Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

My AutoIt source codes

Featured Replies

  • Author
  • Localization

swuforce, posted Fri Feb 20, 2015 1:50 pm (3291)


There are my source codes of the tools i made.
Download and install AutoIt.
Copy the files from the Drive Include folder to your Autoit3\Include folder.
Build the scripts to exe.
Sources download
  • Author
  • Localization

ghylard, posted Sat Feb 21, 2015 3:01 pm (3338)


Thank you for the source files.
I just tested the scripts for Memento Mori 2 and they work perfectly but we must add the Binary.au3 script.
I have two other games that I despair of being able to translate because I can not properly extract the texts.
I tried to inspire me with your scripts but I'm starting in autoit and I'm really too bad.
Here are the files. These games are quite old.
If you can take a look or give me advice ...
  • Author
  • Localization

makc_ar, posted Mon Mar 16, 2015 10:08 am (3918)


Hi swuforce

Error

Image
  • Author
  • Localization

swuforce, posted Tue Mar 17, 2015 7:33 am (3932)


I can't find the original download page, so here is it.
  • Author
  • Localization

swuforce, posted Tue Jun 23, 2015 2:52 pm (5866)


Here is a small sample how to make a script for a file.
First thing is to determinate the file structure, but for this file Ekey already did it.
viewtopic.php?f=12&t=980&start=2

Description is in the script.
  • Author
  • Localization

shadow_lonely, posted Sun Sep 06, 2015 6:22 am (7233)


Hi, i have a problem with Ori and the blind forest textool. I tried to reimport without editing text, but footer have some change? Anything wrong? Thanks!
Image
  • Author
  • Localization

shadow_lonely, posted Tue Jan 26, 2016 5:06 pm (11039)


Hi! I used your scripts - "unreal_loc_int_export.au3" to export text succefull with my file, i have a problem with unicode import - "unreal_loc_int_import.au3". With *.SoundNodeWave :

Image

with uni signal, text import normal.

Image

and with ascii signal, text display not correct (?=>?, ?=>?,...)
Can i change signal from ascii:000000 => unicode:FFFFFF and how, please? Because, if i copy text with unicode encode (RUS) and replace with INT (ENGLISH-ASCII), text will display correct. Thanks!

Example file:
  • Author
  • Localization

MerlinSVK, posted Tue Jan 26, 2016 7:34 pm (11043)


I had the same request on swuforce, and he helped me to modify his importing script to "import always as unicode" :)

Try it.
  • Author
  • Localization

shadow_lonely, posted Tue Jan 26, 2016 11:54 pm (11058)


MerlinSVK wrote:
I had the same request on swuforce, and he helped me to modify his importing script to "import always as unicode" :)

Try it.


Thanks!
  • Author
  • Localization

MitiSen, posted Sat Jan 30, 2016 1:54 am (11120)


Hi swuforce.Wwe2k15 import error

Image
  • Author
  • Localization

MerlinSVK, posted Wed Feb 03, 2016 7:21 pm (11194)


MitiSen wrote:
Hi swuforce, Blur pc import error;


Oh c'mon buddy, you can fix it by yourself, just open the source code, go to line 44, and add word "Then" on its end.

So
Code:
If $o == $Langs


change to

Code:
If $o == $Langs Then
  • Author
  • Localization

MitiSen, posted Wed Feb 03, 2016 7:46 pm (11195)


MerlinSVK wrote:
MitiSen wrote:
Hi swuforce, Blur pc import error;


Oh c'mon buddy, you can fix it by yourself, just open the source code, go to line 44, and add word "Then" on its end.

So
Code:
If $o == $Langs


change to

Code:
If $o == $Langs Then


I do not quite understand code sorry man and thank you for helping...
  • Author
  • Localization

qabRieL, posted Fri Feb 12, 2016 11:59 am (11363)


Firewatch importer tool has this error for me (after selecting the .txt file): Line 4071 (File xxx\firewatch_import.exe): Error: Subscript used on non-accesible variable. Which apparently there aren't that much of lines.
And if I try to run the source code, this time it's: Line 9.
Does anyone else has this this issue? I tried running as administrator.
  • Author
  • Localization

MerlinSVK, posted Fri Feb 12, 2016 12:51 pm (11366)


Quote:
Firewatch importer tool has this error



Quick&Dumb work-around:

In the source code change line 7

Code:
7:   $Dir = StringTrimRight(CompGetFileName($TxtPath),4)


to

Code:
7:   $Dir = FileSelectFolder("Select folder with -2 files", "", "", @ScriptDir)
8:   If $Dir = "" Then
9:     Exit
10:  EndIf


After execution of the import script, you will be prompted twice. 1. for translated resources.txt and 2. for folder containing *.-2 files.
  • Author
  • Localization

qabRieL, posted Fri Feb 12, 2016 3:05 pm (11369)


Thanks, got it all worked out. :)
  • Author
  • Localization

Ogoshi, posted Sat Feb 13, 2016 2:51 pm (11396)


Merlin or qabRieL, my first time using this tool, how can i get the languages files? How folder i go? Please, help....

I allready download that tool, and here at desktop. I open the firewatch_export.exe and select the ...\Firewatch\firewatch_Data\Resources but i got error.
  • Author
  • Localization

qabRieL, posted Tue Mar 28, 2017 10:33 pm (21815)


Hi. Anyway you could make one for the A Story About My Uncle?
Example files:
  • Author
  • Localization

MerlinSVK, posted Wed Mar 29, 2017 8:50 am (21821)


A Story About My Uncle is supported. Use unreal_loc_int_export.au3 and unreal_loc_int_import.au3
  • Author
  • Localization

binlv1, posted Sat Aug 12, 2017 6:51 am (25411)


Image

I used unreal_loc_int_import_INT_unicode and encountered an error?
  • Author
  • Localization

Sajjad_Rahim, posted Sat Aug 12, 2017 9:45 am (25414)


binlv1 wrote:
Image

I used unreal_loc_int_import_INT_unicode and encountered an error?


but those files in same folder
  • Author
  • Localization

binlv1, posted Sat Aug 12, 2017 4:15 pm (25434)


Sajjad_Rahim wrote:
binlv1 wrote:
Image

I used unreal_loc_int_import_INT_unicode and encountered an error?


but those files in same folder

thank you~
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.