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Raw texture previewer/converter

Featured Replies

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id-daemon, posted Sun Dec 17, 2017 5:30 pm (30830)


Since I was finally tired of making DDS headers manually every time I need to check images from researched games, I made this tool. It needs microsoft's texconv to work.

Unlike texturefinder, it supports all image types and immediately converts to working DDS and PNG.
Supports PS3, PS4 and Nintendo Switch swizzle types.

UI version usage:
- drag&drop raw image onto ANY place on a window. This will try and detect image dimensions based on file size, make DDS header, convert to PNG and show it.
- If you don't like the result, change some settings then press SPACE (or click big button).

Command line version usage:
RawtexCmd [format] [offset] [width] [height]
= BC1...BC7,BC5U,BC5S,DXT1,DXT3,DXT5 or decimal DX10 code
if no format specified, supposed DXT1
, - decimal
if no size specified, its guessed, like in UI tool
- hex

Examples:
RawtexCmd tex1.raw
RawtexCmd tex1.raw bc7
RawtexCmd tex1.raw bc7 10CF0
RawtexCmd tex1.raw bc7 10CF0 1024 1024

Image

Rawtex.rar

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lupus, posted Thu Dec 21, 2017 9:38 am (30935)


Chrome blocking downloading this file
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id-daemon, posted Thu Dec 21, 2017 3:12 pm (30946)


then dont use chrome
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Nameless32, posted Thu Feb 01, 2018 12:52 pm (32100)


Can you add a suport to " insert raw " ??

a litttle option to reinsert the " dds " binaries into source.

anyway thanks o/
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EdwardZ, posted Fri Feb 02, 2018 7:39 pm (32124)


Hey can anyone help me with this RAW files right here? i'm like almost 3 Years trying to mod this game but it's been a nightmare .. i tried the tool but i got this : https://imgur.com/a/mY6WT

if someone can help i will be very Grateful ...here some samples
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id-daemon, posted Sat Feb 03, 2018 6:44 am (32139)


These files are not textures. One folder is PS2 sounds, another one is something else
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EdwardZ, posted Sat Feb 03, 2018 3:25 pm (32156)


man ...the second can be models ? cause this should be the only file that the texture must be .... anyway to open then ?
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EdwardZ, posted Sat Feb 03, 2018 3:30 pm (32157)


https://imgur.com/a/6E2iP The "CFC.DIG" it's the biggest file of the game , and the file that the RAW files came from ..
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GaaraChronicles, posted Sat Feb 10, 2018 3:30 am (32319)


My friend and I have been trying to extract RAW files for Naruto Uzumaki Chronicles 1 and 2. For over 2 years we have been working hard to extract and open the files but it's just so difficult and would like help on the task. Here is a link to the original topic. Thanks in advance

http://zenhax.com/viewtopic.php?f=7&t=7 ... 124#p32124
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id-daemon, posted Sat Feb 10, 2018 11:35 am (32326)


This has nothing to do with RAW textures. Try and find someone who worked with this engine before.
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happydance, posted Wed Feb 28, 2018 7:40 pm (32797)


thanks for the very nice tool.

BTW can swizzled textures be incorporated within the app?
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id-daemon, posted Thu Jun 07, 2018 11:07 am (35703)


New version!
Now supports PS3, PS4 and Nintendo Switch swizzle types.
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happydance, posted Tue Aug 21, 2018 12:54 pm (37742)


hello, whats the command for bgra8888 or argb8888?
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id-daemon, posted Tue Aug 21, 2018 3:32 pm (37747)


= ... decimal DX10 code

you can find DX10 codes at microsoft
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Rainx, posted Fri Aug 24, 2018 2:56 pm (37825)


id-daemon, can you add support for PSV swizzle?
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TheUkrainianBard, posted Thu Sep 20, 2018 5:39 pm (38670)


It would be nice if you exposed unswizzling options for CLI.
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ChrisX930, posted Thu Mar 26, 2020 7:48 pm (55157)


I'm currently stuck.
I want to extract some content from the new Bravely Default II Demo (Nintendo Switch).

I've extracted the model with uModel, which worked pretty fine.
But the textures are swizzled :/

Image

Any Idea how to "unswizzle" them?

I've uploaded a few samples and packed them into a zip.
http://sp.cellenseres.dev/downloads/BravelyDefaultII/Textures.zip

maybe someone could help me out with this?
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spiritovod, posted Fri Mar 27, 2020 12:32 am (55176)


ChrisX930 wrote:
Any Idea how to "unswizzle" them?

Yes, use "Switch" as platform in umodel settings. It's kind of obvious.
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ChrisX930, posted Fri Mar 27, 2020 7:30 am (55185)


spiritovod wrote:
ChrisX930 wrote:
Any Idea how to "unswizzle" them?

Yes, use "Switch" as platform in umodel settings. It's kind of obvious.


if it were that easy, I'd already done this.
The result is still a swizzled dds.
Also the Texture doesn't even show up in the Tool.

Image
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id-daemon, posted Fri Mar 27, 2020 3:12 pm (55237)


i cant help you without original files
pngs will not help
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id-daemon, posted Thu Jun 18, 2020 3:13 pm (57250)


I should've done that long time ago probably...

PS4 command line version added. Usage is the same as usual command line tool, but textures will be PS4-unswizzled. Now you can run batches on PS4 textures.
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