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[PC] Ori & the Blind Forest

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AlphaTwentyThree, posted Thu Jun 04, 2015 9:46 pm (5563)


brendan19 wrote:
For some reason I can't properly build the FSB banks when I drag and drop them into FMOD Designer.

It used to work fine before but I updated to the latest version and now it doesn't build the soundbank anymore.

I also tried spider91's method using fsbankexcl but that doesn't work for me either.

EDIT: It works now. Not sure what happened there.

What exactly do you mean by build? Re-build into single-file fsb containers?
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brendan19, posted Sat Jun 06, 2015 3:04 pm (5589)


Yeah, rebuild Alpha.
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AlphaTwentyThree, posted Wed Jun 10, 2015 1:56 pm (5657)


brendan19 wrote:
Yeah, rebuild Alpha.

Can you try to explain how to do this? If I drag-and-drop an fsb file into the work space I don't see any contents.
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brendan19, posted Thu Jun 11, 2015 4:10 pm (5674)


Start a new project in FMOD Designer

There should be a folder called 'Untitled' under the Group tab of the Events window. You can delete the default event inside that folder.

Drag and drop the .resource or .fsb files onto that 'Untitled' folder which will import them

After they've been imported, export it by selecting Project > Build

Check the box in the "Select which wave banks to build" window.
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AlphaTwentyThree, posted Thu Jun 11, 2015 8:09 pm (5681)


Well... it only builds an fsb with the first file from the source archive. What about the others?
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brendan19, posted Fri Jun 12, 2015 11:32 am (5685)


Are you trying to convert an FSB archive with multiple FSBs inside it using FMOD Designer?
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AlphaTwentyThree, posted Fri Jun 12, 2015 1:44 pm (5690)


Yes...
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shadow_lonely, posted Sun Jun 14, 2015 12:17 pm (5709)


sigroon365 wrote:
Does anyone know where are font and font index files?
It is hard for me to find it.


font tex file;sharedassets1~msPGothic_0 distance map.tex Add dds header, resoulution 2048x2048
font index file(UTF-16LE);sharedassets1~sharedassets1_4113.-3
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AlphaTwentyThree, posted Sun Jun 14, 2015 1:51 pm (5710)


shadow_lonely wrote:
sigroon365 wrote:
Does anyone know where are font and font index files?
It is hard for me to find it.


font tex file;sharedassets1~msPGothic_0 distance map.tex Add dds header, resoulution 2048x2048
font index file(UTF-16LE);sharedassets1~sharedassets1_4113.-3

Do you happen to know if *.-3 files from the Unity3D engine are always font index files? If so, which extension should they have instead of -3?
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sigroon365, posted Sun Jun 14, 2015 3:29 pm (5719)


shadow_lonely wrote:
sigroon365 wrote:
Does anyone know where are font and font index files?
It is hard for me to find it.


font tex file;sharedassets1~msPGothic_0 distance map.tex Add dds header, resoulution 2048x2048
font index file(UTF-16LE);sharedassets1~sharedassets1_4113.-3


Now, I knew that and the one who wrote that information at xentax was me..
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