoy, posted Sat Feb 21, 2015 11:26 am (3320)


I would like to take a look but I'd rather not download a 550MB file if I can avoid it. As Luigi said make a thread in the Graphics section and post some samples, I'll see if I can help.
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aluigi, posted Sat Feb 21, 2015 11:39 am (3323)


I have attached a FON file.
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puggsoy, posted Sat Feb 21, 2015 12:24 pm (3327)


The format seems to have the magic 0x00004DC5, and then it keeps going like this for each character:

short - an incrementing number, just a sort of character counter
byte - width
byte - height

And then 0x100 bytes that are the graphics data for that character. The width and height always seem to both be 0x10 (so the first may be height and the second width, I can't tell), and 0x10 * 0x10 = 0x100 which means that the pixel data is 8bpp (8 bits or 1 byte per pixel).

I checked it out quickly in TiledGDD, I've attached the result. Is that what the characters should look like? Ignore the colours, the background should be black and the characters white.

As far as I know there is no simple way to convert images with QuickBMS, so if this is correct I can make my own program to convert it.
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hackspeedok, posted Sat Feb 21, 2015 12:56 pm (3331)


puggsoy wrote:
The format seems to have the magic 0x00004DC5, and then it keeps going like this for each character:

short - an incrementing number, just a sort of character counter
byte - width
byte - height

And then 0x100 bytes that are the graphics data for that character. The width and height always seem to both be 0x10 (so the first may be height and the second width, I can't tell), and 0x10 * 0x10 = 0x100 which means that the pixel data is 8bpp (8 bits or 1 byte per pixel).

I checked it out quickly in TiledGDD, I've attached the result. Is that what the characters should look like? Ignore the colours, the background should be black and the characters white.

As far as I know there is no simple way to convert images with QuickBMS, so if this is correct I can make my own program to convert it.


Can you help me edit font to support unicode strings ? Ex: a,a,e,d,?,?,?,....
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aluigi, posted Sat Feb 21, 2015 1:33 pm (3333)


hex editor
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hackspeedok, posted Sat Feb 21, 2015 2:13 pm (3335)


aluigi wrote:
hex editor

But it displays not match. I think this is about string length
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hackspeedok, posted Sun Feb 22, 2015 1:33 am (3349)


Aluigi and puggsoy, can you help me ? :)
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puggsoy, posted Sun Feb 22, 2015 3:22 am (3352)


I am a bit busy right now but when I have the time I will make a program to convert the FON to an image you can edit. I will make it able to convert it back as well. That way you can replace characters, but I don't know how to support additional characters or stuff like that.
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hackspeedok, posted Sun Feb 22, 2015 10:56 am (3359)


Many thanks for you. :D
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hackspeedok, posted Tue Feb 24, 2015 10:00 am (3395)


Aluigi, can you write a script to extract chinese text from BIN files in Database folder and TKD files in TKD folder for me? Thanks
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