February 23, 20251 yr Similar to "d_unit_sdat" and "d_layunittex.bin" how to extract and convert from it to png or jpg? The file format seems to be segs, I do not know how to convert this file d_laybg.zip Edited February 28, 20251 yr by gudamw
February 28, 20251 yr Author d_laybg_tex.zip This is the file I continue to extract. I would like to know how to get the information of the dds file from this file
March 20, 20251 yr Author This file is a new file I extracted, and it seems to be different from the solution of "laybg" file 地图单元-2.zip
March 22, 20251 yr On 3/20/2025 at 8:07 AM, gudamw said: This file is a new file I extracted, and it seems to be different from the solution of "laybg" file Is there a specific file you're having trouble with inside that archive? These appear quite similar. e.g. 0000000000000000_unpack.seg is uncompressed 8-bpp indexed pixels 512x1024 starting at 1600h and a palette at 200h. (you'll have to tell me if the red and blue channels are reversed, since you've played the game) Edited March 24, 20251 yr by piken
September 26, 2025Sep 26 would be interesting having a (.bms file) for extracting those with QuickBMS
September 29, 2025Sep 29 Supporter On 9/26/2025 at 5:57 PM, Olba said: how we can view those sprites? You can view them with ImageHeat https://github.com/bartlomiejduda/ImageHeat
September 29, 2025Sep 29 yes but, how the user "gudamw" got those .seg files? i wish someone did a QuickBMS for it, if anyone could help i would appreciate a lot, i downloaded his zip file and yes imageheat read them but not all sprites are avaliable on it
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