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Assassin's Creed II text files

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Soda1459, posted Thu Dec 13, 2018 4:41 pm (41366)


Is there tools for AC text files being developped ?
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Shokoniraya, posted Fri Dec 14, 2018 4:16 am (41377)


GHOST DEAD wrote:
yeah, you right. but Read This Thins To Know what i want to tell you

About Font
We Can Inject TTF Fonts in FEU Files, I'm not saying bullshit... Try and Tell Me What You Got. ok?
And We can Change size of text and subtitles Size and menu Style in Feu Files...

and any file has a backup header (Those offset are located in header) that's what i want to say to you, and i called Backup Header... Becuse Has a same Byte in Size... but different in some byte

and about XML... Any massage and Text Box and other text has a hash-code or address and this hash code's or address are located in XML files and if you change and add your own Tag, game Will Show Your Text In XML Tag's (Like Hooking)
Like Other Engines, UbiSoft Using Same Data File In Their Game...
Text File is just a type of hooking...

Go and See FarCry Or Unreal Engine Games in UbiSoft Game...
Assassins Creed is not Different Then Other UbiSoft Game Data...

Try All Of This and then Tell to Me. Ok?
Im not a lier... Test and Tell me



i saw offset, what about Size, game will crash! every time!
how did you do that? can you help me about Secondary Size in same raw file?
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