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Assassin's Creed: Origins and other games Extract 43% [Raw]

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TSelman61, posted Fri Feb 16, 2018 3:06 pm (32510)


Hello to everyone;
I need your help with a topic that hundreds of people have been waiting for since a long time. Revolutionary event

I found a way to extract .forge files. When I export .forge files, it exports as "file". for this reason they are not raw data, and can not be imported.I have not been able to access the raw file yet.

the raw files of the .forge file in previous games:
mesh files: "CN_A_FR_LegacyAvatar_Altair_Body_LOD0.RAWMDL"
skeleton files: "ACU_U_Altair_Dress.RAWSKEL"

When the .forge file of Assassin Creed ORIGINS game is exported:
The file that stores the mesh file: "CE_P_Bayek_Atlair"
I think the skeleton is in the file: "CE_P_Bayek"

I will now show you where the .RAWMDL and .RAWSKEL files are in the previous games. https://drive.google.com/open?id=1sMurz ... h5r9wT-Sk_
Files that need to be extracted.(example from previous games)
https://drive.google.com/file/d/1sMurzK ... AAABn6ovHU
https://drive.google.com/file/d/1sMurzK ... AAABn6ovHc
as you will understand, we have finished 43% of the work. It doesn't appear to be as hard as in .forge case to me but possibly there're some difficulties here too. I need help to go further. As you can see, .RAWMDL files are in multiple files.
There is texture map in the file

Files:: https://drive.google.com/open?id=1FfGtV ... XbHsjHlIUJ

Do you suppose that such archives can be unpacked with some script?
If you are making any progress on these files or are working at BMS, please contact us.
Thanks in advance
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zaramot, posted Fri Feb 16, 2018 3:31 pm (32512)


I would gladly support those efforts, when it will come to 3d import part. I think in previous, few previous games compression was lzo?
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AnonBaiter, posted Fri Feb 16, 2018 5:44 pm (32523)


i guess the "previous" games always used lzo variants one way or another
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sergop, posted Sun Apr 29, 2018 3:11 pm (34493)


Is there a working version for ACU to extract the subtitle files and read them cuz I cant read them even with a hex editor. ill add them in case u wanna see them.
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sergop, posted Wed May 23, 2018 9:20 pm (35221)


Thanks for the script but I have no idea what to do with these .dat files.
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aluigi, posted Sat May 26, 2018 6:29 pm (35285)


When the game used lzo what you did with the extracted files?
It's just a different algorithm, other users just told me that these compressed files contain an undefined number of files. I know nothing else :)
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GHOST DEAD, posted Sat Jun 30, 2018 3:20 am (36300)


aluigi wrote:
When the game used lzo what you did with the extracted files?
It's just a different algorithm, other users just told me that these compressed files contain an undefined number of files. I know nothing else :)


Aluigi... Game can Use Decompressed files.
Archive has two size, one of compressed size and one for real size (Decompressed and normal)
for Repack, we better use decompressed file...
and for that, you must set both Compressed_size and Decompressed_Size as a same number, and with this thing, game can read RAW Files without any error and compress Method
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TSelman61, posted Sun Nov 25, 2018 3:22 am (40710)


aluigi wrote:
http://aluigi.org/bms/assassin_creed_raw.bms


Thank you for the "assassin_creed_raw.bms".
I'm having a problem. I think there are problems in exporting some files. I've never seen a problem in the main files of the game. (Approximately 95% of the main files are able to export.) But after the updates coming to the game can not export any file. (After updating the game ...) Specially It doesn't work for the new DLC in any way.
I found a similar post. viewtopic.php?f=9&t=8702&p=40559&hilit=assassin#p40559 But I guess there's no solution there either. It scares me a little. Specially I guess the DLCs are a little different. Can you take a look again? I'm sure there's a way.
Some files https: https://drive.google.com/file/d/1FfGtV2 ... HlIUJ/view

And this is a strange problem. Exported, but not exported. The folder is empty.
Image
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aluigi, posted Sun Nov 25, 2018 7:14 am (40714)


That's correct.
It's a small file of 50Kb in which no files have been extracted and indeed there are no files in the output folder.
100% coverage means that the file has been parsed by the script.
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TSelman61, posted Sun Nov 25, 2018 8:24 am (40719)


This hasn't happened to me before. This is the first time I've seen him. Thx :-)

But there are other problems. viewtopic.php?p=40559#p40559 I guess the same mistakes with this problem. (Probably)
I think some files have changed a bit after the new DLCs and updates. None of the DLCs can export. You can fix this or update the Assassin_Creed_Raw.bms? I'd really like this to happen. Nobody is not interested in AC series or Forge files. And that creates the fact that I need you all the time. :-)
Do you have a chance to review again? I'm sure you'il make those who are interested in ACs happy.
The file above. https://drive.google.com/file/d/1FfGtV2 ... HlIUJ/view
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aluigi, posted Sun Nov 25, 2018 8:33 am (40720)


Can you upload also CE_U_DLC02_Tutankhamun_Torso_LOD0?
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TSelman61, posted Sun Nov 25, 2018 2:04 pm (40737)


aluigi wrote:
Can you upload also CE_U_DLC02_Tutankhamun_Torso_LOD0?


These are all the files I could find about Tutankhamun. (Cape, Dress, Dress Front, Dress Top, Hands, Legs, Mask, Torso)
I couldn't find any more details. DLC's are a little different. :-) I'll let you know if I can find more files.
Tutankhamun : https://drive.google.com/file/d/1FfGtV2 ... HlIUJ/view (Updated. I just added some texture.)
Is there any hope? :D
Image
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aluigi, posted Sun Nov 25, 2018 6:26 pm (40742)


I have some explanations but nothing that can help you.

The script searches a specific sequence of bytes (a pattern) for locating the compressed data and decompresses it, you get 0 files because that file doesn't have that sequence of bytes and there is no data to extract (nothing with a sense).

Technical info: the 100% coverage is caused by the function used in quickbms for searching the "pattern", it has searched the whole file and that explains the 100% in the file coverage.
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TSelman61, posted Sun Nov 25, 2018 6:55 pm (40746)


aluigi wrote:
The script searches a specific sequence of bytes (a pattern) for locating the compressed data and decompresses it, you get 0 files because that file doesn't have that sequence of bytes and there is no data to extract (nothing with a sense).

Okey, I think I understand. :D Empty folder problem doesn't matter too much.

I am more interested in the other problem. Files belonging to the same model. But the ACR works in one file, while in another it doesn't work. This is a very strange situation. So similar / linked files ultimately.
Isn't there anything we can do about "incomplete input file"? that's what matters.
Image The difference is obvious.
As I said, no one is interested in this archive anymore. This is a really bad situation.
So, do you know anyone who can help? Please help solve this problem. (It doesn't work in Tutankhamun files either.Don't you have to solve the problem? :D )
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aluigi, posted Sun Nov 25, 2018 9:34 pm (40748)


The truncated files are a known problem that has been already analyzed months ago in another topic:
viewtopic.php?p=39329#p39329

Can't help, the file says that X bytes are available and I need to read X bytes.
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Delutto, posted Wed Nov 28, 2018 10:57 pm (40825)


TSelman61 wrote:
Tutankhamun https://drive.google.com/open?id=1kl163 ... LMb-EPwnjP (Updated. I just added some texture.)
Is there any hope? :D
You can't use the script in this file, it is already decompressed, it's already a ANVIL resource(Texture Map)
Not sure if 100% correct:
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TSelman61, posted Thu Nov 29, 2018 6:46 pm (40838)


Delutto wrote:
TSelman61 wrote:
Tutankhamun https://drive.google.com/open?id=1kl163 ... LMb-EPwnjP (Updated. I just added some texture.)
Is there any hope? :D
You can't use the script in this file, it is already decompressed, it's already a ANVIL resource(Texture Map)
Not sure if 100% correct:CE_U_DLC02_Tutankhamun_Body_ID1_DiffuseMap.7z


The contents of the folders are already exported files. So .dat files are Raw file. ( The latest extract you can be.)
I want them all to be raw data. I mean, like *.dat.
Image Because it is possible to import *.dat data.

I am interested in files that are not in any file format for now. (Sample "CE_U_DLC02_Tutankhamun_Dress_LOD0") I want this kind of data to be exported.
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DJ Normality, posted Sun Jan 20, 2019 7:03 am (42554)


Alright, I was able to get all of him in the Anubis outfit. I still cant figure out where or how you got the texture any help with that would be appreciated. And I was trying to find your raw mesh files to Tutankhamun but my files dont have a dlc_02 mine start at dlc_14. Here is the extracted file along with the raw files I used. I hope someone here can help me in getting the textures.
Image

Download
https://drive.google.com/open?id=1Sir8k ... bH6Cw1YxYc
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DJ Normality, posted Sun Jan 20, 2019 2:12 pm (42562)


I see the structures. And thank you for your response. But the guy below you posted a texture of Tutankhamun. I was wondering how he was able to reverse engineer the data to dds ? Or was that you and he posted the .PNG. Just been struggling to understand how he got that texture because I can't even find the folders to my textures or his.
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TSelman61, posted Sun Jan 20, 2019 3:45 pm (42565)


DJ Normality wrote:
... I hope someone here can help me in getting the textures.
...I can't even find the folders to my textures or his.

Sorry I couldn't write a reply even though I saw the messages. I was a little busy.
I'm working on textures right now. (I'm looking for.) I don't think there's any texture maps. Maybe I can. (But now I can't.) Already when you examine the texture maps maybe you can find yourself.

Three different texture map available. https://drive.google.com/open?id=15jR3r ... NxQEjhNn1C

Image
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DJ Normality, posted Sun Jan 20, 2019 10:19 pm (42575)


Amazing job, thank you!. But can you please explain how you got these ? I'd really like to do it on my own and get some more models. I see you pretty much got the file format down. Or whatever you do to change it from a raw to dds. I'd hate to have to ask for a texture help each model. And where did you find the folder location to the textures. I was looking and looking but could not find anything. Closest I found was Anubis_Head_Material. But it was only 1KB so that couldn't of been it. Again thank you for your reply and the textures. I'd really like to know the steps in getting them.
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