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Epic Games Fortnite: Models and Textures .PAK

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troycooper, posted Sun Apr 29, 2018 11:06 am (34487)


BebenTheSteben wrote:
Error: incomplete input file -10:
Can't read 8 bytes from offset 0000000000215180.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file -10 100% 2183552 2183552 . offset 0000000000215180

Last script line before the error or that produced the error:
122 get CHUNK_END_OFFSET longlong TOC_FILE

Press ENTER or close the window to quit



what does this mean?

Update i got somthing i dunno


Also getting the same issue. anyone know how to fix it?

Code:
QuickBMS generic files extractor and reimporter 0.8.4 (64bit test)
by Luigi Auriemma
e-mail: [email protected]
web:    aluigi.org
        (Mar  9 2018 - 15:11:41)

                   quickbms.aluigi.org  Homepage
                            zenhax.com  ZenHAX Forum
                               @zenhax  Twitter & Scripts

- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on

- select the BMS script to use
- select the input archives/files to extract, type * or "" for whole folder and subfolders
- select the output folder where extracting the files
- open input file C:\Users\troyc\Desktop\datam\Fortnitefiles\release 3.6\Paks\pakchunk0-WindowsClient.pak
- open script C:\Users\troyc\Desktop\datam\quickbms\unreal_tournament_4 (2).bms
- set output folder C:\Users\troyc\Desktop\datam\Fortnitefiles\release 3.6\Saved files

  offset           filesize   filename
--------------------------------------
The archive is encrypted, select the number of the key to use or type yours:
0: KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI
1: _aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl
2: bR!@nbR0wnc@rychR!$d@nd@v3d3R3kj!mj0$hk3v!nm!ch@3lm!k3s3@nst3v3t!m
3: casd#55@#$%323!$^#b%05sa5W|hhaf4365s52ss51|55m!|{55s^@@36f233|-|0w@%3g8hssDk35/!Nm|_|%ds23%a32d5&23as3%12p|-|y$t3ds562d23fav3c@dyw38#49
4: C8C4847F3B4FA52D4AAD57A52358CDBC
5: k14z0ZLR8a7jNm49uyBzxXYY9LpTHcehLSNiC3jAkzBsffPuy8YsTa72RLD9KWIn
6: E7@[dZfoYCW; YWR;0JK^{9tt:yU0_T&
7: E1A1F2E4AA066C54BD5090F463EDDF58D01684243672B3CE809FF47FF473B04A
8: I0vV6wr0TFbg3m23QuSIwnYC1sI0AIDq
9: VWSUATAUAVAW
10: y298qjSb115NqQ3Agad30DWn2QYrTI8CT6aP05l2PBV9Qe92S94PdoVCCy06A38L
11: b9uW0RKNY91be8HN3Lemi68j6Xsi2l7fQJYsp5oR4al4C4c9kY5E0l90411l9P3L
12: 45DD15D6DD2DA50AEB71CE7A5284CF8EA498B2EC3D52B7E336F3EA0071CE44B3
13: MRZpemumg6t2AXExrMQs6TSoZRG YSABK338oc6F8kTXu4k6QffJgYAzKl65Tk2L
14: press RETURN for no encryption (Lineage 2 Revolution)

- please insert the content for the variable KEY:
  10
KEY: y298qjSb115NqQ3Agad30DWn2QYrTI8CT6aP05l2PBV9Qe92S94PdoVCCy06A38L

Error: incomplete input file -10:
       Can't read 8 bytes from offset 00000000005bc640.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file -10 100%   6014528    6014528    . offset 00000000005bc640

Last script line before the error or that produced the error:
  123 get CHUNK_END_OFFSET longlong TOC_FILE

Press ENTER or close the window to quit


I also tried using the provided AES key on here, didn't think it would work but tried anyway. No luck.
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blenux, posted Sun Apr 29, 2018 11:39 am (34488)


It's because your using the old key - this is Fortnite's Current Key - 0x06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5 I posted this just above.
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troycooper, posted Sun Apr 29, 2018 2:30 pm (34490)


blenux wrote:
It's because your using the old key - this is Fortnite's Current Key - 0x06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5 I posted this just above.

Already tried that, no luck. I thought you need to use that when viewing assets not when unpacking, anyway?
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Riice, posted Sun Apr 29, 2018 4:04 pm (34498)


I'm getting the same also with the new key
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Trystar007, posted Sun Apr 29, 2018 7:41 pm (34501)


Why cant one person just post how to find the aes key so every time it changes we do not have to keep asking? I am willing to learn but i mean nobody has shed light on how to do this, if somebody has made a tutorial on how to find the aes key can somebody put the link in a reply because so far i have been searching and only come up short. Thanks.
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Trystar007, posted Sun Apr 29, 2018 7:44 pm (34502)


also what is the current bmg file for fortnite and how can we find this file as well i did a little digging on my own but once again still have no idea how to locate this file. Thanks again.
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BebenTheSteben, posted Sun Apr 29, 2018 8:13 pm (34503)


can someone just export all the files and put them here for our uses?
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Delutto, posted Sun Apr 29, 2018 8:17 pm (34504)


Trystar007 wrote:
Why cant one person just post how to find the aes key so every time it changes we do not have to keep asking? I am willing to learn but i mean nobody has shed light on how to do this, if somebody has made a tutorial on how to find the aes key can somebody put the link in a reply because so far i have been searching and only come up short. Thanks.
You certainly think this is a easy task, that probably have a magic way to do this without a need to known any advanced knowledge... If so, why in the hell would developers use a protection that anyone can break?!?
Learn about Assembly, about reverse engeneer, about IDA Pro and maybe one day you'll know how do this but first off all, learn how use Google search.
You can try lucky with some of this IDA plugins to search encryptation key...
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BebenTheSteben, posted Sun Apr 29, 2018 8:21 pm (34505)


im in the recent game files nevermind ive acrived the paks and aes key ill upload them later for your use :)
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blenux, posted Mon Apr 30, 2018 7:32 am (34518)


troycooper wrote:
blenux wrote:
It's because your using the old key - this is Fortnite's Current Key - 06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5 I posted this just above.

Already tried that, no luck. I thought you need to use that when viewing assets not when unpacking, anyway?


Maybe a error on my part but maybe try without the 0x at the start of it (edit above in the quote), thats just for umodel to know its a hex type AES key, quickbms might be different.
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aluigi, posted Mon Apr 30, 2018 8:21 am (34519)


If that key is meant to be hexadecimal and you want to use my script:
Code:
putarray 10 -1 "\x06\xFA\xA3\xC7\x15\x60\x87\x59\x85\x5F\x55\x1D\xBF\x5F\x7D\x83\x02\xE9\x0E\x36\x71\xCA\x1B\x54\xBA\xB5\x5F\xB3\xE0\x89\x0B\xE5"
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troycooper, posted Tue May 01, 2018 2:07 pm (34568)


blenux wrote:
troycooper wrote:
blenux wrote:
It's because your using the old key - this is Fortnite's Current Key - 06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5 I posted this just above.

Already tried that, no luck. I thought you need to use that when viewing assets not when unpacking, anyway?


Maybe a error on my part but maybe try without the 0x at the start of it (edit above in the quote), thats just for umodel to know its a hex type AES key, quickbms might be different.


Anyone got at v4.0 update?
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blenux, posted Tue May 01, 2018 2:18 pm (34569)


Edit: Tested Working - AES: BB3FE1D6E9296C2C0DBC880D07C7BFD6B4A6D8277D486446353B079B790CC434 - from umodel forums.

new update on uModel can now open new format of pak file.
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blenux, posted Tue May 01, 2018 5:23 pm (34574)


Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.

Image
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RKY, posted Tue May 01, 2018 8:47 pm (34579)


Hey guys what the new Keys plz ?
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BebenTheSteben, posted Tue May 01, 2018 10:06 pm (34581)


they updated the key lmao i just wanna make fanart and this is what i have to go through.
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blenux, posted Wed May 02, 2018 4:29 am (34587)


blenux wrote:
Edit: Tested Working - AES: BB3FE1D6E9296C2C0DBC880D07C7BFD6B4A6D8277D486446353B079B790CC434 - from umodel forums.

new update on uModel can now open new format of pak file.


Says it right here^, may need to change it to like this for Quickbms, however they change to a new pak file format and not sure if quickbms can read it.....

Code:
putarray 10 -1 "\xBB\x3F\xE1\xD6\xE9\x29\x6C\x2C\x0D\xBC\x88\x0D\x07\xC7\xBF\xD6\xB4\xA6\xD8\x27\x7D\x48\x64\x46\x35\x3B\x07\x9B\x79\x0C\xC4\x34"


Might need aluigi help on this one...
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BebenTheSteben, posted Wed May 02, 2018 8:12 am (34592)


never mind the key still works it just doesnt view models or extract them.
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blenux, posted Wed May 02, 2018 12:55 pm (34600)


Use the Save selected packages in the latest version, then open it up with uModel 670 and export them that way...

Image
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RKY, posted Wed May 02, 2018 2:25 pm (34606)


Hi, I entered these 2 keys on the version and the last news of Umodel and it does not work always

idea ?

BB3FE1D6E9296C2C0DBC880D07C7BFD6B4A6D8277D486446353B079B790CC434

0x06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5
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RKY, posted Wed May 02, 2018 3:46 pm (34608)


It's good guys I found the new key but when I try to export a mesh it gives me this error :
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BebenTheSteben, posted Wed May 02, 2018 5:12 pm (34611)


great job i also got this working and backed everthing up!
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troycooper, posted Wed May 02, 2018 7:57 pm (34614)


blenux wrote:
Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.

Image


Just use Umodel:

- Open uModel, select folder called Paks in program files and tick all asset type boxes. Then enter the AES key and you can view, export etc
  • Author
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troycooper, posted Thu May 03, 2018 2:33 pm (34636)


troycooper wrote:
blenux wrote:
Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.

Image


Just use Umodel:

- Open uModel, select folder called Paks in program files and tick all asset type boxes. Then enter the AES key and you can view, export etc


The new key needs 0x at the start to work like this
  • Author
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blenux, posted Fri May 04, 2018 12:26 am (34650)


troycooper wrote:
blenux wrote:
Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.

Image


Just use Umodel:

- Open uModel, select folder called Paks in program files and tick all asset type boxes. Then enter the AES key and you can view, export etc


Yeah know how to use uModel....

Troycooper - ok cheers didn't think quickbms needed it...
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