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Dead Space 1/2/3 research

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MaZTeR, posted Sun Jun 19, 2016 1:58 pm (14617)


id-daemon wrote:
I'm not familiar with XBOX sounds.

Oh. well thanks anyways for the previous stuff. I'll it ask from the audio section.
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MaZTeR, posted Sun Jun 26, 2016 7:55 am (14771)


I just got Dead Space 3 and decided to start ripping the sounds but ealayer3 doesn't work on the .exa files. The other rip tools however work.
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MaZTeR, posted Fri Aug 26, 2016 1:10 pm (16898)


I need some help with couple .exa files extracted from Dead Space 2. Ealayer doesn't work on them as it says they aren't in readable format. I used the new ds2_sbk extracted you gave me a while back on the package they were originally in.

Here they are:
https://www.dropbox.com/s/cfqelgjn9qooc ... s.rar?dl=0

I believe either one of the hallway files is this Marker sound effect:
https://www.youtube.com/watch?v=Sm4v41p8Oqk

and the arena_exit files are these at 0:07 mark
https://www.youtube.com/watch?v=FPMPT_FGz1g
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id-daemon, posted Wed Aug 31, 2016 3:49 pm (17093)


These files are looped. So ealayer3 can't detect them automatically. Use -i 12 option to decode them.

Also, all sounds from DS3 are convertible. I don't know what problems you had.
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saeid0034, posted Sat Mar 28, 2020 8:09 pm (55309)


id-daemon wrote:
I've been researching Dead Space formats recently. So this will be the place where I put my results.

Starting from .sbk format. This is the place where all generic sounds contained: gunshots, interface, costume, etc.

Here's a simple tool written on c# that will extract all sounds from them. Enjoy.
Sounds can be converted to mp3 with ealayer3.

This one works with DS1&2.

To extract all sounds from the game you need to follow the steps:
step 1 - unpack .dat files
step 2 - unpack .str files that have sfx in them
step 3 - unpack .sbk files with this tool
step 4 - use ealayer3 on them


hi tnx for your good guide
do you know anyway to import edited audio file again?
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